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bugSomething isn't workingSomething isn't workingstaleThis issue was closed due to inactivityThis issue was closed due to inactivity
Description
Is there an existing issue for this?
- I have searched the existing issues
Affected Build(s)
2120.3
Description of Issue
This is an issue present all the way back in Citra. When any texture filtering option is enabled, the edges of 2D sprites (i.e. UI elements) are exaggerated.
No Filtering:
Any Filtering (MMPX in screenshot)
I currently have an AMD GPU, but I first noticed the issue back when I was using an nVidia GPU.
Expected Behavior
No "embossing" effect on 2D sprites.
Reproduction Steps
Enable any of the Texture Filter options.
Log File
System Configuration
CPU: i7-9700
GPU/Driver: AMD RX 7600 (25.3.1)
RAM: 16GB
OS: Windows 11
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bugSomething isn't workingSomething isn't workingstaleThis issue was closed due to inactivityThis issue was closed due to inactivity