@@ -55,6 +55,7 @@ Options:
5555 a separated image in the sheet
5656 --<a href =" #split-tags " >split-tags</a > Save each tag as a separated file
5757 --<a href =" #split-slices " >split-slices</a > Save each slice as a separated file
58+ --<a href =" #split-grid " >split-grid</a > Save each grid tile as a separated file
5859 --<a href =" #layer " >layer</a > < ; name> ; or
5960 --<a href =" #layer " >import-layer</a > < ; name> ; Include just the given layer in the sheet
6061 --<a href =" #all-layers " >all-layers</a > Make all layers visible
@@ -68,7 +69,11 @@ Options:
6869 --<a href =" #border-padding " >border-padding</a > < ; value> ; Add padding on the texture borders
6970 --<a href =" #shape-padding " >shape-padding</a > < ; value> ; Add padding between frames
7071 --<a href =" #inner-padding " >inner-padding</a > < ; value> ; Add padding inside each frame
71- --<a href =" #trim " >trim</a > Trim all images before exporting
72+ --<a href =" #trim " >trim</a > Trim whole sprite for --save-as
73+ or individual frames for --sheet
74+ --<a href =" #trim-sprite " >trim-sprite</a > Trim the whole sprite (for --save-as and --sheet)
75+ --<a href =" #trim-by-grid " >trim-by-grid</a > Trim all images by its correspondent grid boundaries before exporting
76+ --<a href =" #extrude " >extrude</a > Extrude all images duplicating all edges one pixel
7277 --<a href =" #crop " >crop</a > x,y,width,height Crop all the images to the given rectangle
7378 --<a href =" #slice " >slice</a > < ; name> ; Crop the sprite to the given slice area
7479 --<a href =" #filename-format " >filename-format</a > < ; fmt> ; Special format to generate filenames
@@ -83,6 +88,7 @@ Options:
8388 --<a href =" #list-slices " >list-slices</a > List slices of the next given sprite sprite
8489 or include slices in JSON data
8590 --<a href =" #oneframe " >oneframe</a > Load just the first frame
91+ --<a href =" #export-tileset " >export-tileset</a > Export only tilesets from visible tilemap layers
8692 -v, --<a href =" #verbose " >verbose</a > Explain what is being done
8793 --<a href =" #debug " >debug</a > Extreme verbose mode and copy log to desktop
8894 -?, --<a href =" #help " >help</a > Display this help and exits
@@ -299,6 +305,14 @@ files. It affects the [--save-as](#save-as) option. Same as doing:
299305
300306 aseprite.exe -b sheet.ase --save-as part-{slice}.png
301307
308+ ## --split-grid
309+
310+ aseprite -b --split-grid tilemaps.png --sheet tiles.png
311+
312+ Since ** v1.3-beta21** : Indicates that [ --sheet] ( #sheet ) should export
313+ each grid cell of the given file as a separate sprite in the sprite
314+ sheet.
315+
302316## --layer
303317
304318Selects just one layer to be exported (hides all other layers). It
@@ -399,6 +413,11 @@ options.
399413Exports only the specified rectangle from all sprites/layers/cels. It
400414affects [ --sheet] ( #sheet ) and [ --save-as] ( #save-as ) options.
401415
416+ ## --extrude
417+
418+ Since ** v1.2-beta21** : Extrudes all images/sprites that are going to
419+ be exported with [ --sheet] ( #sheet ) duplicating all edges one pixel.
420+
402421## --slice
403422
404423Since ** v1.2-beta8** :
@@ -562,6 +581,13 @@ useful to load just one frame in a image sequence (e.g. loading just
562581to load just the first frame of a full animation (e.g. useful to
563582create a thumbnail of the animation).
564583
584+ ## --export-tileset
585+
586+ aseprite -b --export-tileset tilemaps.aseprite --sheet tilesets-sprite-sheet.png
587+
588+ Since ** v1.3-beta21** : Indicates that [ --sheet] ( #sheet ) should export
589+ tilesets of the visible/filtered layers in the given sprite.
590+
565591## --debug
566592
567593If you execute Aseprite with the ` --debug ` parameter in the command
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