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How to set up on Windows + Unreal Engine #195
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You need to also install Boost, Zug, and potentially Immer in practice. The best way to do that in the context of developing for Unreal on Windows and VisualStudio I'm not sure, as I don't really use Windows. Maybe some of the other Windows users around can help... |
I made some progress and uploaded the code to https://github.com/vladinator1000/ue-static-third-party-library-example
Unfortunately this wouldn't compile with this error:
I'm not sure what I did wrong here, my current theories are:
Something makes me think that UE and boost are fundamentally incompatible. |
The real issue I believe to be MSVC -- there are several other threads here where we have been fighting with MSVC see #126 Some users have been migrating to using clang under MSVC, but I don't know if that is supported by Unreal. |
If you are using vcpkg, lager is provided and will resolve all dependencies for you |
Hi folks, I'm a C++ noob, I was impressed by the library because I'm familiar with the pattern from web development. I also love making games in Unreal Engine and was hoping to use Lager, but I'm having trouble including the library.
Do you have any tips on how I can make this work?
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