Assets not showing up in res folder of project #2466
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I am trying to follow this tutorial: https://www.codeandweb.com/texturepacker/tutorials/animations-and-spritesheets-in-axmol-engine I have created some sprite sheets of different resolutions and exported them to: Content/res/{v}/all-{n}.plist As expected, texture packer creates a textures according to my above naming convention and saves the files as expected. I run the following command from terminal: But the texture files do not seem to show up in the res folder of my Xcode project. What am I doing wrong ? |
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Run Everything in the |
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Run
axmol build -p ios -a arm64 -sdk simulator -c -f
to force the regeneration of the Xcode project, and see if that helps.Everything in the
Content/
folder should be copied across, and references added to the Xcode project, so if you're not seeing them, then Cmake has not detected any changes, so you need to make sure the-f
switch is added to theaxmol build
command.