Disable game control events? #2489
Unanswered
rudiHammad
asked this question in
Q&A
Replies: 1 comment
-
Actually, never mind. The game controller input are not working anymore, no idea why. This is what happened:
In a previous session I tried to "hack it" doing this:
But then I removed it from the code. Maybe that broke something? |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hello,
I recently posted how to set up steam input with axmol in this repo:
https://github.com/rudiHammad/AxmolSteamInput
The problem that I have is that by default Axmol seems to have the game controller triggering keyboard events.
For instance, this
if (code == EventKeyboard::KeyCode::KEY_A)
is trigger automatically if an EventListenerKeyboard is created.Which is nice, but conflicts with Steam Input since now my A button triggers Steams input + the default GamePad event.
Thx
Beta Was this translation helpful? Give feedback.
All reactions