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"Export As" is in "File > Export" submenu
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exporting.md

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Generally you will use *File > Save* to [save your work](save.md) with full
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information [as an `.aseprite` file](files.md#aseprite). Then you can export
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your sprite for your own game, website, application, etc. using the *File > Export*
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your sprite for your own game, website, application, etc. using the *File > Export > Export As*
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menu option (<kbd>Ctrl+Alt+Shift+S</kbd> key or <kbd>⌥⇧⌘S</kbd> on macOS)
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to convert your sprite into a `.gif` file or a sequence of `.png` files.
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*File > Export* will remember the latest options you've used in case
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*File > Export > Export As* will remember the latest options you've used in case
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that you want to save the copy again.
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## Export as a sequence of images
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From *File > Export* you can export one frame (or one layer, or a set of selected frames, etc.)
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changing *Frames* field to *Selected frames*:
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![File > Export > Selected Frame](exporting/file-export-sel-frame.png)
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![File > Export > Export As > Selected Frame](exporting/file-export-sel-frame.png)
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## Automatic Resize on Export
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workflow.md

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1. Save your work with *File > Save* menu as a `.aseprite` file to preserve
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all your image information (layers, frames, etc.).
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1. Use *File > Save Copy As* to export your sprite as a `.gif` file to
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1. Use [*File > Export > Export As* to export](exporting.md) your sprite as a `.gif` file to
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publish your image on a website, or `.png` to save a sequence of
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files, or as a `.png` [sprite sheet](sprite-sheet.md), etc.
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