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Description
Hi,
I am trying to use the headtrackr for getting ONLY the X position of the head.
I am using it in a small game I've build which looks pretty nice this far.
At the moment I ask my user to present his full face so the headtrackr can lock on his head and then I ask my user to tilt the screen a bit so that only the chin and up is visible(I want to hide the neck since low-cut tops create color interference).
I would like to ask 2 things:
What is the best advice you think I should give to my users in order to have my game as robust/accurate/fast as possible. What calibration recommendations do you suggest I should present and what are the ''perfect'' conditions for the headtrackr to work at it's best?
The goal is to make the head-tracking as robust as possible between different lighting environments.
Also I need to have the head-position detection as predictable as humanly possible(some times the headtracker goes all nuts on me and starts swinging right and left, losing it's center).
At the moment I only advice that during the head tracking, the user should ensure that he has his both sides of his face evenly and brightly illuminated.
Also as a second calibration step , I advice my user to tilt his laptop screen up until the point where the neck is not in the frame.
Second thing:
Of course any advice for any parameters I might pass on starting the headtrackr are welcome. (Should I use facetracking x position or headtracking x position?, Should I calculate angles etc etc)
Thanks in advance man and thanks for the work