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Expand the animation section with links to the preview window
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animation.md

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# Animation
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Aseprite's main goal is to be a tool to create animations. The
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[timeline](timeline.md) gives you total control over frames and
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[cels](cel.md).
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[timeline](timeline.md) gives you total control over frames,
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[layers](layers.md), and [cels](cel.md).
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First of all you should learn
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[the difference between a frame and a cel](cel.md).
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The general workflow is:
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1. You [draw](drawing.md) the first frame
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1. Then you [add new frames](new-frame.md) (e.g. pressing `Alt+N`) and continue drawing them
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1. You can navigate frames using `Left` and `Right` arrow keys (or `,` and `.`) to
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go to the previous or next frames respectively
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1. You can [preview the animation](preview-window.md) using
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the Play button ![Play icon](animation/play-button.png) or pressing `Enter` key
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1. You can [tag](tags.md) a range of frames for future reference or to separate
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different animations of the same sprite
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There are some extra tools like
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the [Preview Window](preview-window.md) and [Onion Skinning](onion-skinning.md) that
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will make your life a lot easier to animate.
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### Common Operations
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1. [Copy frames](copy-frames.md) or [cels](copy-cels.md)
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1. [Move frames](move-frames.md) or [cels](move-cels.md)
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1. Remove frames
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1. Reuse frames
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1. Tag several frames
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1. [Reuse frames](linked-cels.md)
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1. [Tag several frames](tags.md)
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1. [Change the duration of a specific frame](frame-duration.md)
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1. Copy frames to other file
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1. [Loop a section](loop.md)

preview-window.md

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The preview window is the little window that can show you the
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animation preview in realtime while you edit your animation:
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<img src="/docs/preview-window/preview-window.png" alt="Preview Window" class="xN" />
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<img src="/docs/preview-window/preview-window.png" alt="Preview Window" class="x2" />
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You can show/hide this window pressing the `F7` key or with the *View > Preview* menu option.
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You can show/hide this little window pressing the `F7` key or with the
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*View > Preview* menu option.
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You can also press the little play button ![Play
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button](preview-window/play-button.png) or press `Shift+Enter` to
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start playing the sprite animation (or the current [tag](tags.md)) in
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the window.
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preview-window/play-button.png

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