Replies: 1 comment
-
Hello @ascoider, I utilized the "Relative Velocity Filter" algorithm. You can find more information about the parameters by accessing the original Media Pipe code. However, I concur that the filter parameters are heavily reliant on the frame rate. I'm uncertain which parameter would be optimal. Additionally, the latest Media Pipe repository utilizes the "one euro filter" algorithm by default, which appears to be more straightforward and responsive. I plan to implement it when I have some free time. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi!
I was wondering, which variables and parameters are the ones that affects the most to the smoothness of the joint detection and movement, but avoiding as less delay as possible.
Let's say I want to move an object by positioning it in over a tracked hand. I already checked "Use filter" and "filter scalability" and I can see the difference (in PC, lower number = smooth but delayed. in android it's the opposite, i don't know why).
Are there more variables in your code for this purpose? If not, in your opinion, what would you recommend to add to the tracking of the joint to make it smoother? I already tried a Lerp in the moving object but it makes it creates too much delay.
Thank u very much for your responses.
Beta Was this translation helpful? Give feedback.
All reactions