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# Animation
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Aseprite's main goal is to be a tool to create animations. The
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- [ timeline] ( timeline.md ) gives you total control over frames and
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- [ cels] ( cel.md ) .
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+ [ timeline] ( timeline.md ) gives you total control over frames,
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+ [ layers ] ( layers.md ) , and [ cels] ( cel.md ) .
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- First of all you should learn
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- [ the difference between a frame and a cel] ( cel.md ) .
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+ The general workflow is:
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+
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+ 1 . You [ draw] ( drawing.md ) the first frame
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+ 1 . Then you [ add new frames] ( new-frame.md ) (e.g. pressing ` Alt+N ` ) and continue drawing them
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+ 1 . You can navigate frames using ` Left ` and ` Right ` arrow keys (or ` , ` and ` . ` ) to
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+ go to the previous or next frames respectively
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+ 1 . You can [ preview the animation] ( preview-window.md ) using
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+ the Play button ![ Play icon] ( animation/play-button.png ) or pressing ` Enter ` key
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+ 1 . You can [ tag] ( tags.md ) a range of frames for future reference or to separate
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+ different animations of the same sprite
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+
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+ There are some extra tools like
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+ the [ Preview Window] ( preview-window.md ) and [ Onion Skinning] ( onion-skinning.md ) that
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+ will make your life a lot easier to animate.
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### Common Operations
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@@ -14,8 +26,8 @@ First of all you should learn
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1 . [ Copy frames] ( copy-frames.md ) or [ cels] ( copy-cels.md )
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1 . [ Move frames] ( move-frames.md ) or [ cels] ( move-cels.md )
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1 . Remove frames
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- 1 . Reuse frames
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- 1 . Tag several frames
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+ 1 . [ Reuse frames] ( linked-cels.md )
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+ 1 . [ Tag several frames] ( tags.md )
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1 . [ Change the duration of a specific frame] ( frame-duration.md )
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1 . Copy frames to other file
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1 . [ Loop a section] ( loop.md )
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