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delete.go
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delete.go
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package frame
import (
"image"
_ "github.com/as/etch"
)
// Delete deletes the range [p0:p1) and
// returns the number of characters deleted
func (f *Frame) Delete(p0, p1 int64) int {
if p0 >= f.Nchars || p0 == p1 || f.b == nil {
return 0
}
if p1 > f.Nchars {
p1 = f.Nchars
}
if f.p0 == f.p1 {
f.tickat(f.PointOf(int64(f.p0)), false)
}
n0 := f.Find(0, 0, p0)
// eb := f.StartCell(n0)
// eb = eb
nn0 := n0
n1 := f.Find(n0, p0, p1)
pt0 := f.pointOfBox(p0, n0)
ppt0 := pt0
pt1 := f.PointOf(p1)
f.Free(n0, n1-1)
f.modified = true
// Advance forward, copying the first un-deleted box
// on the right all the way to the left, splitting them
// when necessary to fit on a wrapped line. A bit of draw
// computation is saved by keeping track of the selection
// and interpolating its drawing routine into the same
// loop.
//
// Might have to rethink this when adding support for
// multiple selections.
//
// pt0/pt1: deletion start/stop
// n0/n1: deleted box/first surviving box
// int64(p1): char index of the surviving box
pt0, pt1, n0, n1 = f.delete(pt0, pt1, n0, n1, int64(p1))
if n1 == f.Nbox && pt0.X != pt1.X {
f.Paint(pt0, pt1, f.Color.Back)
}
// Delete more than a line. All the boxes have been shifted
// but the bitmap might still have a copy of them down below
if pt1.Y != pt0.Y {
pt0, pt1, n1 = f.fixTrailer(pt0, pt1, n1)
}
f.Run.Close(n0, n1-1)
if nn0 > 0 && f.Box[nn0-1].Nrune >= 0 && ppt0.X-f.Box[nn0-1].Width >= f.r.Min.X {
nn0--
ppt0.X -= f.Box[nn0].Width
}
if n0 < f.Nbox-1 {
n0++
}
f.clean(ppt0, nn0, n0)
if f.p1 > p1 {
f.p1 -= p1 - p0
} else if f.p1 > p0 {
f.p1 = p0
}
if f.p0 > p1 {
f.p0 -= p1 - p0
} else if f.p0 > p0 {
f.p0 = p0
}
f.Nchars -= p1 - p0
if f.p0 == f.p1 {
f.tickat(f.PointOf(f.p0), true)
}
pt0 = f.PointOf(f.Nchars)
extra := 0
if pt0.X > f.r.Min.X {
extra = 1
}
h := f.Face.Dy()
f.Nlines = (pt0.Y-f.r.Min.Y)/h + extra
f.badElasticAlg()
return int(p1 - p0) //n - f.Nlines
}
func (f *Frame) delete(pt0, pt1 image.Point, n0, n1 int, cn1 int64) (image.Point, image.Point, int, int) {
h := f.Face.Dy()
for pt1.X != pt0.X && n1 < f.Nbox {
b := &f.Box[n1]
pt0 = f.wrapMin(pt0, b)
pt1 = f.wrapMax(pt1, b)
r := image.Rectangle{pt0, pt0}
r.Max.Y += h
if b.Nrune > 0 { // non-newline
n := f.fits(pt0, b)
if n != b.Nrune {
f.Split(n1, n)
b = &f.Box[n1]
}
r.Max.X += b.Width
f.Draw(f.b, r, f.b, pt1, f.op)
//drawBorder(f.b, r.Inset(-4), Green, image.ZP, 8)
cn1 += int64(b.Nrune)
} else {
r.Max.X = min(r.Max.X+f.project(pt0, b), f.r.Max.X)
_, col := f.pick(cn1, f.p0, f.p1)
f.Draw(f.b, r, col, pt0, f.op)
cn1++
}
pt1 = f.advance(pt1, b)
pt0.X += f.plot(pt0, b)
f.Box[n0] = f.Box[n1]
n0++
n1++
}
return pt0, pt1, n0, n1
}
func (f *Frame) fixTrailer(pt0, pt1 image.Point, n1 int) (image.Point, image.Point, int) {
if n1 == f.Nbox && pt0.X != pt1.X {
f.Paint(pt0, pt1, f.Color.Back)
}
h := f.Face.Dy()
pt2 := f.pointOf(65536, pt1, n1)
if pt2.Y > f.r.Max.Y {
pt2.Y = f.r.Max.Y - h
}
if n1 < f.Nbox {
q0 := pt0.Y + h
q1 := pt1.Y + h
q2 := pt2.Y + h
if q2 > f.r.Max.Y {
q2 = f.r.Max.Y
}
f.Draw(f.b, image.Rect(pt0.X, pt0.Y, pt0.X+(f.r.Max.X-pt1.X), q0), f.b, pt1, f.op)
f.Draw(f.b, image.Rect(f.r.Min.X, q0, f.r.Max.X, q0+(q2-q1)), f.b, image.Pt(f.r.Min.X, q1), f.op)
f.Paint(image.Pt(pt2.X, pt2.Y-(pt1.Y-pt0.Y)), pt2, f.Color.Back)
} else {
f.Paint(pt0, pt2, f.Color.Back)
}
return pt0, pt1, n1
}
func min(a, b int) int {
if a < b {
return a
}
return b
}