1
1
# Basics
2
2
3
- Here you can learn the basics principles behind Aseprite.
3
+ Here you can learn the basic principles behind Aseprite.
4
4
5
5
In Aseprite, a [ sprite] ( sprite.md ) consists of a sequence of frames
6
6
and a stack of layers. The intersection of frames and layers creates
@@ -22,12 +22,12 @@ timeline, from left to right.
22
22
Each frame's image is produced from a stack of one or more
23
23
[ layers] ( layers.md ) , represented in order from bottom to top on the
24
24
timeline. Layers at the bottom of the timeline are drawn first, and every
25
- subsequent layer is added over top of it. Layers assist you by divide
25
+ subsequent layer is added over top of it. Layers assist you by dividing
26
26
a single complex image into separate graphic component parts.
27
27
28
28
Each frame-layer intersection is called a [ cel] ( cel.md ) . The contents
29
29
of any specific cel may be moved, edited, and deleted without
30
- effecting the contents of other cels, which make them ideal for
30
+ affecting the contents of other cels, which make them ideal for
31
31
isolating and editing specific elements of a graphic while preserving
32
32
parts that do not change.
33
33
@@ -47,21 +47,21 @@ The basic [workflow](workflow.md) is:
47
47
files (one file per frame), or as a single ` .png ` file with all
48
48
frames arranged in a single row or column, or as a 2-D [ sprite sheet] ( sprite-sheet.md ) .
49
49
50
- See the [ workspace] ( workspace.md ) to know more about the elements
51
- in the window. See [ workflow] ( workflow.md ) section for more details.
50
+ See the [ workspace] ( workspace.md ) to learn more about the elements of the
51
+ window. See the [ workflow] ( workflow.md ) section for more details.
52
52
53
53
## A hand on the keyboard
54
54
55
55
You should put your left hand on the keyboard * (or your right hand if
56
56
you are left-handed)* . As there are some handy keyboard shortcuts, you
57
- can use them from the very beginning to make a better use of Aseprite:
57
+ can use them from the very beginning to make better use of Aseprite:
58
58
59
59
* Keys <kbd >1</kbd >, <kbd >2</kbd >, <kbd >3</kbd >, <kbd >4</kbd >,
60
60
<kbd >5</kbd >, and <kbd >6</kbd > can be used to change the
61
61
[ zoom] ( zoom.md ) (you can use the Mouse Wheel to change zoom too).
62
62
* <kbd >B</kbd > key is the Pencil tool, and <kbd >M</kbd > the rectangular marquee, maybe the
63
63
most common tools that you will use.
64
- * <kbd >Alt+click</kbd > allows you to pick colours from the active image
64
+ * <kbd >Alt+click</kbd > allows you to pick colors from the active image
65
65
using the Eyedropper tool ![ Eyedropper Tool Icon] ( tools/eyedropper-tool.png ) :
66
66
<kbd >Alt+Left click</kbd > samples the Foreground Color,
67
67
<kbd >Alt+Right click</kbd > samples the Background Color.
@@ -73,7 +73,7 @@ can use them from the very beginning to make a better use of Aseprite:
73
73
the fastest way to reveal it!
74
74
75
75
* Holding <kbd >Spacebar</kbd > as you <kbd >Left click+Drag</kbd > will
76
- pan your view of the sprite you are currently editing. Useful when
76
+ pan your view of the sprite you are currently editing. This is useful when
77
77
you're working on large graphics or are zoomed-in.
78
78
79
79
## Alternative functions for right-click
0 commit comments