You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is it possible to configure avian3d and big_space to work together? I've tried using the default system scheduling of both crates but they seem to fight over setting GlobalTransform so that entities with RigidBody fly away from the FloatingOrigin entity back to nearer the real origin. I think this is because big_space tries to keep GlobalTransform set within its larger world based on the floating origin, while avian sets it based on Position.
I realise the avian physics wouldn't be accurate within the entire larger world, but I was aiming to enable physics on entities that are closer to the FloatingOrigin.
Is it possible to schedule their respective systems in some way to be compatible? Thanks.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Is it possible to configure avian3d and big_space to work together? I've tried using the default system scheduling of both crates but they seem to fight over setting
GlobalTransformso that entities withRigidBodyfly away from theFloatingOriginentity back to nearer the real origin. I think this is because big_space tries to keepGlobalTransformset within its larger world based on the floating origin, while avian sets it based onPosition.I realise the avian physics wouldn't be accurate within the entire larger world, but I was aiming to enable physics on entities that are closer to the
FloatingOrigin.Is it possible to schedule their respective systems in some way to be compatible? Thanks.
Beta Was this translation helpful? Give feedback.
All reactions