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If you're on windows, are you using |
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I am using latest adxe version before it changed to axis.
I can't figure out a way to properly add texture coordinates in an array on a triangle.
desired image 1
desired image 2(optional though)
I seem to be creating 3 lines of _customCommand.createVertexBuffer and _customCommand.updateVertexBuffer, I don't know if that's the right way of doing it.
I also think there is an issue with _customCommand.setVertexDrawInfo(0, m_vertexDataCount); what value should m_vertexDataCount be?
The code above runs but with no visible triangle.
Also I know I could just use 1 vertex array like below but I don't want that approach.
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