gl verts only decrease if the tilemap is out off screen on the left #2399
Replies: 5 comments 27 replies
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Actually, I tried the cpp test again, and if I keep pushing the tilemap off screen much further to the right, it gets to a point where the gl verts also start decreasing. But you have to push much more than you do to the left. |
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This is definitely a bug. The calculation for the visible area rectangle in I managed to get it working correctly, but I'm not sure if it is the correct fix, since I'm not familiar with that code. If you want to test it out, then in
to this:
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@rudiHammad Would you know why a TMX layer anchor point would ever be something other than |
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just for peace of mind knowing that it works, the blue lines are your hypothetical camera bounds video_2025-02-18_01-45-14.mp4 |
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Cool. Looks good. Just in case, can you check that tiles are stable if we move in vertical or diagonal? For instance: (I tried that removing the four lines we mentioned in my axmol and it works) |
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Hi,
I was wondering if this is normal. In the video you can see the gl verts decreasing when the tilemap is off screen on the left side. But if it is off screen on the right side, the display stats show all the gl verts as if the tilemap is still on screen.
Is normal?
cheers.
2025-02-17.01-46-18.mp4
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