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Releases: b3spectacled/custom-spawns

0.5.1+1.16.5

25 Nov 23:25
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  • Fixed compatibility with Enhanced Mob Spawners. Users of Custom Spawns should disable the mob spawner aspect of the mod while using Enhanced Mob Spawners.

0.5+1.16.5

23 Nov 10:33
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  • Updated for feature parity with 0.5+1.17.

0.5+1.17

12 Oct 01:00
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Users can now modify all values related to mob's spawn category (e.g. monster, creature, ambient, etc.), including:

  • Capacity (already customizable in previous releases)
  • Peacefulness (whether mobs in this category are spawned as animals or monsters)
  • Rare spawning (whether mobs in this category are spawned with the customizable rare spawn tick timer)
  • Immediate Despawn Range (the distance at which mobs in this category immediately despawn, if not persistent)
  • Despawn Start Range (the distance at which mobs start to have a change to despawn, typically 40 seconds, if not persistent)

Additionally the "Ticks between Passive Spawns" field has been renamed to indicate that any mobs with the above rare spawning option enabled will fall under this timer's constraint.

0.4+1.17

11 Oct 20:08
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This release is primarily aimed at reducing the mod size.

  • Added mob cap setting for underground water mobs.
  • Removed Cloth Config as an embedded dependency; it must now be downloaded separately.
  • Compressed mod icon.
  • Updated mod filename.

v0.3-1.17.1

17 Jul 22:51
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  • Backported 1.18 experimental snapshot hostile spawning behavior. When enabled, hostile mobs will no longer spawn when block light is not 0. This option might change with future 1.18 snapshots/releases.

[1.17] v0.2

09 Jun 06:20
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  • Updated to Minecraft 1.17.
  • See here for v0.2 changelog.

v0.2

22 May 22:17
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  • Added several options for controlling mob spawners. When override is toggled, options will override all default and custom NBT spawners.
  • Fixed incorrect mob cap reporting when used with the Carpet mod.
  • Removed GoVote code.

v0.1.2

31 Oct 19:52
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  • Fixed potential mod conflict.

v0.1.1

29 Oct 18:58
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  • Saddled mobs no longer despawn, regardless of persistence setting
  • Tamed mobs no longer despawn, regardless of persistence setting

v0.1

29 Oct 06:01
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  • Initial release.