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sim_main.cpp
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sim_main.cpp
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#include <cstdio>
#include <iostream>
#include <SDL.h>
#include <cstdlib>
#include <climits>
#include <cstring>
#include <vector>
#include <cctype>
#include "Vsnestang_top.h"
#include "Vsnestang_top_snestang_top.h"
#include "verilated.h"
//#include <verilated_vcd_c.h>
#include <verilated_fst_c.h>
#define TRACE_ON
using namespace std;
// See: https://projectf.io/posts/verilog-sim-verilator-sdl/
const int H_RES = 256;
const int V_RES = 224; // E0
typedef struct Pixel { // for SDL texture
uint8_t a; // transparency
uint8_t b; // blue
uint8_t g; // green
uint8_t r; // red
} Pixel;
Pixel screenbuffer[H_RES*V_RES];
bool trace = false;
// Default 10 million clock cycles
long long max_sim_time = 10000000LL;
long long start_trace_time = 0;
void usage() {
printf("Usage: sim [-t] [-c T]\n");
printf(" -t output trace file waveform.vcd\n");
printf(" -s T0 start tracing from time T0\n");
printf(" -c T limit simulate lenght to T time steps. T=0 means infinite.\n");
}
VerilatedFstC *m_trace;
Vsnestang_top* top = new Vsnestang_top;
// split by spaces
vector<string> tokenize(string s);
long long parse_num(string s);
void trace_on();
void trace_off();
vluint64_t sim_time;
int main(int argc, char** argv, char** env) {
Verilated::commandArgs(argc, argv);
Vsnestang_top_snestang_top *snes = top->snestang_top;
bool frame_updated = false;
uint64_t start_ticks = SDL_GetPerformanceCounter();
int frame_count = 0;
// parse options
for (int i = 1; i < argc; i++) {
char *eptr;
if (strcmp(argv[i], "-t") == 0) {
trace = true;
printf("Tracing ON\n");
} else if (strcmp(argv[i], "-c") == 0 && i+1 < argc) {
max_sim_time = strtoll(argv[++i], &eptr, 10);
if (max_sim_time == 0)
printf("Simulating forever.\n");
else
printf("Simulating %lld steps\n", max_sim_time);
} else if (strcmp(argv[i], "-s") == 0 && i+1 < argc) {
start_trace_time = strtoll(argv[++i], &eptr, 10);
printf("Start tracing from %lld\n", start_trace_time);
} else {
printf("Unrecognized option: %s\n", argv[i]);
usage();
exit(1);
}
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL init failed.\n");
return 1;
}
SDL_Window* sdl_window = NULL;
SDL_Renderer* sdl_renderer = NULL;
SDL_Texture* sdl_texture = NULL;
sdl_window = SDL_CreateWindow("snestang", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, H_RES*2, V_RES*2, SDL_WINDOW_SHOWN);
if (!sdl_window) {
printf("Window creation failed: %s\n", SDL_GetError());
return 1;
}
sdl_renderer = SDL_CreateRenderer(sdl_window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!sdl_renderer) {
printf("Renderer creation failed: %s\n", SDL_GetError());
return 1;
}
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET, H_RES, V_RES);
if (!sdl_texture) {
printf("Texture creation failed: %s\n", SDL_GetError());
return 1;
}
//VerilatedVcdC *m_trace;
if (trace)
trace_on();
int audio_ready_r = 0;
FILE *f = fopen("snes.aud", "w");
long long samples = 0;
bool done = false;
while (!done) {
while (max_sim_time == 0 || sim_time < max_sim_time) {
top->sys_clk ^= 1;
top->eval();
if (trace && sim_time >= start_trace_time)
m_trace->dump(sim_time);
// collect audio sample
if (snes->audio_ready && audio_ready_r == 0) {
short ar, al;
ar = snes->audio_r;
al = snes->audio_l;
fwrite(&ar, sizeof(ar), 1, f);
fwrite(&al, sizeof(al), 1, f);
samples ++;
if (samples % 1000 == 0)
printf("%lld samples\n", samples);
// printf("%hd %hd\n", top->spcplayer_top->audio_l, top->spcplayer_top->audio_r);
}
audio_ready_r = snes->audio_ready;
if (snes->dotclk >= 0 && snes->y_out < V_RES && (snes->x_out >> 1) < H_RES) {
Pixel* p = &screenbuffer[snes->y_out*H_RES + (snes->x_out >> 1)];
int rgb = snes->rgb_out;
p->a = 0xFF; // transparency
p->b = (rgb >> 10) << 3; // convert 5-bit BGR to 8-bit RGB
p->g = ((rgb >> 5) & 0x1f) << 3;
p->r = (rgb & 0x1f) << 3;
}
// update texture once per frame (in blanking)
if (snes->y_out == V_RES) {
if (!frame_updated) {
// check for quit event
SDL_Event e;
if (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
break;
}
}
frame_updated = true;
SDL_UpdateTexture(sdl_texture, NULL, screenbuffer, H_RES*sizeof(Pixel));
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
frame_count++;
if (frame_count % 10 == 0)
printf("Frame #%d\n", frame_count);
}
} else
frame_updated = false;
sim_time++;
}
printf("Simulation done, time=%lu\n", sim_time);
printf("Choose: (S)imulate, (E)nd, (T)race On, or (O)ff\n");
printf(" s 100m - simulate 100 million clock cycles\n");
printf(" s 0 - simulate forever\n");
printf(" s - simulate 10 million clock cycles\n");
do {
string line;
std::getline(cin, line);
vector<string> ss = tokenize(line);
if (ss.size() == 0) continue;
transform(ss[0].begin(), ss[0].end(), ss[0].begin(), ::tolower);
if (ss[0] == "s" || ss[0] == "simulate") {
long long cycles = 10000000LL;
if (ss.size() > 1) {
cycles = parse_num(ss[1]);
if (cycles == -1) {
cout << "Cannot parse number: " << ss[1] << endl;
continue;
}
}
max_sim_time += cycles;
break;
} else if (ss[0] == "e" || ss[0] == "end") {
done = true;
break;
} else if (ss[0] == "t" || ss[0] == "trace") {
cout << "trace on" << endl;
trace_on();
} else if (ss[0] == "o" || ss[0] == "off") {
cout << "trace off" << endl;
trace_off();
}
} while (1);
}
fclose(f);
printf("Audio output to snes.aud done.\n");
if (m_trace)
m_trace->close();
delete top;
// calculate frame rate
uint64_t end_ticks = SDL_GetPerformanceCounter();
double duration = ((double)(end_ticks-start_ticks))/SDL_GetPerformanceFrequency();
double fps = (double)frame_count/duration;
printf("Frames per second: %.1f. Total frames=%d\n", fps, frame_count);
SDL_DestroyTexture(sdl_texture);
SDL_DestroyRenderer(sdl_renderer);
SDL_DestroyWindow(sdl_window);
SDL_Quit();
return 0;
}
bool is_space(char c) {
return c == ' ' || c == '\t';
}
vector<string> tokenize(string s) {
string w;
vector<string> r;
for (int i = 0; i < s.size(); i++) {
char c = s[i];
if (is_space(c) && w.size() > 0) {
r.push_back(w);
w = "";
}
if (!is_space(c))
w += c;
}
if (w.size() > 0)
r.push_back(w);
return r;
}
// parse something like 100m or 10k
// return -1 if there's an error
long long parse_num(string s) {
long long times = 1;
if (s.size() == 0)
return -1;
char last = tolower(s[s.size()-1]);
if (last >= 'a' && last <= 'z') {
s = s.substr(0, s.size()-1);
if (last == 'k')
times = 1000LL;
else if (last == 'm')
times = 1000000LL;
else if (last == 'g')
times = 1000000000LL;
else
return -1;
}
return atoll(s.c_str()) * times;
}
void trace_on() {
if (!m_trace) {
//m_trace = new VerilatedVcdC;
//m_trace->open("waveform.vcd");
m_trace = new VerilatedFstC;
top->trace(m_trace, 5);
Verilated::traceEverOn(true);
m_trace->open("waveform.fst");
}
}
void trace_off() {
if (m_trace) {
top->trace(m_trace, 0);
}
}