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Copy file name to clipboardExpand all lines: doc/classes/RenderingServer.xml
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<description>
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Creates a new texture object based on a texture created directly on the [RenderingDevice]. If the texture contains layers, [param layer_type] is used to define the layer type.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] method.
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[b]Note:[/b] The RenderingServer's [method free_rid] won't free the underlying [param rd_texture], you will want to free the [param rd_texture] using the [method RenderingDevice.free_rid].
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[b]Note:[/b] The RenderingServer's [method free_rid] won't free the underlying [param rd_texture], you will want to free the [param rd_texture] using [method RenderingDevice.free_rid].
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