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GoldenEye runs slow #52
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Double check that mutithreading is enabled as the update turns it off. |
Yeah it's enabled. I tried with disabled, auto and manually setting the amount of threads. |
Did you build it or download from the updates that ghost provides? the build from Jan 10th runs about the same speed for me .. Where exactly do you notice the regressions? |
I downloaded the updates provided by Ghost. The drops are in-game and not in the menus. Statue is where I started noticing all the drops. With the previous version I played the full game (Except bonuses) just fine. I find it weird because Perfect Dark works much better despite being more graphically intense. |
This game uses heavy alpha fort explosions.. its un-optimized really. |
I tried using the latest mupen64plus version and it runs even worse, including earlier levels. I'm out of options here it seems. |
Can you see the difference in performance change between mutithread (Parallel) enabled and disabled? By mupen64plus you are referring to m64p? |
Yeah that's the one I'm using, no difference between 32 or 64-bit, nor Parallel enabled or disabled. |
That sounds very bad ...first let's clarify something. |
GoldenEye 007 (U) 810064D8 0C01 Note: This hack with PJ64 2.4.X CF=1, OC=2 and AL+ RDP = GOLD! |
That works great, thanks for the code and settings! It now stays at constant 60 VI/s all the times, the only issue is the slow-motion intro but that's hardcoded cycles so can't do much about it. |
You on discord64? You can find the link there http://n64dev.org/ Always looking for new scene members. |
I may need the save states for the levels where the slow downs happen. In my test, I can't see any difference between r4 and the most recent build in the first level. |
Sent them on Discord, hope it helps! |
Seems to have an improvement on performance, Statue didn't lag unless I get close to a grenade and otherwise it's working fine. The issue is that the video settings window is broken and when you try to open it the emulator will hang. |
For the GUI it's necessary to compile with the IDE, devenv or msbuild ...I refuse to use the first two. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
On the latest WIP build from January 10th (r6-94) GoldenEye runs incredibly slow while older versions ran it fine. Perfect Dark in the other hand, runs perfectly fine with no drops with the WIP build.
Could this be related to how GoldenEye has no z-buffering?
I'm using the latest Project64 developer build.
Specs:
[email protected]
GTX 1070 OC 8GB
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