From a5da9bad1cf3ab35a711b873afc52ca646a4271b Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Sat, 20 May 2023 23:53:49 -0700 Subject: [PATCH 01/28] add foe drag behavior --- src/module/vue/vueactorsheet.ts | 34 ++++++++++++++++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) diff --git a/src/module/vue/vueactorsheet.ts b/src/module/vue/vueactorsheet.ts index 55d174330..98935c962 100644 --- a/src/module/vue/vueactorsheet.ts +++ b/src/module/vue/vueactorsheet.ts @@ -1,4 +1,7 @@ +import type { DropData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/data/abstract/client-document' +import type { ConfiguredDocumentClass } from '@league-of-foundry-developers/foundry-vtt-types/src/types/helperTypes' import type { App } from 'vue' +import type { IronswornActor } from '../actor/actor' import type { IronswornItem } from '../item/item' import { $ActorKey } from './provisions' import { VueAppMixin } from './vueapp.js' @@ -47,6 +50,31 @@ export abstract class VueActorSheet extends VueAppMixin(ActorSheet) { this.actor.setFlag('foundry-ironsworn', 'edit-mode', !currentValue) } + protected async _onDropActor( + event: DragEvent, + data: ActorSheet.DropData.Actor & + ( + | DropData>> + | { uuid: string } + ) + ): Promise { + const result = await super._onDropActor(event, data) + if (result === false) return result + console.log('drop data', data) + + if (this.actor.type !== 'character' || (data as any).uuid == null) + return false + + const document = (await fromUuid((data as any).uuid)) as + | StoredDocument + | undefined + if (document == null || document.type !== 'foe') return false + return await this.actor.createEmbeddedDocuments( + 'Item', + document.items.map((item) => item.toObject(true)) as any + ) + } + protected async _onDrop(event: DragEvent) { const data = (TextEditor as any).getDragEventData(event) @@ -56,7 +84,7 @@ export abstract class VueActorSheet extends VueAppMixin(ActorSheet) { | undefined if (document != null) { - this.actor.createEmbeddedDocuments('Item', [ + await this.actor.createEmbeddedDocuments('Item', [ (document as any).toObject() ]) } @@ -65,3 +93,7 @@ export abstract class VueActorSheet extends VueAppMixin(ActorSheet) { super._onDrop(event) } } +export interface VueActorSheet + extends ReturnType> { + get actor(): IronswornActor +} From b711a49de9d8f3c51b93374380c9a98f2fdcb2e0 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Sun, 21 May 2023 17:50:52 -0700 Subject: [PATCH 02/28] multiple types for DropTarget --- src/config.ts | 9 +++++++-- .../vue/components/asset/player-assets.vue | 2 +- src/module/vue/components/foe-sheet.vue | 2 +- .../progress/active-completed-progresses.vue | 2 +- .../vue/components/site/site-denizenbox.vue | 6 ++---- .../vue/components/site/site-droparea.vue | 8 ++++---- src/module/vue/drop-target.vue | 18 ++++++++++++------ src/module/vue/site-sheet.vue | 4 ++-- 8 files changed, 30 insertions(+), 21 deletions(-) diff --git a/src/config.ts b/src/config.ts index 47a412b35..f0afc6350 100644 --- a/src/config.ts +++ b/src/config.ts @@ -20,13 +20,18 @@ import { registerOracleTree } from './module/features/customoracles' import { OracleTable } from './module/roll-table/oracle-table' +import type { ConfiguredData } from '@league-of-foundry-developers/foundry-vtt-types/src/types/helperTypes' + +export type SystemSubtype = ConfiguredData< + 'Actor' | 'Item' | 'JournalEntryPage' +>['type'] export interface EmitterEvents extends Record { highlightMove: string // Foundry UUID highlightOracle: string // DF ID globalConditionChanged: { name: string; enabled: boolean } // info about condition that changed - dragStart: string // type of item - dragEnd: string // type of item + dragStart: SystemSubtype // type of item + dragEnd: SystemSubtype // type of item } export type IronswornEmitter = Emitter diff --git a/src/module/vue/components/asset/player-assets.vue b/src/module/vue/components/asset/player-assets.vue index 742c9cfc8..96b2b8904 100644 --- a/src/module/vue/components/asset/player-assets.vue +++ b/src/module/vue/components/asset/player-assets.vue @@ -1,7 +1,7 @@ diff --git a/src/module/vue/components/site/site-denizenbox.vue b/src/module/vue/components/site/site-denizenbox.vue index a61011dc4..4aa1609d2 100644 --- a/src/module/vue/components/site/site-denizenbox.vue +++ b/src/module/vue/components/site/site-denizenbox.vue @@ -1,7 +1,7 @@ diff --git a/src/module/vue/vueactorsheet.ts b/src/module/vue/vueactorsheet.ts index f7e6056a0..ba31bc9e3 100644 --- a/src/module/vue/vueactorsheet.ts +++ b/src/module/vue/vueactorsheet.ts @@ -2,6 +2,7 @@ import type { DropData } from '@league-of-foundry-developers/foundry-vtt-types/s import type { ConfiguredDocumentClass } from '@league-of-foundry-developers/foundry-vtt-types/src/types/helperTypes' import type { App } from 'vue' import type { IronswornActor } from '../actor/actor' +import type { FoeDataProperties } from '../actor/actortypes' import type { IronswornItem } from '../item/item' import { $ActorKey } from './provisions' import { VueAppMixin } from './vueapp.js' @@ -70,7 +71,13 @@ export abstract class VueActorSheet extends VueAppMixin(ActorSheet) { if (document == null || document.type !== 'foe') return false return await this.actor.createEmbeddedDocuments( 'Item', - document.items.map((item) => item.toObject(true)) as any + document.items.map((item) => + mergeObject(item.toObject(true), { + system: { + description: (document as FoeDataProperties).system.description + } + }) + ) as any ) } diff --git a/system/template.json b/system/template.json index f3bafff8e..2841beac7 100644 --- a/system/template.json +++ b/system/template.json @@ -52,7 +52,8 @@ "supply": 5 }, "foe": { - "dfid": "" + "dfid": "", + "description": "" }, "site": { "objective": "", From 315e113d72cd79cc231160ff553936dc74d2aab9 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 00:17:51 -0700 Subject: [PATCH 12/28] rebuild dbs without repeated descriptions --- system/packs/ironsworn-foes.db | 116 +++++++++++++------------- system/packs/starforged-encounters.db | 110 ++++++++++++------------ 2 files changed, 113 insertions(+), 113 deletions(-) diff --git a/system/packs/ironsworn-foes.db b/system/packs/ironsworn-foes.db index 1c87d9f25..240b12733 100644 --- a/system/packs/ironsworn-foes.db +++ b/system/packs/ironsworn-foes.db @@ -1,58 +1,58 @@ -{"_id":"036966616455b09d","type":"foe","name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Mystic","description":"\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the old ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n\n
Quest Starter:

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Mystic","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the old ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n\n
Quest Starter:

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"7jt7IRyjsXTyJ42Y","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993141,"modifiedTime":1684735993141,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993128,"modifiedTime":1684735993141,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"084f870452cf433a","type":"foe","name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Husk","description":"\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n\n
Quest Starter:

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Husk","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/earth/strike-body-stone-crumble.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"description":"\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n\n
Quest Starter:

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3UkKBiBaKNgDgUhv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993225,"modifiedTime":1684735993225,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993194,"modifiedTime":1684735993225,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"19d8004169b5a662","type":"foe","name":"Hunter","img":"icons/environment/people/archer.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Hunter","description":"\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n\n
Quest Starter:

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Hunter","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hunter","img":"icons/environment/people/archer.webp","system":{"description":"\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n\n
Quest Starter:

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jPB4m1CLea8Iinar","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993099,"modifiedTime":1684735993099,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993092,"modifiedTime":1684735993099,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"26058fe40f2656e7","type":"foe","name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Marsh_Rat","description":"\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n\n
Quest Starter:

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Marsh Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n\n
Quest Starter:

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jV5TriX21uJfrUA4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993528,"modifiedTime":1684735993528,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993499,"modifiedTime":1684735993528,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"2bf2f05f4796b6f1","type":"foe","name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Nightmare_Spider","description":"\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n\n
Quest Starter:

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Nightmare Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-mandibles-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"description":"\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n\n
Quest Starter:

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jtSSpbhXBBblJNed","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993675,"modifiedTime":1684735993675,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993666,"modifiedTime":1684735993675,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"2cbd3900181e3d11","type":"foe","name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Raider","description":"\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield wall

\n

Burn it down

\n
\n
\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n\n
Quest Starter:

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Raider","displayName":0,"actorLink":false,"texture":{"src":"icons/sundries/flags/banner-flag-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield wall

\n

Burn it down

\n
\n
\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n\n
Quest Starter:

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"tCnifxIHnip4qpUZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993162,"modifiedTime":1684735993162,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993157,"modifiedTime":1684735993162,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3a198a997b9f7dc3","type":"foe","name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Hollow","description":"\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n\n
Quest Starter:

A hollow terrorizes an Ironlander village. What does it seek? What will\nyou do to stop it?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Hollow","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/grass-leaves-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n\n
Quest Starter:

A hollow terrorizes an Ironlander village. What does it seek? What will\nyou do to stop it?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"0EgFqwMtZSpYjG0o","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994196,"modifiedTime":1684735994196,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994191,"modifiedTime":1684735994196,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"41c3c91004ddb1c1","type":"foe","name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Haunt","description":"\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n\n
Quest Starter:

You are plagued by a haunt. Who is it? What do they want of you?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Haunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-strike-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n\n
Quest Starter:

You are plagued by a haunt. Who is it? What do they want of you?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"a4ldDymexXB3LEH7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994176,"modifiedTime":1684735994176,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994165,"modifiedTime":1684735994176,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"41d2f53a4cb9c987","type":"foe","name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Bear","description":"\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n\n
Quest Starter:

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Bear","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n\n
Quest Starter:

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"tFdaLR9dROFvyBDa","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993456,"modifiedTime":1684735993456,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993442,"modifiedTime":1684735993456,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"42b34334a8b8a349","type":"foe","name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Wyrm","description":"\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n\n
Quest Starter:

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Wyrm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/eyes/lizard-single-slit-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n\n
Quest Starter:

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XQGt5zMhfa3drjDS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994075,"modifiedTime":1684735994075,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994065,"modifiedTime":1684735994075,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"42fc672694cdf5d8","type":"foe","name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Trog","description":"\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n\n
Quest Starter:

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Trog","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/lizard-iguana-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n\n
Quest Starter:

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cCipdVXxoPoKP4Ym","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993739,"modifiedTime":1684735993739,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993727,"modifiedTime":1684735993739,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"46f67b37ac77504b","type":"foe","name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Cave_Lion","description":"\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n\n
Quest Starter:

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Cave Lion","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/lion-roar-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n\n
Quest Starter:

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"HhgToLqKoYe92ZJk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993633,"modifiedTime":1684735993633,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993625,"modifiedTime":1684735993633,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"4a34d452d709b3f5","type":"foe","name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Maelstrom","description":"\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n\n
Quest Starter:

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Maelstrom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/vortex-water-whirlpool.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"description":"\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n\n
Quest Starter:

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"L3aYGFXFqU8mHlSA","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994492,"modifiedTime":1684735994492,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994483,"modifiedTime":1684735994492,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"524a0a202df62b0a","type":"foe","name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Gloom","description":"\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n\n
Quest Starter:

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Gloom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/perception/silhouette-stealth-shadow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n\n
Quest Starter:

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"nfcXdwT7IHuvtYbv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994474,"modifiedTime":1684735994474,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994460,"modifiedTime":1684735994474,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"54ae99e7cabde407","type":"foe","name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Chimera","description":"\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"QFOOdIgxzFjNqzao","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994157,"modifiedTime":1684735994157,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994143,"modifiedTime":1684735994157,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"5b011999daf98b65","type":"foe","name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bonewalker","description":"\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n\n
Quest Starter:

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bonewalker","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-worn-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n\n
Quest Starter:

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"bmbt1hTHvxcgrv5W","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994096,"modifiedTime":1684735994096,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994091,"modifiedTime":1684735994097,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"5e516d6a9836dce4","type":"foe","name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Iron-Wracked_Beast","description":"\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n\n
Quest Starter:

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Iron-Wracked Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/statue-hound-horned.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n\n
Quest Starter:

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"2kj9k9Lw49XpVXWv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993975,"modifiedTime":1684735993975,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993963,"modifiedTime":1684735993975,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"68c6ccc6a1de2081","type":"foe","name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Troll","description":"\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n\n
Quest Starter:

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Troll","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n\n
Quest Starter:

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"aC4BTmdCbNx2a8wa","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993360,"modifiedTime":1684735993360,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993355,"modifiedTime":1684735993360,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"6a19e902fb5802b7","type":"foe","name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Sodden","description":"\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n\n
Quest Starter:

Someone you know died and appears to you as a sodden. Who are they? Can\nanything be done to put them to rest?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Sodden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-scream-teal.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"description":"\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n\n
Quest Starter:

Someone you know died and appears to you as a sodden. Who are they? Can\nanything be done to put them to rest?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"C4oXmLyuy0C9wWax","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994264,"modifiedTime":1684735994264,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994258,"modifiedTime":1684735994264,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"703268b66806a53d","type":"foe","name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Primordial","description":"\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n\n
Quest Starter:

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Primordial","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n\n
Quest Starter:

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Kcpl4rK7MbV22W6W","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993339,"modifiedTime":1684735993339,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993327,"modifiedTime":1684735993339,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7104785010156a4f","type":"foe","name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Thrall","description":"\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n\n
Quest Starter:

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Thrall","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-human.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n\n
Quest Starter:

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"MXYXi2GdphQKvGVw","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994360,"modifiedTime":1684735994360,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994355,"modifiedTime":1684735994360,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"71159e2cf3ed4ffc","type":"foe","name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Harrow_Spider","description":"\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n\n
Quest Starter:

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Harrow Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-web-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n\n
Quest Starter:

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"a08taPditHGtaNc5","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993793,"modifiedTime":1684735993793,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993788,"modifiedTime":1684735993793,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"717eb8ad7e94240e","type":"foe","name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Deep_Rat","description":"\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n\n
Quest Starter:

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Deep Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n\n
Quest Starter:

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"HCBNUyi75xqwAq21","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993657,"modifiedTime":1684735993657,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993642,"modifiedTime":1684735993657,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"72871a699ffaef85","type":"foe","name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Elder_Beast","description":"\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n\n
Quest Starter:

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Elder Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n\n
Quest Starter:

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"5nrNcalZVTi228st","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993776,"modifiedTime":1684735993776,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993772,"modifiedTime":1684735993776,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7374896a28a541ad","type":"foe","name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Zealot","description":"\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n\n
Quest Starter:

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Zealot","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-grey.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n\n
Quest Starter:

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1FkpYJevj60FwE2o","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993246,"modifiedTime":1684735993246,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993240,"modifiedTime":1684735993246,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7c921d1d37087f2d","type":"foe","name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Giant","description":"\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resort

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n\n
Quest Starter:

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Giant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-giant-forest-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resort

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n\n
Quest Starter:

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"nHHeJQ84hh8bCafh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993291,"modifiedTime":1684735993291,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993278,"modifiedTime":1684735993291,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7e016842d2a4543f","type":"foe","name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Elf","description":"\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n\n
Quest Starter:

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Elf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-horned-rider.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"description":"\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n\n
Quest Starter:

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cTciLFBxPhJeVPVQ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993265,"modifiedTime":1684735993265,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993259,"modifiedTime":1684735993265,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"80d1213b2e1a8888","type":"foe","name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Varou","description":"\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n\n
Quest Starter:

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Varou","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/wolf-shadow-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"description":"\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n\n
Quest Starter:

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"7JCEQ9Tb4DkRQgJS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993381,"modifiedTime":1684735993381,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993375,"modifiedTime":1684735993381,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"8163c42999ebc667","type":"foe","name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Warrior","description":"\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n\n
Quest Starter:

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Warrior","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/melee/hand-grip-sword-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n\n
Quest Starter:

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"PGNPVAqpoe8TyXAA","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993181,"modifiedTime":1684735993181,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993175,"modifiedTime":1684735993181,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"957603f0785e96de","type":"foe","name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Basilisk","description":"\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n\n
Quest Starter:

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Basilisk","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/snake-poised-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n\n
Quest Starter:

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"zurDLVrl3WA9WWjv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993761,"modifiedTime":1684735993761,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993755,"modifiedTime":1684735993761,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"957609ad5d54684e","type":"foe","name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Rhaskar","description":"\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n\n
Quest Starter:

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Rhaskar","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n\n
Quest Starter:

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"i3HfQY91y5HKw1wG","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994055,"modifiedTime":1684735994055,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994042,"modifiedTime":1684735994055,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"97d1002e4ffee3df","type":"foe","name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Kraken","description":"\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n\n
Quest Starter:

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Kraken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n\n
Quest Starter:

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"rhpw2yvIv88pHesx","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993993,"modifiedTime":1684735993993,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993989,"modifiedTime":1684735993993,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"99379e4ab9a4360f","type":"foe","name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Nightspawn","description":"\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n\n
Quest Starter:

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Nightspawn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/unholy/demon-horned-black-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n\n
Quest Starter:

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"OgJ2fqNT2Rw6w2EY","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994031,"modifiedTime":1684735994031,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994026,"modifiedTime":1684735994031,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9b63a301766b0734","type":"foe","name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Atanya","description":"\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n\n
Quest Starter:

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Atanya","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/air/wind-weather-sailing-ship.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"description":"\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n\n
Quest Starter:

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"epfIKYt5GQNNQ1Eg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993399,"modifiedTime":1684735993399,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993392,"modifiedTime":1684735993399,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a03b78f8b49bbb85","type":"foe","name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Wolf","description":"\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n\n
Quest Starter:

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Wolf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-howl-moon-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n\n
Quest Starter:

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"vnISRRmOrGV8UG6G","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993547,"modifiedTime":1684735993547,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993541,"modifiedTime":1684735993547,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a0d1303108994124","type":"foe","name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Bladewing","description":"\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n\n
Quest Starter:

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bladewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-winged-ghost.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"description":"\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n\n
Quest Starter:

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SO6fK6AOPeQugtpc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993575,"modifiedTime":1684735993575,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993561,"modifiedTime":1684735993575,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a208750ee9a7cef2","type":"foe","name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Frostbound","description":"\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n\n
Quest Starter:

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Frostbound","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-ghost-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n\n
Quest Starter:

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"USCH6kVQaaLTnGfU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994132,"modifiedTime":1684735994132,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994125,"modifiedTime":1684735994132,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a8889e8b30710222","type":"foe","name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Blood_Thorn","description":"\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n\n
Quest Starter:

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Blood Thorn","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/thorned-stem-vine-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n\n
Quest Starter:

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"nC2LiFPzXVDB2BkO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994395,"modifiedTime":1684735994395,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994391,"modifiedTime":1684735994395,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ad0e0e052299feaf","type":"foe","name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Wyvern","description":"\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n\n
Quest Starter:

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Wyvern","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n\n
Quest Starter:

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"5MMvXoysRRkx4ioP","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993881,"modifiedTime":1684735993881,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993868,"modifiedTime":1684735993881,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"b20f835759a5e851","type":"foe","name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bog_Rot","description":"\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n\n
Quest Starter:

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bog Rot","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/hand-dirt-undead-zombie.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"description":"\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n\n
Quest Starter:

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"WlWrrQBexbgsOMri","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994295,"modifiedTime":1684735994295,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994290,"modifiedTime":1684735994295,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"b7c1d1cff82e278e","type":"foe","name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Gnarl","description":"\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n\n
Quest Starter:

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Gnarl","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/tree-animated-strike.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"description":"\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n\n
Quest Starter:

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"YU4xMqsH194MlBdj","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993956,"modifiedTime":1684735993956,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993943,"modifiedTime":1684735993956,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"bb57c69719297453","type":"foe","name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Mammoth","description":"\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n\n
Quest Starter:

A mammoth calf wanders alone into an Ironlander settlement. Why do you\nswear to reunite it with its herd?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Mammoth","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/leather/fur-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n\n
Quest Starter:

A mammoth calf wanders alone into an Ironlander settlement. Why do you\nswear to reunite it with its herd?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VKDkQJhI4z8bgcMk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993856,"modifiedTime":1684735993856,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993843,"modifiedTime":1684735993856,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"be1255db74b66051","type":"foe","name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Wight","description":"\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n\n
Quest Starter:

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Wight","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-silhouette-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n\n
Quest Starter:

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"E7nalwPXTYuILMCv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994379,"modifiedTime":1684735994379,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994375,"modifiedTime":1684735994379,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c0b84951d3a1eed3","type":"foe","name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Leviathan","description":"\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n\n
Quest Starter:

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Leviathan","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/serpent-horned-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n\n
Quest Starter:

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"zjI1Wktwn2os3TE3","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993832,"modifiedTime":1684735993832,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993826,"modifiedTime":1684735993832,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c65b0b790e7575e9","type":"foe","name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bonehorde","description":"\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n\n
Quest Starter:

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Bonehorde","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/academics-study-archaeology-bones.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"description":"\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n\n
Quest Starter:

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"82XzXrG7tT3Ro8JD","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994338,"modifiedTime":1684735994338,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994328,"modifiedTime":1684735994338,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c78d0e869854a3b2","type":"foe","name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Tempest","description":"\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n\n
Quest Starter:

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Tempest","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"description":"\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n\n
Quest Starter:

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"m8Jddwa9ddq7Nq7D","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994538,"modifiedTime":1684735994538,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994527,"modifiedTime":1684735994538,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"cc8f7e502f9f29cc","type":"foe","name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Blighthound","description":"\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n\n
Quest Starter:

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Blighthound","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-dog.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"description":"\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n\n
Quest Starter:

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"feqoOJuPMd1L73YE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994279,"modifiedTime":1684735994279,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994276,"modifiedTime":1684735994279,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"d7c334cd3d53caa5","type":"foe","name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Merrow","description":"\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n\n
Quest Starter:

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Merrow","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-man-eye-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n\n
Quest Starter:

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GZV3DQKJ1iaP2j0X","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993432,"modifiedTime":1684735993432,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993426,"modifiedTime":1684735993432,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"de6df9ea5bd4ebf8","type":"foe","name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Gaunt","description":"\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n\n
Quest Starter:

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Gaunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/fire/elemental-creature-horse.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"description":"\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n\n
Quest Starter:

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"OFGO1dzdyOYXGSu5","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993490,"modifiedTime":1684735993490,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993481,"modifiedTime":1684735993490,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"defe1d3a8a11b380","type":"foe","name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Common_Folk","description":"\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n\n
Quest Starter:

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Common Folk","displayName":0,"actorLink":false,"texture":{"src":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"description":"\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n\n
Quest Starter:

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"o3eT0FJrywHs4gyt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993080,"modifiedTime":1684735993080,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993076,"modifiedTime":1684735993080,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"e056dd722239dda5","type":"foe","name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Shroud_Crab","description":"\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n\n
Quest Starter:

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Shroud Crab","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n\n
Quest Starter:

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"r6EUfHP5a3diIaWM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993698,"modifiedTime":1684735993698,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993690,"modifiedTime":1684735993698,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"e74974ccbc332041","type":"foe","name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Broken","description":"\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n\n
Quest Starter:

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Broken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"description":"\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n\n
Quest Starter:

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VPlKzUF36PLjKvBI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993071,"modifiedTime":1684735993071,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993066,"modifiedTime":1684735993071,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ea29c4c875d5e4ad","type":"foe","name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Glimmer","description":"\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n\n
Quest Starter:

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Glimmer","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/elemental-plant-humanoid.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"description":"\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n\n
Quest Starter:

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"YcqUrXjiA0Uumw7d","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994445,"modifiedTime":1684735994445,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994440,"modifiedTime":1684735994445,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ec24edaafb1604ec","type":"foe","name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Chitter","description":"\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n

squatter

\n
\n
\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n\n
Quest Starter:

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Chitter","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n

squatter

\n
\n
\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n\n
Quest Starter:

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"InNGyUwx2vb5HxPu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993933,"modifiedTime":1684735993933,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993895,"modifiedTime":1684735993933,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ee74fb0692777fe4","type":"foe","name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Carrion_Newt","description":"\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n\n
Quest Starter:

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Carrion Newt","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n\n
Quest Starter:

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1MOvQ0KHyLjxOegX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993593,"modifiedTime":1684735993593,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993589,"modifiedTime":1684735993593,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"eee1be38f08fdc7b","type":"foe","name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Circle_of_Stones","description":"\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n\n
Quest Starter:

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Circle of Stones","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/arch-stone.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n\n
Quest Starter:

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"BdpRFRsnZwQjKKX4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994428,"modifiedTime":1684735994428,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994409,"modifiedTime":1684735994428,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"f5bb68b1dbed9523","type":"foe","name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Boar","description":"\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n\n
Quest Starter:

A boar hunt ends in tragedy when an Ironlander is gored and grievously\nwounded. How do you know this person? What terrible truth do they\nreveal as they lay dying?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Boar","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-boar.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"description":"\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n\n
Quest Starter:

A boar hunt ends in tragedy when an Ironlander is gored and grievously\nwounded. How do you know this person? What terrible truth do they\nreveal as they lay dying?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"hPNJFjZtzuGACSKn","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993474,"modifiedTime":1684735993474,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735993463,"modifiedTime":1684735993474,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"fb1fc6ff9f8f953c","type":"foe","name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Iron_Revenant","description":"\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n\n
Quest Starter:

Someone you knew has taken form as an iron revenant. Who is it? What is\ntheir vow?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Iron Revenant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-golem-stone-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n\n
Quest Starter:

Someone you knew has taken form as an iron revenant. Who is it? What is\ntheir vow?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DS0kbBJnfW6f23rq","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994243,"modifiedTime":1684735994243,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735994236,"modifiedTime":1684735994243,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"036966616455b09d","type":"foe","name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Mystic","description":"\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the old ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n\n
Quest Starter:

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Mystic","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XO0pzXfcOvUfHaYL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811845,"modifiedTime":1684737811845,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811839,"modifiedTime":1684737811845,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"084f870452cf433a","type":"foe","name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Husk","description":"\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n\n
Quest Starter:

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Husk","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/earth/strike-body-stone-crumble.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"pZbNrZIRv6vLwG0w","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811908,"modifiedTime":1684737811908,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811899,"modifiedTime":1684737811908,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"19d8004169b5a662","type":"foe","name":"Hunter","img":"icons/environment/people/archer.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Hunter","description":"\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n\n
Quest Starter:

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Hunter","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hunter","img":"icons/environment/people/archer.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"bGonmzm2sHT095JJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811828,"modifiedTime":1684737811828,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811808,"modifiedTime":1684737811828,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"26058fe40f2656e7","type":"foe","name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Marsh_Rat","description":"\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n\n
Quest Starter:

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Marsh Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cMQR97KhJjXBtFwW","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812171,"modifiedTime":1684737812171,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812163,"modifiedTime":1684737812171,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"2bf2f05f4796b6f1","type":"foe","name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Nightmare_Spider","description":"\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n\n
Quest Starter:

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Nightmare Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-mandibles-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"lFU3YqJHM4drBPcu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812275,"modifiedTime":1684737812275,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812265,"modifiedTime":1684737812276,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"2cbd3900181e3d11","type":"foe","name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Raider","description":"\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield wall

\n

Burn it down

\n
\n
\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n\n
Quest Starter:

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Raider","displayName":0,"actorLink":false,"texture":{"src":"icons/sundries/flags/banner-flag-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"4i71ktZCi2H05y2Q","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811861,"modifiedTime":1684737811861,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811857,"modifiedTime":1684737811861,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3a198a997b9f7dc3","type":"foe","name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Hollow","description":"\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n\n
Quest Starter:

A hollow terrorizes an Ironlander village. What does it seek? What will\nyou do to stop it?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Hollow","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/grass-leaves-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gUOKm2IegS9gQxMP","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812780,"modifiedTime":1684737812780,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812775,"modifiedTime":1684737812780,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"41c3c91004ddb1c1","type":"foe","name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Haunt","description":"\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n\n
Quest Starter:

You are plagued by a haunt. Who is it? What do they want of you?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Haunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-strike-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Ksp6XlKhs7XdZ21N","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812750,"modifiedTime":1684737812750,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812743,"modifiedTime":1684737812750,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"41d2f53a4cb9c987","type":"foe","name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Bear","description":"\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n\n
Quest Starter:

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Bear","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"0pQMor7Ti99a6eHI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812102,"modifiedTime":1684737812102,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812095,"modifiedTime":1684737812102,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"42b34334a8b8a349","type":"foe","name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Wyrm","description":"\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n\n
Quest Starter:

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Wyrm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/eyes/lizard-single-slit-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"X46QPD0lVhWWkJW5","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812612,"modifiedTime":1684737812612,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812608,"modifiedTime":1684737812612,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"42fc672694cdf5d8","type":"foe","name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Trog","description":"\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n\n
Quest Starter:

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Trog","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/lizard-iguana-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"J2D5Xjid8KSJ6FZz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812306,"modifiedTime":1684737812306,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812299,"modifiedTime":1684737812306,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"46f67b37ac77504b","type":"foe","name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Cave_Lion","description":"\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n\n
Quest Starter:

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Cave Lion","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/lion-roar-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"BpKzOwf3V59lSqFK","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812242,"modifiedTime":1684737812242,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812235,"modifiedTime":1684737812242,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"4a34d452d709b3f5","type":"foe","name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Maelstrom","description":"\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n\n
Quest Starter:

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Maelstrom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/vortex-water-whirlpool.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"yYh2QD6XpYLH5CYJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812996,"modifiedTime":1684737812996,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812992,"modifiedTime":1684737812996,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"524a0a202df62b0a","type":"foe","name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Gloom","description":"\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n\n
Quest Starter:

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Gloom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/perception/silhouette-stealth-shadow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"KvPWB4HQ1i3L7gIo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812980,"modifiedTime":1684737812980,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812976,"modifiedTime":1684737812980,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"54ae99e7cabde407","type":"foe","name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Chimera","description":"\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"werL6k68QuoNkbxo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812714,"modifiedTime":1684737812714,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812710,"modifiedTime":1684737812714,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"5b011999daf98b65","type":"foe","name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bonewalker","description":"\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n\n
Quest Starter:

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bonewalker","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-worn-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3vqxmpCtdCGOwZTI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812681,"modifiedTime":1684737812681,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812645,"modifiedTime":1684737812681,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"5e516d6a9836dce4","type":"foe","name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Iron-Wracked_Beast","description":"\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n\n
Quest Starter:

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Iron-Wracked Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/statue-hound-horned.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cQJiLWtlnS9cAFgv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812546,"modifiedTime":1684737812546,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812541,"modifiedTime":1684737812546,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"68c6ccc6a1de2081","type":"foe","name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Troll","description":"\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n\n
Quest Starter:

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Troll","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"D4N9KHKM18TrWdDs","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812009,"modifiedTime":1684737812009,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811999,"modifiedTime":1684737812009,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"6a19e902fb5802b7","type":"foe","name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Sodden","description":"\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n\n
Quest Starter:

Someone you know died and appears to you as a sodden. Who are they? Can\nanything be done to put them to rest?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Sodden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-scream-teal.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1XFr3SV5vIiBmF7d","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812810,"modifiedTime":1684737812810,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812805,"modifiedTime":1684737812810,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"703268b66806a53d","type":"foe","name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Primordial","description":"\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n\n
Quest Starter:

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Primordial","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"bbaAxyIF2eGhUwbe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811990,"modifiedTime":1684737811990,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811979,"modifiedTime":1684737811990,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7104785010156a4f","type":"foe","name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Thrall","description":"\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n\n
Quest Starter:

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Thrall","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-human.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"E2rDvHScPf7zlSvk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812891,"modifiedTime":1684737812891,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812880,"modifiedTime":1684737812891,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"71159e2cf3ed4ffc","type":"foe","name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Harrow_Spider","description":"\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n\n
Quest Starter:

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Harrow Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-web-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"4Oy9uTOjeFUhwnRe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812382,"modifiedTime":1684737812382,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812378,"modifiedTime":1684737812382,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"717eb8ad7e94240e","type":"foe","name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Deep_Rat","description":"\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n\n
Quest Starter:

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Deep Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"sLRo6YWcA8ZILwlG","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812259,"modifiedTime":1684737812259,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812247,"modifiedTime":1684737812259,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"72871a699ffaef85","type":"foe","name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Elder_Beast","description":"\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n\n
Quest Starter:

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Elder Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DW4ceO1mDdb3dlaU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812364,"modifiedTime":1684737812364,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812357,"modifiedTime":1684737812364,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7374896a28a541ad","type":"foe","name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Zealot","description":"\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n\n
Quest Starter:

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Zealot","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-grey.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"do1noHgxP6Gs8gar","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811941,"modifiedTime":1684737811941,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811930,"modifiedTime":1684737811941,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7c921d1d37087f2d","type":"foe","name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Giant","description":"\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resort

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n\n
Quest Starter:

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Giant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-giant-forest-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"m7lxBVxGKaDmjM2D","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811974,"modifiedTime":1684737811974,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811963,"modifiedTime":1684737811974,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7e016842d2a4543f","type":"foe","name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Elf","description":"\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n\n
Quest Starter:

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Elf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-horned-rider.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"wpflW8wGXehcgIgk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811957,"modifiedTime":1684737811957,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811946,"modifiedTime":1684737811957,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"80d1213b2e1a8888","type":"foe","name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Varou","description":"\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n\n
Quest Starter:

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Varou","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/wolf-shadow-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"smeCVCUAKlVCxkbJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812056,"modifiedTime":1684737812056,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812041,"modifiedTime":1684737812056,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"8163c42999ebc667","type":"foe","name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Warrior","description":"\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n\n
Quest Starter:

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Warrior","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/melee/hand-grip-sword-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Vnli4EbOObocKCwJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811879,"modifiedTime":1684737811879,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811873,"modifiedTime":1684737811879,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"957603f0785e96de","type":"foe","name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Basilisk","description":"\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n\n
Quest Starter:

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Basilisk","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/snake-poised-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"l9YclgJOJxCgnW4O","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812345,"modifiedTime":1684737812345,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812311,"modifiedTime":1684737812345,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"957609ad5d54684e","type":"foe","name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Rhaskar","description":"\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n\n
Quest Starter:

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Rhaskar","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"2n3MyPX1FH1U3uLe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812597,"modifiedTime":1684737812597,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812593,"modifiedTime":1684737812597,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"97d1002e4ffee3df","type":"foe","name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Kraken","description":"\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n\n
Quest Starter:

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Kraken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"betzf9ZmegC034z2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812565,"modifiedTime":1684737812565,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812559,"modifiedTime":1684737812565,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"99379e4ab9a4360f","type":"foe","name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Nightspawn","description":"\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n\n
Quest Starter:

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Nightspawn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/unholy/demon-horned-black-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"mYLlQrfuMvc1hIyX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812584,"modifiedTime":1684737812584,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812578,"modifiedTime":1684737812584,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9b63a301766b0734","type":"foe","name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Atanya","description":"\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n\n
Quest Starter:

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Atanya","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/air/wind-weather-sailing-ship.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"BRRSqLEhzddgMbIX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812073,"modifiedTime":1684737812073,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812062,"modifiedTime":1684737812073,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a03b78f8b49bbb85","type":"foe","name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Wolf","description":"\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n\n
Quest Starter:

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Wolf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-howl-moon-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"12lUZgm9vrvEEM4N","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812180,"modifiedTime":1684737812180,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812177,"modifiedTime":1684737812180,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a0d1303108994124","type":"foe","name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Bladewing","description":"\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n\n
Quest Starter:

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bladewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-winged-ghost.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gk4Y6xRCTN7qjoKk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812195,"modifiedTime":1684737812195,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812191,"modifiedTime":1684737812195,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a208750ee9a7cef2","type":"foe","name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Frostbound","description":"\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n\n
Quest Starter:

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Frostbound","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-ghost-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Sclb7px0gzQ6ZV7Z","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812703,"modifiedTime":1684737812703,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812695,"modifiedTime":1684737812703,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a8889e8b30710222","type":"foe","name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Blood_Thorn","description":"\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n\n
Quest Starter:

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Blood Thorn","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/thorned-stem-vine-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DPgDFmEMm8l7BWyW","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812920,"modifiedTime":1684737812920,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812912,"modifiedTime":1684737812920,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ad0e0e052299feaf","type":"foe","name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Wyvern","description":"\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n\n
Quest Starter:

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Wyvern","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"826n3YTvILa9ZZHb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812475,"modifiedTime":1684737812475,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812466,"modifiedTime":1684737812475,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"b20f835759a5e851","type":"foe","name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bog_Rot","description":"\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n\n
Quest Starter:

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bog Rot","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/hand-dirt-undead-zombie.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cPFXH6nikAQO2D60","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812856,"modifiedTime":1684737812856,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812844,"modifiedTime":1684737812857,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"b7c1d1cff82e278e","type":"foe","name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Gnarl","description":"\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n\n
Quest Starter:

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Gnarl","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/tree-animated-strike.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"6ADRR4fqFJiCeThD","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812511,"modifiedTime":1684737812511,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812497,"modifiedTime":1684737812511,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"bb57c69719297453","type":"foe","name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Mammoth","description":"\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n\n
Quest Starter:

A mammoth calf wanders alone into an Ironlander settlement. Why do you\nswear to reunite it with its herd?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Mammoth","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/leather/fur-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"9t7id3q2fN3vjYQ8","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812458,"modifiedTime":1684737812458,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812444,"modifiedTime":1684737812458,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"be1255db74b66051","type":"foe","name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Wight","description":"\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n\n
Quest Starter:

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Wight","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-silhouette-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SmasHBymLaLk0PNr","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812907,"modifiedTime":1684737812907,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812896,"modifiedTime":1684737812907,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c0b84951d3a1eed3","type":"foe","name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Leviathan","description":"\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n\n
Quest Starter:

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Leviathan","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/serpent-horned-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"TS1RkxU1FYhpNbVO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812412,"modifiedTime":1684737812412,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812397,"modifiedTime":1684737812412,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c65b0b790e7575e9","type":"foe","name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bonehorde","description":"\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n\n
Quest Starter:

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Bonehorde","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/academics-study-archaeology-bones.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GhACzzohy6brfHXc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812875,"modifiedTime":1684737812875,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812863,"modifiedTime":1684737812875,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c78d0e869854a3b2","type":"foe","name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Tempest","description":"\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n\n
Quest Starter:

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Tempest","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3fsIthDP7nMeCpiS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737813013,"modifiedTime":1684737813013,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737813009,"modifiedTime":1684737813013,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"cc8f7e502f9f29cc","type":"foe","name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Blighthound","description":"\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n\n
Quest Starter:

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Blighthound","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-dog.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"LboIu6f0PHbkUNIa","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812837,"modifiedTime":1684737812837,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812815,"modifiedTime":1684737812837,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"d7c334cd3d53caa5","type":"foe","name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Merrow","description":"\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n\n
Quest Starter:

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Merrow","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-man-eye-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"W9SOSumNNpC7MqU1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812087,"modifiedTime":1684737812087,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812079,"modifiedTime":1684737812087,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"de6df9ea5bd4ebf8","type":"foe","name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Gaunt","description":"\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n\n
Quest Starter:

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Gaunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/fire/elemental-creature-horse.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"FtVKSeqTNtU9Yzjt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812158,"modifiedTime":1684737812158,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812146,"modifiedTime":1684737812158,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"defe1d3a8a11b380","type":"foe","name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Common_Folk","description":"\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n\n
Quest Starter:

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Common Folk","displayName":0,"actorLink":false,"texture":{"src":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"8B7fupKamKp9ovnk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811797,"modifiedTime":1684737811797,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811793,"modifiedTime":1684737811797,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"e056dd722239dda5","type":"foe","name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Shroud_Crab","description":"\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n\n
Quest Starter:

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Shroud Crab","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"V8FvAJzqrEVJyjTi","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812291,"modifiedTime":1684737812291,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812282,"modifiedTime":1684737812291,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"e74974ccbc332041","type":"foe","name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Broken","description":"\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n\n
Quest Starter:

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Broken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VoHVqLTIEbbf6WNM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811783,"modifiedTime":1684737811783,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811776,"modifiedTime":1684737811783,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ea29c4c875d5e4ad","type":"foe","name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Glimmer","description":"\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n\n
Quest Starter:

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Glimmer","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/elemental-plant-humanoid.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"677f7u2CofL3TSdT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812966,"modifiedTime":1684737812966,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812961,"modifiedTime":1684737812966,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ec24edaafb1604ec","type":"foe","name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Chitter","description":"\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n

squatter

\n
\n
\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n\n
Quest Starter:

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Chitter","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"iB6Tdqeir8s3goGZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812492,"modifiedTime":1684737812492,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812480,"modifiedTime":1684737812492,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ee74fb0692777fe4","type":"foe","name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Carrion_Newt","description":"\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n\n
Quest Starter:

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Carrion Newt","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"fqoYNOhba2cEXWah","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812209,"modifiedTime":1684737812209,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812205,"modifiedTime":1684737812209,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"eee1be38f08fdc7b","type":"foe","name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Circle_of_Stones","description":"\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n\n
Quest Starter:

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Circle of Stones","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/arch-stone.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Gmw6qygcT0zZ5KVi","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812947,"modifiedTime":1684737812947,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812943,"modifiedTime":1684737812947,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"f5bb68b1dbed9523","type":"foe","name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Boar","description":"\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n\n
Quest Starter:

A boar hunt ends in tragedy when an Ironlander is gored and grievously\nwounded. How do you know this person? What terrible truth do they\nreveal as they lay dying?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Boar","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-boar.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"I1RkNWLaWNViLbtY","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812141,"modifiedTime":1684737812141,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812110,"modifiedTime":1684737812141,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"fb1fc6ff9f8f953c","type":"foe","name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Iron_Revenant","description":"\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n\n
Quest Starter:

Someone you knew has taken form as an iron revenant. Who is it? What is\ntheir vow?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Iron Revenant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-golem-stone-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"MjzoBBVRrFsScYJl","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812795,"modifiedTime":1684737812795,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812791,"modifiedTime":1684737812795,"lastModifiedBy":"4jYEFjol07JitEju"}} diff --git a/system/packs/starforged-encounters.db b/system/packs/starforged-encounters.db index 7b738f650..0f616a2e0 100644 --- a/system/packs/starforged-encounters.db +++ b/system/packs/starforged-encounters.db @@ -1,55 +1,55 @@ -{"_id":"01a6105671c6b204","type":"foe","name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Warden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jqRS4uXl3kzVseAK","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992478,"modifiedTime":1684735992478,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992474,"modifiedTime":1684735992478,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"09186bbb3dfdec3c","type":"foe","name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Worldbreaker","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GdbrDe4jaICaB4vu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992637,"modifiedTime":1684735992637,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992591,"modifiedTime":1684735992637,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"0cfca448a633f1fe","type":"foe","name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Ghost/Ghost_Ship","description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Ghost Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"QHmBCnxZlyxNaEd7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991738,"modifiedTime":1684735991738,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991725,"modifiedTime":1684735991738,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"0e9f24c83cff2fcd","type":"foe","name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"dfid":"Starforged/Encounters/Crystallid","description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"ZyQjNEBm7uYrxIGT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991412,"modifiedTime":1684735991412,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991405,"modifiedTime":1684735991412,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"0f7e8871cf3e2303","type":"foe","name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"dfid":"Starforged/Encounters/Crystallid/Convergent_Crystallid","description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Convergent Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"2DtJkaUWXtnzw6Io","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991440,"modifiedTime":1684735991440,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991428,"modifiedTime":1684735991440,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"12b0da35556dc0f7","type":"foe","name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit/War_Rig","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"War Rig","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"FxX3Sb5HBuYJPmu1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992147,"modifiedTime":1684735992147,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992139,"modifiedTime":1684735992147,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"1692d27bce4c2c5b","type":"foe","name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Iron Auger","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"uFEnWzJvbfnPl2NJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991862,"modifiedTime":1684735991862,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991857,"modifiedTime":1684735991862,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"1bf8f6f16f4d0079","type":"foe","name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"dfid":"Starforged/Encounters/Howlcat/Howlcat_Pack","description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Howlcat Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"wg06ejkUaZMWDMre","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991842,"modifiedTime":1684735991842,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991831,"modifiedTime":1684735991842,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"1ce25fd6da52ab4a","type":"foe","name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden/Fury","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Fury","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"IvPmLVY3dH12po1E","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992540,"modifiedTime":1684735992540,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992529,"modifiedTime":1684735992540,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"2301e070adb5c34e","type":"foe","name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"dfid":"Starforged/Encounters/Flarewing_Shark","description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Flarewing Shark","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Rz02Cr8rwXjNc8fu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991661,"modifiedTime":1684735991661,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991657,"modifiedTime":1684735991661,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"32c14ce244acc7a0","type":"foe","name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"dfid":"Starforged/Encounters/Puppet_Vine/Flowering_Puppet_Vine","description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Flowering Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"igtw11Npnrwu28A6","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991959,"modifiedTime":1684735991959,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991950,"modifiedTime":1684735991959,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3801e71c2162a6af","type":"foe","name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"dfid":"Starforged/Encounters/Colossus/Devotant_of_the_Colossi","description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Devotant of the Colossi","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"kLim1LLX0M0KzWTu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991374,"modifiedTime":1684735991374,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991361,"modifiedTime":1684735991374,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3827b3b26cd8e6bd","type":"foe","name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"dfid":"Starforged/Encounters/Pyralis","description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Pyralis","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"JU0OQs3CAZw5AmAf","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991976,"modifiedTime":1684735991976,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991972,"modifiedTime":1684735991976,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3898094b8adc4372","type":"foe","name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Sicklehorn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"wq2rATpEGRMCjne4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992226,"modifiedTime":1684735992226,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992220,"modifiedTime":1684735992226,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3b7f5b9364d3fc25","type":"foe","name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"dfid":"Starforged/Encounters/Water_Witcher","description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Water Witcher","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"prDQGk1xm2NYUXpV","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992558,"modifiedTime":1684735992558,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992549,"modifiedTime":1684735992558,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3f997806ab30022b","type":"foe","name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Drift Pirate","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"0etXeQzODowIlPqg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991456,"modifiedTime":1684735991456,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991448,"modifiedTime":1684735991456,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"47aae0ba444eb436","type":"foe","name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Ghost","description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Ghost","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"tHT16TiF66KKehS2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991716,"modifiedTime":1684735991716,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991709,"modifiedTime":1684735991716,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"4837b444ef54880f","type":"foe","name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Starforged/Encounters/Gnawling/Gnawling_Brood_Mother","description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Gnawling Brood Mother","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"5YDP1ENg3FvzXpqW","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991780,"modifiedTime":1684735991780,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991774,"modifiedTime":1684735991780,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"48b30ac868146004","type":"foe","name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Firestorm Trooper","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"JGIgnqwinVzdLtde","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991582,"modifiedTime":1684735991582,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991575,"modifiedTime":1684735991582,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"53d23596f9525114","type":"foe","name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"dfid":"Starforged/Encounters/Void_Shepherd/Shepherd_Pod","description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Shepherd Pod","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"b1V7p80rLWqOwENd","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992459,"modifiedTime":1684735992459,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992449,"modifiedTime":1684735992459,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"578dd708f06d7801","type":"foe","name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"dfid":"Starforged/Encounters/Sky_Roost/Roost_Swarm","description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Roost Swarm","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"V0hy1A5fEQi3siPe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992326,"modifiedTime":1684735992326,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992320,"modifiedTime":1684735992326,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"5a9ccb8c6bd80de3","type":"foe","name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Dropship","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Firestorm Dropship","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"8Fpx3ELklxELTu1v","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991642,"modifiedTime":1684735991642,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991636,"modifiedTime":1684735991642,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"63ba17a1765b1d08","type":"foe","name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm/Infected_Bot","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Infected Bot","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"HcuKBwaV7sxscSLB","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992373,"modifiedTime":1684735992373,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992362,"modifiedTime":1684735992374,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7495538ac3e3eb44","type":"foe","name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Boarding_Party","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Pirate Boarding Party","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"y4m3zIc7xgUFIDHF","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991476,"modifiedTime":1684735991476,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991462,"modifiedTime":1684735991476,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"74e3287b53595504","type":"foe","name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit/Hover_Prowlers","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Hover Prowlers","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GMnLnSRxHMC1h1C1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992121,"modifiedTime":1684735992121,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992111,"modifiedTime":1684735992121,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"78e7ae40f61c401c","type":"foe","name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Starforged/Encounters/Gnawling","description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1},"prototypeToken":{"name":"Gnawling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"a4fkRuyynQa3wjQo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991759,"modifiedTime":1684735991759,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991749,"modifiedTime":1684735991759,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7b1d4eaa9a985346","type":"foe","name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"dfid":"Starforged/Encounters/Risen","description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Risen","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"B8A20TsBZUYwKKI7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992039,"modifiedTime":1684735992039,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992027,"modifiedTime":1684735992039,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"84dcebb1d762fa57","type":"foe","name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Raiding_Team","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Firestorm Raiding Team","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"rhmjv2yLrXPx95gh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991623,"modifiedTime":1684735991623,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991610,"modifiedTime":1684735991623,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"84ef66c6f2fc4f44","type":"foe","name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"dfid":"Starforged/Encounters/Colossus","description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5},"prototypeToken":{"name":"Colossus","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"UcVZQGKA1mVrb5GZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991349,"modifiedTime":1684735991349,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991342,"modifiedTime":1684735991349,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"89a9f86893e81385","type":"foe","name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Technoplasm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"d1oZy4eWoocZxoAY","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992349,"modifiedTime":1684735992349,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992342,"modifiedTime":1684735992349,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"8c3c11688a10da58","type":"foe","name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Stampede","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Sicklehorn Stampede","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"aiodG3P7FVyOWCX2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992265,"modifiedTime":1684735992265,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992259,"modifiedTime":1684735992265,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"8fda5eca5b595a54","type":"foe","name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger/Machine_Mites","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Machine Mites","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"QhT3xJge60m8WH3N","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991882,"modifiedTime":1684735991882,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991875,"modifiedTime":1684735991882,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"94f8f295090cb8df","type":"foe","name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker/Worldbreaker_Brood","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Worldbreaker Brood","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"g7dMJjqFRLsPlJv5","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992660,"modifiedTime":1684735992660,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992655,"modifiedTime":1684735992660,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"95112b62d4c65740","type":"foe","name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm/Scourge_Ship","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Scourge Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"B1aLIHQ5cWjb7kpv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992413,"modifiedTime":1684735992413,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992389,"modifiedTime":1684735992413,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"952764555a867430","type":"foe","name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"dfid":"Starforged/Encounters/Pyralis/Pyralis_Youngling","description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Pyralis Youngling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"pN0sgVTyRtkoTIuH","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992012,"modifiedTime":1684735992012,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992005,"modifiedTime":1684735992012,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"996af9a31a49c0f0","type":"foe","name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"dfid":"Starforged/Encounters/Ember_Wisp/Wisp_Congregation","description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Wisp Congregation","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3Z2A2dL8pyLTAgJ2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991562,"modifiedTime":1684735991562,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991558,"modifiedTime":1684735991562,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9a8d60a781dcdd14","type":"foe","name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Drone_Pack","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Chiton Drone Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"ZxTrVVmCENDA8wUp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991295,"modifiedTime":1684735991295,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991290,"modifiedTime":1684735991295,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9bdb04ec1ceadea2","type":"foe","name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"dfid":"Starforged/Encounters/Sky_Roost","description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Sky Roost","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"zENjcPPuyJGZ01Xf","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992290,"modifiedTime":1684735992290,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992277,"modifiedTime":1684735992290,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9d5b0456376439c9","type":"foe","name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"dfid":"Starforged/Encounters/Howlcat","description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Howlcat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"mHW8omsoi4Tsu4ev","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991822,"modifiedTime":1684735991822,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991808,"modifiedTime":1684735991822,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"aa4a21f811e9388e","type":"foe","name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Chiton","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"5hqOh6PYpyyKndv9","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991271,"modifiedTime":1684735991271,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991265,"modifiedTime":1684735991271,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ab5ed36b90bcce7c","type":"foe","name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"dfid":"Starforged/Encounters/Void_Shepherd","description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Void Shepherd","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Yeb6EbVySHsAIML3","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992438,"modifiedTime":1684735992438,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992425,"modifiedTime":1684735992438,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"abd8baaa1eed550b","type":"foe","name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"dfid":"Starforged/Encounters/Servitor","description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Servitor","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"WVd0TFEpqVQYIJS3","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992169,"modifiedTime":1684735992169,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992158,"modifiedTime":1684735992169,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ac47a42461662e30","type":"foe","name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"dfid":"Starforged/Encounters/Flarewing_Shark/Mega_Flarewing","description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Mega Flarewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"vwbhUZUPqesT2qPW","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991679,"modifiedTime":1684735991679,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991674,"modifiedTime":1684735991679,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"b4184ceefdc6bcef","type":"foe","name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger/Planet-Eater","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Planet-Eater","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gZV64G5pP1EJwFR7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991913,"modifiedTime":1684735991913,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991907,"modifiedTime":1684735991913,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"bc364ac233a4ad6e","type":"foe","name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden/Warden_Cohort","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Warden Cohort","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Nd9T3UTOyXB89PH2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992522,"modifiedTime":1684735992522,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992509,"modifiedTime":1684735992522,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c4deec6c8e064d68","type":"foe","name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Cutlass","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Pirate Cutlass","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"2R49jHpIQcNq3IwD","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991515,"modifiedTime":1684735991515,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991509,"modifiedTime":1684735991515,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c7574157362e852f","type":"foe","name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Scrap Bandit","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"uChBpZdMH0DbvNlf","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992083,"modifiedTime":1684735992083,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992076,"modifiedTime":1684735992083,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"cebf36805797cf9a","type":"foe","name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"dfid":"Starforged/Encounters/Servitor/Enforcer","description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Enforcer","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"snktye406tSuXnhb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992190,"modifiedTime":1684735992190,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992178,"modifiedTime":1684735992190,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"d2c29787ec12e0e5","type":"foe","name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Matriarch","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Sicklehorn Matriarch","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"ntyyAB0CQl8AA7wH","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992248,"modifiedTime":1684735992248,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992241,"modifiedTime":1684735992248,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"dbf123295e6b89bf","type":"foe","name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker/Elder_Worm","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Elder Worm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"xy6ZJJxsNJtpPOSr","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992686,"modifiedTime":1684735992686,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992674,"modifiedTime":1684735992686,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"de44a7b212c4cbf2","type":"foe","name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"dfid":"Starforged/Encounters/Water_Witcher/Dowser","description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Dowser","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3J5vM6doIfs060lY","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992576,"modifiedTime":1684735992576,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992572,"modifiedTime":1684735992576,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"e878900cfbd469a2","type":"foe","name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Queen","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chiton Queen","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"oAau8GyeR63YLtLn","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991323,"modifiedTime":1684735991323,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991315,"modifiedTime":1684735991323,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ebe040106791b250","type":"foe","name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"dfid":"Starforged/Encounters/Puppet_Vine","description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"As7aNrXp0Dw2Oy0r","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991941,"modifiedTime":1684735991941,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991928,"modifiedTime":1684735991941,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ed3f1083ac08733e","type":"foe","name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"dfid":"Starforged/Encounters/Ember_Wisp","description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1},"prototypeToken":{"name":"Ember Wisp","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"mFOd2Ff9lvr0xxX4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991542,"modifiedTime":1684735991542,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735991528,"modifiedTime":1684735991542,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"f22b523e622deb5f","type":"foe","name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"dfid":"Starforged/Encounters/Risen/Chimera","description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"YDPz1gHIJO4MyN3g","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992059,"modifiedTime":1684735992059,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684735992048,"modifiedTime":1684735992059,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"01a6105671c6b204","type":"foe","name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Warden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"J8RwXzvcXoAvZ9ee","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811199,"modifiedTime":1684737811199,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811193,"modifiedTime":1684737811199,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"09186bbb3dfdec3c","type":"foe","name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Worldbreaker","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VWiAKGABivnI88WP","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811308,"modifiedTime":1684737811308,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811297,"modifiedTime":1684737811308,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"0cfca448a633f1fe","type":"foe","name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Ghost/Ghost_Ship","description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Ghost Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"n467yO1FakCua04b","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810549,"modifiedTime":1684737810549,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810544,"modifiedTime":1684737810549,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"0e9f24c83cff2fcd","type":"foe","name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"dfid":"Starforged/Encounters/Crystallid","description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1A2tHHh9JR0wGBEM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810246,"modifiedTime":1684737810246,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810231,"modifiedTime":1684737810246,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"0f7e8871cf3e2303","type":"foe","name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"dfid":"Starforged/Encounters/Crystallid/Convergent_Crystallid","description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Convergent Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XklqJCrQyoJYSZ6t","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810264,"modifiedTime":1684737810264,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810259,"modifiedTime":1684737810264,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"12b0da35556dc0f7","type":"foe","name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit/War_Rig","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"War Rig","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SF4P2f6tpOqFjWB2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810900,"modifiedTime":1684737810900,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810893,"modifiedTime":1684737810900,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"1692d27bce4c2c5b","type":"foe","name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Iron Auger","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"W2BbgvJHBTpgvCbg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810656,"modifiedTime":1684737810656,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810645,"modifiedTime":1684737810656,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"1bf8f6f16f4d0079","type":"foe","name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"dfid":"Starforged/Encounters/Howlcat/Howlcat_Pack","description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Howlcat Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1Xwy2ksFrSNiNcml","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810630,"modifiedTime":1684737810630,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810609,"modifiedTime":1684737810630,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"1ce25fd6da52ab4a","type":"foe","name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden/Fury","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Fury","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"vppZabXIpPZ4Snpo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811259,"modifiedTime":1684737811259,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811246,"modifiedTime":1684737811259,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"2301e070adb5c34e","type":"foe","name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"dfid":"Starforged/Encounters/Flarewing_Shark","description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Flarewing Shark","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"kaveKLjo4REdgYp4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810482,"modifiedTime":1684737810482,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810477,"modifiedTime":1684737810482,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"32c14ce244acc7a0","type":"foe","name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"dfid":"Starforged/Encounters/Puppet_Vine/Flowering_Puppet_Vine","description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Flowering Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"06JwmrWNmX2eRMiX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810741,"modifiedTime":1684737810741,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810733,"modifiedTime":1684737810741,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3801e71c2162a6af","type":"foe","name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"dfid":"Starforged/Encounters/Colossus/Devotant_of_the_Colossi","description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Devotant of the Colossi","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jv40mLTY2r1Dr8UG","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810224,"modifiedTime":1684737810224,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810202,"modifiedTime":1684737810224,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3827b3b26cd8e6bd","type":"foe","name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"dfid":"Starforged/Encounters/Pyralis","description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Pyralis","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"kSof8jJ7nRXQYWjx","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810759,"modifiedTime":1684737810759,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810747,"modifiedTime":1684737810759,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3898094b8adc4372","type":"foe","name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Sicklehorn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Dp9RyVJbrcCfFDRR","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810976,"modifiedTime":1684737810976,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810968,"modifiedTime":1684737810976,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3b7f5b9364d3fc25","type":"foe","name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"dfid":"Starforged/Encounters/Water_Witcher","description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Water Witcher","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"FzeRykanvKsWu1pO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811274,"modifiedTime":1684737811274,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811266,"modifiedTime":1684737811274,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3f997806ab30022b","type":"foe","name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Drift Pirate","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"UId6k6dPPUjmC7Pw","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810295,"modifiedTime":1684737810295,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810277,"modifiedTime":1684737810295,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"47aae0ba444eb436","type":"foe","name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Ghost","description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Ghost","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"7zOeyIgQyywqKq1A","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810535,"modifiedTime":1684737810535,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810527,"modifiedTime":1684737810535,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"4837b444ef54880f","type":"foe","name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Starforged/Encounters/Gnawling/Gnawling_Brood_Mother","description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Gnawling Brood Mother","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"K3VxT3gcXVggy8hK","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810587,"modifiedTime":1684737810587,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810578,"modifiedTime":1684737810587,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"48b30ac868146004","type":"foe","name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Firestorm Trooper","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"zO95Q8v6pm3FyWDB","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810433,"modifiedTime":1684737810433,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810426,"modifiedTime":1684737810434,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"53d23596f9525114","type":"foe","name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"dfid":"Starforged/Encounters/Void_Shepherd/Shepherd_Pod","description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Shepherd Pod","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gXg8ZRG7HHa9NJJe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811181,"modifiedTime":1684737811181,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811177,"modifiedTime":1684737811181,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"578dd708f06d7801","type":"foe","name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"dfid":"Starforged/Encounters/Sky_Roost/Roost_Swarm","description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Roost Swarm","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cf6qdGAwHhHTRPXz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811073,"modifiedTime":1684737811073,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811065,"modifiedTime":1684737811073,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"5a9ccb8c6bd80de3","type":"foe","name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Dropship","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Firestorm Dropship","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Ts8IOezkqlki1DaU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810467,"modifiedTime":1684737810467,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810461,"modifiedTime":1684737810467,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"63ba17a1765b1d08","type":"foe","name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm/Infected_Bot","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Infected Bot","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"UgaIEObZuYl485SJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811109,"modifiedTime":1684737811109,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811104,"modifiedTime":1684737811109,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7495538ac3e3eb44","type":"foe","name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Boarding_Party","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Pirate Boarding Party","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XY7jdNncmuBF5me7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810327,"modifiedTime":1684737810327,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810303,"modifiedTime":1684737810327,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"74e3287b53595504","type":"foe","name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit/Hover_Prowlers","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Hover Prowlers","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"R4t2Ww0pKJdHI5Nz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810882,"modifiedTime":1684737810882,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810877,"modifiedTime":1684737810882,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"78e7ae40f61c401c","type":"foe","name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Starforged/Encounters/Gnawling","description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1},"prototypeToken":{"name":"Gnawling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Jx0MoGsYDDO6Eyev","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810566,"modifiedTime":1684737810566,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810561,"modifiedTime":1684737810566,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7b1d4eaa9a985346","type":"foe","name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"dfid":"Starforged/Encounters/Risen","description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Risen","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"G6nvgBFhLfXgdB98","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810795,"modifiedTime":1684737810795,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810790,"modifiedTime":1684737810795,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"84dcebb1d762fa57","type":"foe","name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Raiding_Team","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Firestorm Raiding Team","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"RaqWL9Qb9colvRX6","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810456,"modifiedTime":1684737810456,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810446,"modifiedTime":1684737810456,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"84ef66c6f2fc4f44","type":"foe","name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"dfid":"Starforged/Encounters/Colossus","description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5},"prototypeToken":{"name":"Colossus","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"99JmJH9bPMtXZoCH","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810194,"modifiedTime":1684737810194,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810184,"modifiedTime":1684737810194,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"89a9f86893e81385","type":"foe","name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Technoplasm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"URxwSYAL0XhiB6xc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811089,"modifiedTime":1684737811089,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811079,"modifiedTime":1684737811089,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"8c3c11688a10da58","type":"foe","name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Stampede","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Sicklehorn Stampede","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"oa80VVf2PRLtaNVJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811042,"modifiedTime":1684737811042,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811005,"modifiedTime":1684737811042,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"8fda5eca5b595a54","type":"foe","name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger/Machine_Mites","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Machine Mites","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"KpXiBT2ICVHyDloI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810676,"modifiedTime":1684737810676,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810662,"modifiedTime":1684737810676,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"94f8f295090cb8df","type":"foe","name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker/Worldbreaker_Brood","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Worldbreaker Brood","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"hBqj8n37WHOwwiuO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811343,"modifiedTime":1684737811343,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811334,"modifiedTime":1684737811343,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"95112b62d4c65740","type":"foe","name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm/Scourge_Ship","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Scourge Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"50Lrg2VUfXHftUSl","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811149,"modifiedTime":1684737811149,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811144,"modifiedTime":1684737811149,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"952764555a867430","type":"foe","name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"dfid":"Starforged/Encounters/Pyralis/Pyralis_Youngling","description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Pyralis Youngling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"mKCwLP92RFCOedIk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810778,"modifiedTime":1684737810778,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810773,"modifiedTime":1684737810778,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"996af9a31a49c0f0","type":"foe","name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"dfid":"Starforged/Encounters/Ember_Wisp/Wisp_Congregation","description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Wisp Congregation","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"fy24TjY0qiudDBsn","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810384,"modifiedTime":1684737810384,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810377,"modifiedTime":1684737810384,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9a8d60a781dcdd14","type":"foe","name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Drone_Pack","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Chiton Drone Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"qXZCw1xPGwq9C0J3","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810145,"modifiedTime":1684737810145,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810130,"modifiedTime":1684737810145,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9bdb04ec1ceadea2","type":"foe","name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"dfid":"Starforged/Encounters/Sky_Roost","description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Sky Roost","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"wwuln8Msz94RbDye","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811059,"modifiedTime":1684737811059,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811048,"modifiedTime":1684737811059,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9d5b0456376439c9","type":"foe","name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"dfid":"Starforged/Encounters/Howlcat","description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Howlcat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"x7UQ4pqhQRjdPVvv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810598,"modifiedTime":1684737810598,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810593,"modifiedTime":1684737810599,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"aa4a21f811e9388e","type":"foe","name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Chiton","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jucuHSK6pn3ugox1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810107,"modifiedTime":1684737810107,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810095,"modifiedTime":1684737810107,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ab5ed36b90bcce7c","type":"foe","name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"dfid":"Starforged/Encounters/Void_Shepherd","description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Void Shepherd","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"IRkWpQhBE1UI9qeS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811168,"modifiedTime":1684737811168,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811161,"modifiedTime":1684737811168,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"abd8baaa1eed550b","type":"foe","name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"dfid":"Starforged/Encounters/Servitor","description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Servitor","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"LcJz5m284OPae15T","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810942,"modifiedTime":1684737810942,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810909,"modifiedTime":1684737810942,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ac47a42461662e30","type":"foe","name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"dfid":"Starforged/Encounters/Flarewing_Shark/Mega_Flarewing","description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Mega Flarewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jWf9FiAzFiPgGSzT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810498,"modifiedTime":1684737810498,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810493,"modifiedTime":1684737810498,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"b4184ceefdc6bcef","type":"foe","name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger/Planet-Eater","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Planet-Eater","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VYiebn3XKAa5x1iM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810690,"modifiedTime":1684737810690,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810683,"modifiedTime":1684737810690,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"bc364ac233a4ad6e","type":"foe","name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden/Warden_Cohort","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Warden Cohort","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"u6eDQQWM9t0FDpda","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811233,"modifiedTime":1684737811233,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811208,"modifiedTime":1684737811234,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c4deec6c8e064d68","type":"foe","name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Cutlass","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Pirate Cutlass","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"87nflaOSrZZmxBTu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810347,"modifiedTime":1684737810347,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810341,"modifiedTime":1684737810347,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c7574157362e852f","type":"foe","name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Scrap Bandit","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"u0H3y7frj0Ywf0tz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810862,"modifiedTime":1684737810862,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810856,"modifiedTime":1684737810862,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"cebf36805797cf9a","type":"foe","name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"dfid":"Starforged/Encounters/Servitor/Enforcer","description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Enforcer","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"0Z4wYqcQOwN2FPgc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810960,"modifiedTime":1684737810960,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810949,"modifiedTime":1684737810960,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"d2c29787ec12e0e5","type":"foe","name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Matriarch","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Sicklehorn Matriarch","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GEzvXhpWFSbtl4S4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810994,"modifiedTime":1684737810994,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810986,"modifiedTime":1684737810994,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"dbf123295e6b89bf","type":"foe","name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker/Elder_Worm","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Elder Worm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"ORmEvjqcdBPkQGGI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811362,"modifiedTime":1684737811362,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811354,"modifiedTime":1684737811362,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"de44a7b212c4cbf2","type":"foe","name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"dfid":"Starforged/Encounters/Water_Witcher/Dowser","description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Dowser","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DY31vAQE99yqX7EI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811292,"modifiedTime":1684737811292,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811280,"modifiedTime":1684737811292,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"e878900cfbd469a2","type":"foe","name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Queen","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chiton Queen","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"NhtqFkGtNZzGXaYc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810164,"modifiedTime":1684737810164,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810160,"modifiedTime":1684737810164,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ebe040106791b250","type":"foe","name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"dfid":"Starforged/Encounters/Puppet_Vine","description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GUfpMZiRDBXzjRQj","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810708,"modifiedTime":1684737810708,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810700,"modifiedTime":1684737810708,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ed3f1083ac08733e","type":"foe","name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"dfid":"Starforged/Encounters/Ember_Wisp","description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1},"prototypeToken":{"name":"Ember Wisp","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SAN09TCFgAac7IGJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810366,"modifiedTime":1684737810366,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810360,"modifiedTime":1684737810366,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"f22b523e622deb5f","type":"foe","name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"dfid":"Starforged/Encounters/Risen/Chimera","description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"HaglxO1KlEsHeCwM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810843,"modifiedTime":1684737810843,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810807,"modifiedTime":1684737810843,"lastModifiedBy":"4jYEFjol07JitEju"}} From 0328ea60b5ffe896f14b194ea867df02b5c58d95 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 00:21:27 -0700 Subject: [PATCH 13/28] adjust pack labels --- system/system.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system/system.json b/system/system.json index 53cdabed5..9fbbea1a2 100644 --- a/system/system.json +++ b/system/system.json @@ -68,14 +68,14 @@ "packs": [ { "name": "ironswornfoes", - "label": "Ironsworn NPCs", + "label": "Ironsworn Foes", "system": "foundry-ironsworn", "path": "packs/ironsworn-foes.db", "type": "Actor" }, { "name": "starforgedencounters", - "label": "Starforged NPCs", + "label": "Starforged Encounters", "system": "foundry-ironsworn", "path": "packs/starforged-encounters.db", "type": "Actor" From 24b223aaed7a15f80fbb5bd8ad0bb4b4e0cf094c Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 01:12:12 -0700 Subject: [PATCH 14/28] foe index fields --- src/index.ts | 7 +++++++ src/module/actor/actortypes.ts | 2 ++ src/module/dataforged/import.ts | 23 +++++++++++++++++++---- system/template.json | 3 ++- 4 files changed, 30 insertions(+), 5 deletions(-) diff --git a/src/index.ts b/src/index.ts index f1ce80680..12609aeb9 100644 --- a/src/index.ts +++ b/src/index.ts @@ -85,6 +85,13 @@ Hooks.once('init', async () => { CONFIG.RollTable.resultIcon = 'icons/dice/d10black.svg' CONFIG.TableResult.documentClass = OracleTableResult + // configure index fields + CONFIG.Actor.compendiumIndexFields = [ + ...CONFIG.Actor.compendiumIndexFields, + 'system.dfid', + 'system.rank' + ] + // CONFIG.RollTable.resultTemplate = // 'systems/foundry-ironsworn/templates/chat/table-draw.hbs' diff --git a/src/module/actor/actortypes.ts b/src/module/actor/actortypes.ts index bb8814125..523f9e4f0 100644 --- a/src/module/actor/actortypes.ts +++ b/src/module/actor/actortypes.ts @@ -1,4 +1,5 @@ import type { TableResultDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/tableResultData' +import { ISource } from 'dataforged' import type { ChallengeRank } from '../constants' interface CharacterDataSourceData { @@ -99,6 +100,7 @@ export interface SharedDataProperties { interface FoeDataSourceData { dfid?: string description?: string + rank?: ChallengeRank } type FoeDataPropertiesData = FoeDataSourceData diff --git a/src/module/dataforged/import.ts b/src/module/dataforged/import.ts index 7a8ed188e..e888ed785 100644 --- a/src/module/dataforged/import.ts +++ b/src/module/dataforged/import.ts @@ -29,6 +29,7 @@ import { DATAFORGED_ICON_MAP } from './images' import { renderMarkdown } from './rendering' import type { ActorDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/actorData' import type { ConfiguredSource } from '@league-of-foundry-developers/foundry-vtt-types/src/types/helperTypes' +import { FoeDataSource } from '../actor/actortypes' export function cleanDollars(obj): any { if (isArray(obj)) { @@ -359,7 +360,7 @@ async function processISOracles() { async function processISFoes() { const encountersToCreate = [] as Array< - Omit, 'data'> + Omit > for (const encounterType of ironsworn.Encounters) { for (const encounter of encounterType.Encounters) { @@ -391,7 +392,14 @@ async function processISFoes() { await actor?.createEmbeddedDocuments('Item', [ { // system.description omitted so that there's a single source of truth for the progress description; when a foe actor is dropped, the description is passed to its progress data instead - ...omit(encounter, '_id', 'type', 'system.dfid', 'system.description'), + ...omit( + encounter, + '_id', + 'type', + 'system.dfid', + 'system.description', + 'system.source' + ), type: 'progress' } ]) @@ -400,7 +408,7 @@ async function processISFoes() { async function processSFEncounters() { const encountersToCreate = [] as Array< - Omit, 'data'> + Omit > for (const encounter of starforged.Encounters) { const description = await renderTemplate( @@ -458,7 +466,14 @@ async function processSFEncounters() { }) await actor?.createEmbeddedDocuments('Item', [ { - ...omit(encounter, '_id', 'type', 'system.dfid', 'system.description'), + ...omit( + encounter, + '_id', + 'type', + 'system.dfid', + 'system.description', + 'system.source' + ), type: 'progress' } ]) diff --git a/system/template.json b/system/template.json index 2841beac7..4bdbdefae 100644 --- a/system/template.json +++ b/system/template.json @@ -53,7 +53,8 @@ }, "foe": { "dfid": "", - "description": "" + "description": "", + "rank": 1 }, "site": { "objective": "", From 99e9670dd7e3e2b8cc0985d1f14940e2776e0b3b Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 11:23:50 -0700 Subject: [PATCH 15/28] make foe progress the "SSoT" for most attrs --- src/module/actor/actortypes.ts | 2 -- .../vue/components/progress/progress-item-detail.vue | 8 ++++---- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/src/module/actor/actortypes.ts b/src/module/actor/actortypes.ts index 523f9e4f0..3752b5348 100644 --- a/src/module/actor/actortypes.ts +++ b/src/module/actor/actortypes.ts @@ -99,8 +99,6 @@ export interface SharedDataProperties { interface FoeDataSourceData { dfid?: string - description?: string - rank?: ChallengeRank } type FoeDataPropertiesData = FoeDataSourceData diff --git a/src/module/vue/components/progress/progress-item-detail.vue b/src/module/vue/components/progress/progress-item-detail.vue index 26dd09eb4..7ce792291 100644 --- a/src/module/vue/components/progress/progress-item-detail.vue +++ b/src/module/vue/components/progress/progress-item-detail.vue @@ -27,7 +27,7 @@ data-tooltip-direction="RIGHT" /> - + @@ -57,7 +57,9 @@ const actor = inject(ActorKey) as unknown as Ref< const $actor = inject($ActorKey) as IronswornActor & FoeDataProperties const props = defineProps<{ item: any }>() + const $item = $actor?.items.get(props.item._id) + provide($ItemKey, $item) const foeSystem = computed( @@ -66,8 +68,6 @@ const foeSystem = computed( function setRank(rank: ChallengeRank) { $item?.update({ system: { rank } }) - // update actor rank to keep it synced - $actor?.update({ system: { rank } }) } function clearProgress() { @@ -100,7 +100,7 @@ function markProgress() { function saveDescription() { $actor?.update({ - system: { description: actor?.value?.system.description } + system: { description: foeSystem.value.description } }) } From 8ba8db75e691c44cc887ccca5876e6bd3e4658cf Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 11:24:14 -0700 Subject: [PATCH 16/28] DRYer encounter data builder --- src/module/dataforged/import.ts | 190 ++++++++++++++------------------ 1 file changed, 83 insertions(+), 107 deletions(-) diff --git a/src/module/dataforged/import.ts b/src/module/dataforged/import.ts index e888ed785..74a4c1be4 100644 --- a/src/module/dataforged/import.ts +++ b/src/module/dataforged/import.ts @@ -2,6 +2,9 @@ import type { ItemDataConstructorData } from '@league-of-foundry-developers/foun import type { RollTableDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/rollTableData' import type { IAssetType, + IEncounterIronsworn, + IEncounterStarforged, + IEncounterVariant, IMoveCategory, IOracle, IOracleCategory, @@ -10,7 +13,7 @@ import type { Starforged } from 'dataforged' import { ironsworn, starforged } from 'dataforged' -import { isArray, isObject, omit } from 'lodash-es' +import { isArray, isObject } from 'lodash-es' import shajs from 'sha.js' import { renderLinksInMove, renderLinksInStr } from '.' import { IronswornActor } from '../actor/actor' @@ -28,8 +31,8 @@ import { import { DATAFORGED_ICON_MAP } from './images' import { renderMarkdown } from './rendering' import type { ActorDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/actorData' -import type { ConfiguredSource } from '@league-of-foundry-developers/foundry-vtt-types/src/types/helperTypes' -import { FoeDataSource } from '../actor/actortypes' +import type { FoeDataSource } from '../actor/actortypes' +import type { ProgressDataSource } from '../item/itemtypes' export function cleanDollars(obj): any { if (isArray(obj)) { @@ -358,126 +361,99 @@ async function processISOracles() { }) } -async function processISFoes() { - const encountersToCreate = [] as Array< - Omit - > - for (const encounterType of ironsworn.Encounters) { - for (const encounter of encounterType.Encounters) { - const description = await renderTemplate( - 'systems/foundry-ironsworn/templates/item/sf-foe.hbs', - encounter - ) +type EncounterConstructorData = Omit< + ActorDataConstructorData & DeepPartial, + 'data' +> - encountersToCreate.push({ - _id: hashLookup(encounter.$id), - type: 'foe', - name: encounter.Name, - img: FOE_IMAGES[encounter.Name], - system: { - dfid: encounter.$id, - description, - rank: encounter.Rank - } - }) +function hasVariants(data: unknown): data is IEncounterStarforged { + return Array.isArray((data as any).Variants) +} + +async function processEncounter( + encounter: IEncounterIronsworn | IEncounterStarforged | IEncounterVariant, + img: string +): Promise { + let variantLinks: string[] = [] + if (hasVariants(encounter)) { + variantLinks = encounter.Variants.map((x) => + renderLinksInStr(`[${x.Name}](${x.$id})`) + ) + } + const description = await renderTemplate( + 'systems/foundry-ironsworn/templates/item/sf-foe.hbs', + { ...encounter, variantLinks } + ) + + const progressTrack: Omit< + ItemDataConstructorData & DeepPartial, + 'data' + > = { + type: 'progress', + name: encounter.Name, + img, + system: { + subtype: 'foe', + starred: false, + hasTrack: true, + rank: encounter.Rank, + description + } + } + return { + _id: hashLookup(encounter.$id), + type: 'foe', + name: encounter.Name, + img, + items: [progressTrack], + system: { + dfid: encounter.$id } } +} - for (const encounter of encountersToCreate ?? []) { - const actor = await IronswornActor.create(encounter, { - pack: 'foundry-ironsworn.ironswornfoes', - keepId: true, - keepEmbeddedIds: true - }) - await actor?.createEmbeddedDocuments('Item', [ - { - // system.description omitted so that there's a single source of truth for the progress description; when a foe actor is dropped, the description is passed to its progress data instead - ...omit( - encounter, - '_id', - 'type', - 'system.dfid', - 'system.description', - 'system.source' - ), - type: 'progress' - } - ]) +async function processISFoes() { + const encountersToCreate: Array> = [] + for (const encounterType of ironsworn.Encounters) { + for (const encounter of encounterType.Encounters) { + const img = FOE_IMAGES[encounter.Name] + encountersToCreate.push(processEncounter(encounter, img)) + } } + await IronswornActor.createDocuments(await Promise.all(encountersToCreate), { + pack: 'foundry-ironsworn.ironswornfoes', + keepId: true, + keepEmbeddedIds: true, + recursive: true + }) } async function processSFEncounters() { - const encountersToCreate = [] as Array< - Omit - > + const encountersToCreate: Array> = [] for (const encounter of starforged.Encounters) { - const description = await renderTemplate( - 'systems/foundry-ironsworn/templates/item/sf-foe.hbs', - { - ...encounter, - variantLinks: encounter.Variants.map((x) => - renderLinksInStr(`[${x.Name}](${x.$id})`) - ) - } + encountersToCreate.push( + processEncounter( + encounter, + DATAFORGED_ICON_MAP.starforged.foe[encounter.$id] + ) ) - encountersToCreate.push({ - _id: hashLookup(encounter.$id), - type: 'foe', - name: encounter.Name, - img: DATAFORGED_ICON_MAP.starforged.foe[encounter.$id], - system: { - dfid: encounter.$id, - description, - rank: encounter.Rank - } - }) - for (const variant of encounter.Variants) { - const variantDescription = await renderTemplate( - 'systems/foundry-ironsworn/templates/item/sf-foe.hbs', - { - ...encounter, - ...variant, - Category: variant.Nature ?? encounter.Nature, - CategoryDescription: (variant as any).Summary ?? encounter.Summary - } + encountersToCreate.push( + processEncounter( + variant, + DATAFORGED_ICON_MAP.starforged.foe[encounter.$id] + ) ) - - encountersToCreate.push({ - _id: hashLookup(variant.$id), - type: 'foe', - name: variant.Name, - img: DATAFORGED_ICON_MAP.starforged.foe[variant.$id], - system: { - dfid: variant.$id, - description: variantDescription, - rank: variant.Rank ?? encounter.Rank - } - }) } } - for (const encounter of encountersToCreate ?? []) { - const actor = await IronswornActor.create(encounter, { - pack: 'foundry-ironsworn.starforgedencounters', - keepId: true, - keepEmbeddedIds: true - }) - await actor?.createEmbeddedDocuments('Item', [ - { - ...omit( - encounter, - '_id', - 'type', - 'system.dfid', - 'system.description', - 'system.source' - ), - type: 'progress' - } - ]) - } + await IronswornActor.createDocuments(await Promise.all(encountersToCreate), { + pack: 'foundry-ironsworn.ironswornfoes', + keepId: true, + keepEmbeddedIds: true, + recursive: true + }) } async function processTruths( From d90e098db05463e7fca63ad4cf612f3a6e305f48 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 11:37:37 -0700 Subject: [PATCH 17/28] clean up index fields --- src/index.ts | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/index.ts b/src/index.ts index 12609aeb9..b21411ba4 100644 --- a/src/index.ts +++ b/src/index.ts @@ -86,11 +86,7 @@ Hooks.once('init', async () => { CONFIG.TableResult.documentClass = OracleTableResult // configure index fields - CONFIG.Actor.compendiumIndexFields = [ - ...CONFIG.Actor.compendiumIndexFields, - 'system.dfid', - 'system.rank' - ] + CONFIG.Actor.compendiumIndexFields.push('system.dfid') // CONFIG.RollTable.resultTemplate = // 'systems/foundry-ironsworn/templates/chat/table-draw.hbs' From 7be37338c00dbd7367bf593c2e43c5da1500c94f Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 11:50:32 -0700 Subject: [PATCH 18/28] add IS encounters to key map --- src/module/dataforged/rendering.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/module/dataforged/rendering.ts b/src/module/dataforged/rendering.ts index bab461904..b1df458c3 100644 --- a/src/module/dataforged/rendering.ts +++ b/src/module/dataforged/rendering.ts @@ -6,6 +6,7 @@ import { hash } from '.' const COMPENDIUM_KEY_MAP = { 'Ironsworn/Moves': 'ironswornmoves', 'Ironsworn/Oracles': 'ironswornoracles', + 'Ironsworn/Encounters': 'ironswornfoes', 'Starforged/Moves': 'starforgedmoves', 'Starforged/Oracles': 'starforgedoracles', 'Starforged/Encounters': 'starforgedencounters' From 301805e532ce4ca42a38d807c67626046742b4e7 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 12:03:14 -0700 Subject: [PATCH 19/28] starforged actor pack ID --- src/module/dataforged/import.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/module/dataforged/import.ts b/src/module/dataforged/import.ts index 74a4c1be4..956590b30 100644 --- a/src/module/dataforged/import.ts +++ b/src/module/dataforged/import.ts @@ -449,7 +449,7 @@ async function processSFEncounters() { } await IronswornActor.createDocuments(await Promise.all(encountersToCreate), { - pack: 'foundry-ironsworn.ironswornfoes', + pack: 'foundry-ironsworn.starforgedencounters', keepId: true, keepEmbeddedIds: true, recursive: true From 2363f0338c097619460ce17c7dd5b527f895447a Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 12:03:32 -0700 Subject: [PATCH 20/28] rm unused default --- system/template.json | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/system/template.json b/system/template.json index 4bdbdefae..f3bafff8e 100644 --- a/system/template.json +++ b/system/template.json @@ -52,9 +52,7 @@ "supply": 5 }, "foe": { - "dfid": "", - "description": "", - "rank": 1 + "dfid": "" }, "site": { "objective": "", From 25168916cc7486c9536a88ead0924e47887451ff Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 12:59:26 -0700 Subject: [PATCH 21/28] mv description to progress tracks --- system/packs/ironsworn-foes.db | 116 +++++++++++++------------- system/packs/starforged-encounters.db | 110 ++++++++++++------------ 2 files changed, 113 insertions(+), 113 deletions(-) diff --git a/system/packs/ironsworn-foes.db b/system/packs/ironsworn-foes.db index 240b12733..4ae956481 100644 --- a/system/packs/ironsworn-foes.db +++ b/system/packs/ironsworn-foes.db @@ -1,58 +1,58 @@ -{"_id":"036966616455b09d","type":"foe","name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Mystic","description":"\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the old ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n\n
Quest Starter:

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Mystic","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XO0pzXfcOvUfHaYL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811845,"modifiedTime":1684737811845,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811839,"modifiedTime":1684737811845,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"084f870452cf433a","type":"foe","name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Husk","description":"\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n\n
Quest Starter:

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Husk","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/earth/strike-body-stone-crumble.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"pZbNrZIRv6vLwG0w","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811908,"modifiedTime":1684737811908,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811899,"modifiedTime":1684737811908,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"19d8004169b5a662","type":"foe","name":"Hunter","img":"icons/environment/people/archer.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Hunter","description":"\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n\n
Quest Starter:

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Hunter","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hunter","img":"icons/environment/people/archer.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"bGonmzm2sHT095JJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811828,"modifiedTime":1684737811828,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811808,"modifiedTime":1684737811828,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"26058fe40f2656e7","type":"foe","name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Marsh_Rat","description":"\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n\n
Quest Starter:

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Marsh Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cMQR97KhJjXBtFwW","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812171,"modifiedTime":1684737812171,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812163,"modifiedTime":1684737812171,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"2bf2f05f4796b6f1","type":"foe","name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Nightmare_Spider","description":"\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n\n
Quest Starter:

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Nightmare Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-mandibles-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"lFU3YqJHM4drBPcu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812275,"modifiedTime":1684737812275,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812265,"modifiedTime":1684737812276,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"2cbd3900181e3d11","type":"foe","name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Raider","description":"\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield wall

\n

Burn it down

\n
\n
\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n\n
Quest Starter:

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Raider","displayName":0,"actorLink":false,"texture":{"src":"icons/sundries/flags/banner-flag-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"4i71ktZCi2H05y2Q","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811861,"modifiedTime":1684737811861,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811857,"modifiedTime":1684737811861,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3a198a997b9f7dc3","type":"foe","name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Hollow","description":"\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n\n
Quest Starter:

A hollow terrorizes an Ironlander village. What does it seek? What will\nyou do to stop it?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Hollow","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/grass-leaves-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gUOKm2IegS9gQxMP","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812780,"modifiedTime":1684737812780,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812775,"modifiedTime":1684737812780,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"41c3c91004ddb1c1","type":"foe","name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Haunt","description":"\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n\n
Quest Starter:

You are plagued by a haunt. Who is it? What do they want of you?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Haunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-strike-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Ksp6XlKhs7XdZ21N","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812750,"modifiedTime":1684737812750,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812743,"modifiedTime":1684737812750,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"41d2f53a4cb9c987","type":"foe","name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Bear","description":"\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n\n
Quest Starter:

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Bear","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"0pQMor7Ti99a6eHI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812102,"modifiedTime":1684737812102,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812095,"modifiedTime":1684737812102,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"42b34334a8b8a349","type":"foe","name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Wyrm","description":"\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n\n
Quest Starter:

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Wyrm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/eyes/lizard-single-slit-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"X46QPD0lVhWWkJW5","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812612,"modifiedTime":1684737812612,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812608,"modifiedTime":1684737812612,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"42fc672694cdf5d8","type":"foe","name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Trog","description":"\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n\n
Quest Starter:

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Trog","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/lizard-iguana-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"J2D5Xjid8KSJ6FZz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812306,"modifiedTime":1684737812306,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812299,"modifiedTime":1684737812306,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"46f67b37ac77504b","type":"foe","name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Cave_Lion","description":"\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n\n
Quest Starter:

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Cave Lion","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/lion-roar-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"BpKzOwf3V59lSqFK","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812242,"modifiedTime":1684737812242,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812235,"modifiedTime":1684737812242,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"4a34d452d709b3f5","type":"foe","name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Maelstrom","description":"\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n\n
Quest Starter:

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Maelstrom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/vortex-water-whirlpool.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"yYh2QD6XpYLH5CYJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812996,"modifiedTime":1684737812996,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812992,"modifiedTime":1684737812996,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"524a0a202df62b0a","type":"foe","name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Gloom","description":"\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n\n
Quest Starter:

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Gloom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/perception/silhouette-stealth-shadow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"KvPWB4HQ1i3L7gIo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812980,"modifiedTime":1684737812980,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812976,"modifiedTime":1684737812980,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"54ae99e7cabde407","type":"foe","name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Chimera","description":"\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"werL6k68QuoNkbxo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812714,"modifiedTime":1684737812714,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812710,"modifiedTime":1684737812714,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"5b011999daf98b65","type":"foe","name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bonewalker","description":"\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n\n
Quest Starter:

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bonewalker","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-worn-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3vqxmpCtdCGOwZTI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812681,"modifiedTime":1684737812681,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812645,"modifiedTime":1684737812681,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"5e516d6a9836dce4","type":"foe","name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Iron-Wracked_Beast","description":"\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n\n
Quest Starter:

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Iron-Wracked Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/statue-hound-horned.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cQJiLWtlnS9cAFgv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812546,"modifiedTime":1684737812546,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812541,"modifiedTime":1684737812546,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"68c6ccc6a1de2081","type":"foe","name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Troll","description":"\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n\n
Quest Starter:

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Troll","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"D4N9KHKM18TrWdDs","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812009,"modifiedTime":1684737812009,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811999,"modifiedTime":1684737812009,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"6a19e902fb5802b7","type":"foe","name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Sodden","description":"\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n\n
Quest Starter:

Someone you know died and appears to you as a sodden. Who are they? Can\nanything be done to put them to rest?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Sodden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-scream-teal.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1XFr3SV5vIiBmF7d","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812810,"modifiedTime":1684737812810,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812805,"modifiedTime":1684737812810,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"703268b66806a53d","type":"foe","name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Primordial","description":"\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n\n
Quest Starter:

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Primordial","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"bbaAxyIF2eGhUwbe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811990,"modifiedTime":1684737811990,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811979,"modifiedTime":1684737811990,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7104785010156a4f","type":"foe","name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Thrall","description":"\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n\n
Quest Starter:

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Thrall","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-human.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"E2rDvHScPf7zlSvk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812891,"modifiedTime":1684737812891,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812880,"modifiedTime":1684737812891,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"71159e2cf3ed4ffc","type":"foe","name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Harrow_Spider","description":"\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n\n
Quest Starter:

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Harrow Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-web-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"4Oy9uTOjeFUhwnRe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812382,"modifiedTime":1684737812382,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812378,"modifiedTime":1684737812382,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"717eb8ad7e94240e","type":"foe","name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Deep_Rat","description":"\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n\n
Quest Starter:

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Deep Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"sLRo6YWcA8ZILwlG","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812259,"modifiedTime":1684737812259,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812247,"modifiedTime":1684737812259,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"72871a699ffaef85","type":"foe","name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Elder_Beast","description":"\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n\n
Quest Starter:

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Elder Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DW4ceO1mDdb3dlaU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812364,"modifiedTime":1684737812364,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812357,"modifiedTime":1684737812364,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7374896a28a541ad","type":"foe","name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Zealot","description":"\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n\n
Quest Starter:

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Zealot","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-grey.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"do1noHgxP6Gs8gar","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811941,"modifiedTime":1684737811941,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811930,"modifiedTime":1684737811941,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7c921d1d37087f2d","type":"foe","name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Giant","description":"\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resort

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n\n
Quest Starter:

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Giant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-giant-forest-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"m7lxBVxGKaDmjM2D","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811974,"modifiedTime":1684737811974,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811963,"modifiedTime":1684737811974,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7e016842d2a4543f","type":"foe","name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Elf","description":"\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n\n
Quest Starter:

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Elf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-horned-rider.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"wpflW8wGXehcgIgk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811957,"modifiedTime":1684737811957,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811946,"modifiedTime":1684737811957,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"80d1213b2e1a8888","type":"foe","name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Varou","description":"\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n\n
Quest Starter:

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Varou","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/wolf-shadow-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"smeCVCUAKlVCxkbJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812056,"modifiedTime":1684737812056,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812041,"modifiedTime":1684737812056,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"8163c42999ebc667","type":"foe","name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Warrior","description":"\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n\n
Quest Starter:

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Warrior","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/melee/hand-grip-sword-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Vnli4EbOObocKCwJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811879,"modifiedTime":1684737811879,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811873,"modifiedTime":1684737811879,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"957603f0785e96de","type":"foe","name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Basilisk","description":"\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n\n
Quest Starter:

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Basilisk","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/snake-poised-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"l9YclgJOJxCgnW4O","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812345,"modifiedTime":1684737812345,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812311,"modifiedTime":1684737812345,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"957609ad5d54684e","type":"foe","name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Rhaskar","description":"\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n\n
Quest Starter:

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Rhaskar","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"2n3MyPX1FH1U3uLe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812597,"modifiedTime":1684737812597,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812593,"modifiedTime":1684737812597,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"97d1002e4ffee3df","type":"foe","name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Kraken","description":"\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n\n
Quest Starter:

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Kraken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"betzf9ZmegC034z2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812565,"modifiedTime":1684737812565,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812559,"modifiedTime":1684737812565,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"99379e4ab9a4360f","type":"foe","name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Nightspawn","description":"\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n\n
Quest Starter:

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Nightspawn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/unholy/demon-horned-black-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"mYLlQrfuMvc1hIyX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812584,"modifiedTime":1684737812584,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812578,"modifiedTime":1684737812584,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9b63a301766b0734","type":"foe","name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Atanya","description":"\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n\n
Quest Starter:

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Atanya","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/air/wind-weather-sailing-ship.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"BRRSqLEhzddgMbIX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812073,"modifiedTime":1684737812073,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812062,"modifiedTime":1684737812073,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a03b78f8b49bbb85","type":"foe","name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Wolf","description":"\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n\n
Quest Starter:

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Wolf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-howl-moon-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"12lUZgm9vrvEEM4N","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812180,"modifiedTime":1684737812180,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812177,"modifiedTime":1684737812180,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a0d1303108994124","type":"foe","name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Bladewing","description":"\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n\n
Quest Starter:

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bladewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-winged-ghost.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gk4Y6xRCTN7qjoKk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812195,"modifiedTime":1684737812195,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812191,"modifiedTime":1684737812195,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a208750ee9a7cef2","type":"foe","name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Frostbound","description":"\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n\n
Quest Starter:

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Frostbound","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-ghost-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Sclb7px0gzQ6ZV7Z","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812703,"modifiedTime":1684737812703,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812695,"modifiedTime":1684737812703,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"a8889e8b30710222","type":"foe","name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Blood_Thorn","description":"\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n\n
Quest Starter:

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Blood Thorn","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/thorned-stem-vine-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DPgDFmEMm8l7BWyW","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812920,"modifiedTime":1684737812920,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812912,"modifiedTime":1684737812920,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ad0e0e052299feaf","type":"foe","name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Wyvern","description":"\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n\n
Quest Starter:

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Wyvern","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"826n3YTvILa9ZZHb","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812475,"modifiedTime":1684737812475,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812466,"modifiedTime":1684737812475,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"b20f835759a5e851","type":"foe","name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bog_Rot","description":"\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n\n
Quest Starter:

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Bog Rot","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/hand-dirt-undead-zombie.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cPFXH6nikAQO2D60","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812856,"modifiedTime":1684737812856,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812844,"modifiedTime":1684737812857,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"b7c1d1cff82e278e","type":"foe","name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Gnarl","description":"\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n\n
Quest Starter:

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Gnarl","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/tree-animated-strike.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"6ADRR4fqFJiCeThD","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812511,"modifiedTime":1684737812511,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812497,"modifiedTime":1684737812511,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"bb57c69719297453","type":"foe","name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Mammoth","description":"\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n\n
Quest Starter:

A mammoth calf wanders alone into an Ironlander settlement. Why do you\nswear to reunite it with its herd?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Mammoth","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/leather/fur-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"9t7id3q2fN3vjYQ8","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812458,"modifiedTime":1684737812458,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812444,"modifiedTime":1684737812458,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"be1255db74b66051","type":"foe","name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Wight","description":"\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n\n
Quest Starter:

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Wight","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-silhouette-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SmasHBymLaLk0PNr","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812907,"modifiedTime":1684737812907,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812896,"modifiedTime":1684737812907,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c0b84951d3a1eed3","type":"foe","name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Leviathan","description":"\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n\n
Quest Starter:

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Leviathan","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/serpent-horned-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"TS1RkxU1FYhpNbVO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812412,"modifiedTime":1684737812412,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812397,"modifiedTime":1684737812412,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c65b0b790e7575e9","type":"foe","name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Bonehorde","description":"\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n\n
Quest Starter:

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Bonehorde","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/academics-study-archaeology-bones.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GhACzzohy6brfHXc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812875,"modifiedTime":1684737812875,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812863,"modifiedTime":1684737812875,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c78d0e869854a3b2","type":"foe","name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Tempest","description":"\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n\n
Quest Starter:

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Tempest","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"3fsIthDP7nMeCpiS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737813013,"modifiedTime":1684737813013,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737813009,"modifiedTime":1684737813013,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"cc8f7e502f9f29cc","type":"foe","name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Blighthound","description":"\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n\n
Quest Starter:

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Blighthound","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-dog.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"LboIu6f0PHbkUNIa","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812837,"modifiedTime":1684737812837,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812815,"modifiedTime":1684737812837,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"d7c334cd3d53caa5","type":"foe","name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"dfid":"Ironsworn/Encounters/Firstborn/Merrow","description":"\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n\n
Quest Starter:

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Merrow","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-man-eye-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"W9SOSumNNpC7MqU1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812087,"modifiedTime":1684737812087,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812079,"modifiedTime":1684737812087,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"de6df9ea5bd4ebf8","type":"foe","name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Gaunt","description":"\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n\n
Quest Starter:

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Gaunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/fire/elemental-creature-horse.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"FtVKSeqTNtU9Yzjt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812158,"modifiedTime":1684737812158,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812146,"modifiedTime":1684737812158,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"defe1d3a8a11b380","type":"foe","name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Common_Folk","description":"\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n\n
Quest Starter:

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Common Folk","displayName":0,"actorLink":false,"texture":{"src":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"8B7fupKamKp9ovnk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811797,"modifiedTime":1684737811797,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811793,"modifiedTime":1684737811797,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"e056dd722239dda5","type":"foe","name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Shroud_Crab","description":"\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n\n
Quest Starter:

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Shroud Crab","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"V8FvAJzqrEVJyjTi","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812291,"modifiedTime":1684737812291,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812282,"modifiedTime":1684737812291,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"e74974ccbc332041","type":"foe","name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"dfid":"Ironsworn/Encounters/Ironlander/Broken","description":"\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n\n
Quest Starter:

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n
\n\n\n","rank":1},"prototypeToken":{"name":"Broken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VoHVqLTIEbbf6WNM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811783,"modifiedTime":1684737811783,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811776,"modifiedTime":1684737811783,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ea29c4c875d5e4ad","type":"foe","name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Glimmer","description":"\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n\n
Quest Starter:

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Glimmer","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/elemental-plant-humanoid.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"677f7u2CofL3TSdT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812966,"modifiedTime":1684737812966,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812961,"modifiedTime":1684737812966,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ec24edaafb1604ec","type":"foe","name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"dfid":"Ironsworn/Encounters/Beast/Chitter","description":"\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n

squatter

\n
\n
\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n\n
Quest Starter:

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Chitter","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"iB6Tdqeir8s3goGZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812492,"modifiedTime":1684737812492,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812480,"modifiedTime":1684737812492,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ee74fb0692777fe4","type":"foe","name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Carrion_Newt","description":"\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n\n
Quest Starter:

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Carrion Newt","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"fqoYNOhba2cEXWah","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812209,"modifiedTime":1684737812209,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812205,"modifiedTime":1684737812209,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"eee1be38f08fdc7b","type":"foe","name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"dfid":"Ironsworn/Encounters/Anomaly/Circle_of_Stones","description":"\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n\n
Quest Starter:

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Circle of Stones","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/arch-stone.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Gmw6qygcT0zZ5KVi","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812947,"modifiedTime":1684737812947,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812943,"modifiedTime":1684737812947,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"f5bb68b1dbed9523","type":"foe","name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"dfid":"Ironsworn/Encounters/Animal/Boar","description":"\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n\n
Quest Starter:

A boar hunt ends in tragedy when an Ironlander is gored and grievously\nwounded. How do you know this person? What terrible truth do they\nreveal as they lay dying?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Boar","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-boar.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"I1RkNWLaWNViLbtY","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812141,"modifiedTime":1684737812141,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812110,"modifiedTime":1684737812141,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"fb1fc6ff9f8f953c","type":"foe","name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"dfid":"Ironsworn/Encounters/Horror/Iron_Revenant","description":"\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n\n
Quest Starter:

Someone you knew has taken form as an iron revenant. Who is it? What is\ntheir vow?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Iron Revenant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-golem-stone-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"MjzoBBVRrFsScYJl","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812795,"modifiedTime":1684737812795,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737812791,"modifiedTime":1684737812795,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"036966616455b09d","type":"foe","name":"Mystic","img":"icons/environment/people/cleric-orange.webp","items":[{"type":"progress","name":"Mystic","img":"icons/environment/people/cleric-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the old ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n\n
Quest Starter:

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"OqsKO3VRHFkCqVzH","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Mystic"},"prototypeToken":{"name":"Mystic","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900571,"modifiedTime":1684781900571,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"084f870452cf433a","type":"foe","name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","items":[{"type":"progress","name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","system":{"description":"\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n\n
Quest Starter:

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"UlIprAvzGB2O6fyk","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Husk"},"prototypeToken":{"name":"Husk","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/earth/strike-body-stone-crumble.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900574,"modifiedTime":1684781900574,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"19d8004169b5a662","type":"foe","name":"Hunter","img":"icons/environment/people/archer.webp","items":[{"type":"progress","name":"Hunter","img":"icons/environment/people/archer.webp","system":{"description":"\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n\n
Quest Starter:

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"XAo3p0iCTQB8d7Pc","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Hunter"},"prototypeToken":{"name":"Hunter","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900570,"modifiedTime":1684781900570,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"26058fe40f2656e7","type":"foe","name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","items":[{"type":"progress","name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n\n
Quest Starter:

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"T6JMJcJCl0yshlDS","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Marsh_Rat"},"prototypeToken":{"name":"Marsh Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900582,"modifiedTime":1684781900582,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"2bf2f05f4796b6f1","type":"foe","name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","items":[{"type":"progress","name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","system":{"description":"\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n\n
Quest Starter:

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"wE8t8lSFn7E7WJpR","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Nightmare_Spider"},"prototypeToken":{"name":"Nightmare Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-mandibles-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900586,"modifiedTime":1684781900586,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"2cbd3900181e3d11","type":"foe","name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","items":[{"type":"progress","name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield wall

\n

Burn it down

\n
\n
\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n\n
Quest Starter:

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"6STXMZruLwqcwkST","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Raider"},"prototypeToken":{"name":"Raider","displayName":0,"actorLink":false,"texture":{"src":"icons/sundries/flags/banner-flag-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900572,"modifiedTime":1684781900572,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3a198a997b9f7dc3","type":"foe","name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","items":[{"type":"progress","name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n\n
Quest Starter:

A hollow terrorizes an Ironlander village. What does it seek? What will\nyou do to stop it?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"jlvNlRSQRFWakpbS","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Hollow"},"prototypeToken":{"name":"Hollow","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/grass-leaves-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900602,"modifiedTime":1684781900602,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"41c3c91004ddb1c1","type":"foe","name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","items":[{"type":"progress","name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n\n
Quest Starter:

You are plagued by a haunt. Who is it? What do they want of you?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"jPjZTXBFdh4cnm0k","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Haunt"},"prototypeToken":{"name":"Haunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-strike-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900601,"modifiedTime":1684781900601,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"41d2f53a4cb9c987","type":"foe","name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","items":[{"type":"progress","name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n\n
Quest Starter:

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"rZumGaayfhouwDoO","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Bear"},"prototypeToken":{"name":"Bear","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900580,"modifiedTime":1684781900580,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"42b34334a8b8a349","type":"foe","name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","items":[{"type":"progress","name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n\n
Quest Starter:

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"W491XbPmhDVztpcp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Wyrm"},"prototypeToken":{"name":"Wyrm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/eyes/lizard-single-slit-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900598,"modifiedTime":1684781900598,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"42fc672694cdf5d8","type":"foe","name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","items":[{"type":"progress","name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n\n
Quest Starter:

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"2ClGx5EhyOY1W318","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Trog"},"prototypeToken":{"name":"Trog","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/lizard-iguana-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900587,"modifiedTime":1684781900587,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"46f67b37ac77504b","type":"foe","name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","items":[{"type":"progress","name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n\n
Quest Starter:

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"6zVjpXT0tRmgqE6Y","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Cave_Lion"},"prototypeToken":{"name":"Cave Lion","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/lion-roar-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900585,"modifiedTime":1684781900585,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"4a34d452d709b3f5","type":"foe","name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","items":[{"type":"progress","name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","system":{"description":"\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n\n
Quest Starter:

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"OCnwUMBTSGiVwmN4","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Anomaly/Maelstrom"},"prototypeToken":{"name":"Maelstrom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/vortex-water-whirlpool.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900611,"modifiedTime":1684781900611,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"524a0a202df62b0a","type":"foe","name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","items":[{"type":"progress","name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n\n
Quest Starter:

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"uMqnL5tlLT6CYJ6S","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Anomaly/Gloom"},"prototypeToken":{"name":"Gloom","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/perception/silhouette-stealth-shadow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900611,"modifiedTime":1684781900611,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"54ae99e7cabde407","type":"foe","name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","items":[{"type":"progress","name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"xZT2mNY60WnwJA9f","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Chimera"},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900600,"modifiedTime":1684781900600,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"5b011999daf98b65","type":"foe","name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","items":[{"type":"progress","name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n\n
Quest Starter:

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"yY5soX9uFipdeOJa","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Bonewalker"},"prototypeToken":{"name":"Bonewalker","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-worn-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900599,"modifiedTime":1684781900599,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"5e516d6a9836dce4","type":"foe","name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","items":[{"type":"progress","name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n\n
Quest Starter:

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"563Ykf3oASeQ94J2","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Iron-Wracked_Beast"},"prototypeToken":{"name":"Iron-Wracked Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/statue-hound-horned.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900593,"modifiedTime":1684781900593,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"68c6ccc6a1de2081","type":"foe","name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","items":[{"type":"progress","name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n\n
Quest Starter:

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"JUqiI4zU2yoyzDJL","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Troll"},"prototypeToken":{"name":"Troll","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900577,"modifiedTime":1684781900577,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"6a19e902fb5802b7","type":"foe","name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","items":[{"type":"progress","name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","system":{"description":"\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n\n
Quest Starter:

Someone you know died and appears to you as a sodden. Who are they? Can\nanything be done to put them to rest?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"WDgSFOkrHU2QP4X7","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Sodden"},"prototypeToken":{"name":"Sodden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-ghost-scream-teal.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900603,"modifiedTime":1684781900603,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"703268b66806a53d","type":"foe","name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","items":[{"type":"progress","name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n\n
Quest Starter:

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"P4HhwUb7rGLpajse","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Primordial"},"prototypeToken":{"name":"Primordial","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900577,"modifiedTime":1684781900577,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7104785010156a4f","type":"foe","name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","items":[{"type":"progress","name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n\n
Quest Starter:

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"X7tAiJHi8GeJuchA","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Thrall"},"prototypeToken":{"name":"Thrall","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-human.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900607,"modifiedTime":1684781900607,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"71159e2cf3ed4ffc","type":"foe","name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","items":[{"type":"progress","name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n\n
Quest Starter:

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"qaLv2ymezPcoQxCs","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Harrow_Spider"},"prototypeToken":{"name":"Harrow Spider","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-web-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900589,"modifiedTime":1684781900589,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"717eb8ad7e94240e","type":"foe","name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","items":[{"type":"progress","name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n\n
Quest Starter:

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"cLOSLQ0eKFTlROcx","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Deep_Rat"},"prototypeToken":{"name":"Deep Rat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900585,"modifiedTime":1684781900585,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"72871a699ffaef85","type":"foe","name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","items":[{"type":"progress","name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n\n
Quest Starter:

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"4xbHeEwRGY6kKDEL","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Elder_Beast"},"prototypeToken":{"name":"Elder Beast","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900589,"modifiedTime":1684781900589,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7374896a28a541ad","type":"foe","name":"Zealot","img":"icons/environment/people/cleric-grey.webp","items":[{"type":"progress","name":"Zealot","img":"icons/environment/people/cleric-grey.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n\n
Quest Starter:

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"1rHma1CKJYS9MJrv","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Zealot"},"prototypeToken":{"name":"Zealot","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/people/cleric-grey.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900575,"modifiedTime":1684781900575,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7c921d1d37087f2d","type":"foe","name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","items":[{"type":"progress","name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resort

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n\n
Quest Starter:

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ip95YSvZfcIc4NMf","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Giant"},"prototypeToken":{"name":"Giant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-giant-forest-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900576,"modifiedTime":1684781900576,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7e016842d2a4543f","type":"foe","name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","items":[{"type":"progress","name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","system":{"description":"\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n\n
Quest Starter:

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ax52Sh9Jn0c5pnyV","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Elf"},"prototypeToken":{"name":"Elf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-horned-rider.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900575,"modifiedTime":1684781900575,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"80d1213b2e1a8888","type":"foe","name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","items":[{"type":"progress","name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","system":{"description":"\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n\n
Quest Starter:

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"R1gnQ9JOKAod0mlR","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Varou"},"prototypeToken":{"name":"Varou","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/wolf-shadow-black.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900578,"modifiedTime":1684781900578,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"8163c42999ebc667","type":"foe","name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","items":[{"type":"progress","name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n\n
Quest Starter:

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"9Fl1kTmdn0dH7W9x","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Warrior"},"prototypeToken":{"name":"Warrior","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/melee/hand-grip-sword-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900573,"modifiedTime":1684781900573,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"957603f0785e96de","type":"foe","name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","items":[{"type":"progress","name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n\n
Quest Starter:

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"HV52qNDrZwT0zZ4a","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Basilisk"},"prototypeToken":{"name":"Basilisk","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/snake-poised-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900588,"modifiedTime":1684781900588,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"957609ad5d54684e","type":"foe","name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","items":[{"type":"progress","name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n\n
Quest Starter:

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"jgXmJZPkYVuc4O3H","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Rhaskar"},"prototypeToken":{"name":"Rhaskar","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900598,"modifiedTime":1684781900598,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"97d1002e4ffee3df","type":"foe","name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","items":[{"type":"progress","name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n\n
Quest Starter:

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"F532MKDrn8cmIMqZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Kraken"},"prototypeToken":{"name":"Kraken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900594,"modifiedTime":1684781900594,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"99379e4ab9a4360f","type":"foe","name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","items":[{"type":"progress","name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n\n
Quest Starter:

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"OUrr64hmbmjwgzb5","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Nightspawn"},"prototypeToken":{"name":"Nightspawn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/unholy/demon-horned-black-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900597,"modifiedTime":1684781900597,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9b63a301766b0734","type":"foe","name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","items":[{"type":"progress","name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","system":{"description":"\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n\n
Quest Starter:

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"poCXlRNnjRRearsz","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Atanya"},"prototypeToken":{"name":"Atanya","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/air/wind-weather-sailing-ship.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900579,"modifiedTime":1684781900579,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a03b78f8b49bbb85","type":"foe","name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","items":[{"type":"progress","name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n\n
Quest Starter:

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"3t73neBveEVZv3hI","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Wolf"},"prototypeToken":{"name":"Wolf","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-howl-moon-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900583,"modifiedTime":1684781900583,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a0d1303108994124","type":"foe","name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","items":[{"type":"progress","name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","system":{"description":"\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n\n
Quest Starter:

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Uu7vQWth5KPUMHbp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Bladewing"},"prototypeToken":{"name":"Bladewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-winged-ghost.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900583,"modifiedTime":1684781900583,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a208750ee9a7cef2","type":"foe","name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","items":[{"type":"progress","name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n\n
Quest Starter:

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Ha0KfrCkKrjtYlTd","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Frostbound"},"prototypeToken":{"name":"Frostbound","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-ghost-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900600,"modifiedTime":1684781900600,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"a8889e8b30710222","type":"foe","name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","items":[{"type":"progress","name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n\n
Quest Starter:

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"wx9OoTJwDp57A9MX","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Anomaly/Blood_Thorn"},"prototypeToken":{"name":"Blood Thorn","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/plants/thorned-stem-vine-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900609,"modifiedTime":1684781900609,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ad0e0e052299feaf","type":"foe","name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","items":[{"type":"progress","name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n\n
Quest Starter:

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"60wzcga0IkXU0Oit","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Wyvern"},"prototypeToken":{"name":"Wyvern","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900592,"modifiedTime":1684781900592,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"b20f835759a5e851","type":"foe","name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","items":[{"type":"progress","name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","system":{"description":"\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n\n
Quest Starter:

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"nPR6o5ZREiAKb95L","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Bog_Rot"},"prototypeToken":{"name":"Bog Rot","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/hand-dirt-undead-zombie.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900605,"modifiedTime":1684781900605,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"b7c1d1cff82e278e","type":"foe","name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","items":[{"type":"progress","name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","system":{"description":"\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n\n
Quest Starter:

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"2ClmE3JgfcpSLXnU","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Gnarl"},"prototypeToken":{"name":"Gnarl","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/tree-animated-strike.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900593,"modifiedTime":1684781900593,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"bb57c69719297453","type":"foe","name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","items":[{"type":"progress","name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n\n
Quest Starter:

A mammoth calf wanders alone into an Ironlander settlement. Why do you\nswear to reunite it with its herd?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"pXoHcxreeKhd4ehi","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Mammoth"},"prototypeToken":{"name":"Mammoth","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/leather/fur-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900591,"modifiedTime":1684781900591,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"be1255db74b66051","type":"foe","name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","items":[{"type":"progress","name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n\n
Quest Starter:

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"uGGSJJmEeHV6EHgC","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Wight"},"prototypeToken":{"name":"Wight","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/humanoid-silhouette-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900608,"modifiedTime":1684781900608,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c0b84951d3a1eed3","type":"foe","name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","items":[{"type":"progress","name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n\n
Quest Starter:

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"APQWeXvRLQMNkBpQ","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Leviathan"},"prototypeToken":{"name":"Leviathan","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/serpent-horned-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900590,"modifiedTime":1684781900590,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c65b0b790e7575e9","type":"foe","name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","items":[{"type":"progress","name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","system":{"description":"\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n\n
Quest Starter:

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"BN35dAzLoFlwH8U3","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Bonehorde"},"prototypeToken":{"name":"Bonehorde","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/academics-study-archaeology-bones.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900606,"modifiedTime":1684781900606,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c78d0e869854a3b2","type":"foe","name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","items":[{"type":"progress","name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","system":{"description":"\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n\n
Quest Starter:

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"DHpWyhkSZxt9gOok","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Anomaly/Tempest"},"prototypeToken":{"name":"Tempest","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900612,"modifiedTime":1684781900612,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"cc8f7e502f9f29cc","type":"foe","name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","items":[{"type":"progress","name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","system":{"description":"\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n\n
Quest Starter:

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"cGoEiDyIj8dlLCNU","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Blighthound"},"prototypeToken":{"name":"Blighthound","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-dog.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900604,"modifiedTime":1684781900604,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"d7c334cd3d53caa5","type":"foe","name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","items":[{"type":"progress","name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n\n
Quest Starter:

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Tuwb0tKKNygch1hj","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Firstborn/Merrow"},"prototypeToken":{"name":"Merrow","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-man-eye-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900579,"modifiedTime":1684781900579,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"de6df9ea5bd4ebf8","type":"foe","name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","items":[{"type":"progress","name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","system":{"description":"\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n\n
Quest Starter:

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"kq6mBmBDKpAnJfNg","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Gaunt"},"prototypeToken":{"name":"Gaunt","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/fire/elemental-creature-horse.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900581,"modifiedTime":1684781900581,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"defe1d3a8a11b380","type":"foe","name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","items":[{"type":"progress","name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","system":{"description":"\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n\n
Quest Starter:

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Xn0MWXHL8Z6oU4L6","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Common_Folk"},"prototypeToken":{"name":"Common Folk","displayName":0,"actorLink":false,"texture":{"src":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900569,"modifiedTime":1684781900569,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"e056dd722239dda5","type":"foe","name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","items":[{"type":"progress","name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n\n
Quest Starter:

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"sKSicnGr5NMgOYyW","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Shroud_Crab"},"prototypeToken":{"name":"Shroud Crab","displayName":0,"actorLink":false,"texture":{"src":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900586,"modifiedTime":1684781900586,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"e74974ccbc332041","type":"foe","name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","items":[{"type":"progress","name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","system":{"description":"\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n\n
Quest Starter:

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n
\n\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"F9keT6MCD1MpE6Yb","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Ironlander/Broken"},"prototypeToken":{"name":"Broken","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900568,"modifiedTime":1684781900568,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ea29c4c875d5e4ad","type":"foe","name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","items":[{"type":"progress","name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","system":{"description":"\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n\n
Quest Starter:

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Fmxc19JpsteE0FGj","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Anomaly/Glimmer"},"prototypeToken":{"name":"Glimmer","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/elemental-plant-humanoid.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900610,"modifiedTime":1684781900610,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ec24edaafb1604ec","type":"foe","name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","items":[{"type":"progress","name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n

squatter

\n
\n
\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n\n
Quest Starter:

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"pS6FP8188w3Zrswg","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Beast/Chitter"},"prototypeToken":{"name":"Chitter","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900592,"modifiedTime":1684781900592,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ee74fb0692777fe4","type":"foe","name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","items":[{"type":"progress","name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n\n
Quest Starter:

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"wY2fKrNbhLc9qRzQ","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Carrion_Newt"},"prototypeToken":{"name":"Carrion Newt","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900584,"modifiedTime":1684781900584,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"eee1be38f08fdc7b","type":"foe","name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","items":[{"type":"progress","name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n\n
Quest Starter:

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"mo8DWY6lCPjy3W3u","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Anomaly/Circle_of_Stones"},"prototypeToken":{"name":"Circle of Stones","displayName":0,"actorLink":false,"texture":{"src":"icons/environment/wilderness/arch-stone.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900609,"modifiedTime":1684781900609,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"f5bb68b1dbed9523","type":"foe","name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","items":[{"type":"progress","name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","system":{"description":"\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n\n
Quest Starter:

A boar hunt ends in tragedy when an Ironlander is gored and grievously\nwounded. How do you know this person? What terrible truth do they\nreveal as they lay dying?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"VT3ZVsN5MxTq6QED","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Animal/Boar"},"prototypeToken":{"name":"Boar","displayName":0,"actorLink":false,"texture":{"src":"icons/commodities/treasure/figurine-boar.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900581,"modifiedTime":1684781900581,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"fb1fc6ff9f8f953c","type":"foe","name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","items":[{"type":"progress","name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n\n
Quest Starter:

Someone you knew has taken form as an iron revenant. Who is it? What is\ntheir vow?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"LcWF0GiCFrR3wcbI","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Ironsworn/Encounters/Horror/Iron_Revenant"},"prototypeToken":{"name":"Iron Revenant","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-golem-stone-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900602,"modifiedTime":1684781900602,"lastModifiedBy":"4jYEFjol07JitEju"}} diff --git a/system/packs/starforged-encounters.db b/system/packs/starforged-encounters.db index 0f616a2e0..ab27b5a4a 100644 --- a/system/packs/starforged-encounters.db +++ b/system/packs/starforged-encounters.db @@ -1,55 +1,55 @@ -{"_id":"01a6105671c6b204","type":"foe","name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Warden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"J8RwXzvcXoAvZ9ee","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811199,"modifiedTime":1684737811199,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811193,"modifiedTime":1684737811199,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"09186bbb3dfdec3c","type":"foe","name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Worldbreaker","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VWiAKGABivnI88WP","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811308,"modifiedTime":1684737811308,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811297,"modifiedTime":1684737811308,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"0cfca448a633f1fe","type":"foe","name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Ghost/Ghost_Ship","description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Ghost Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"n467yO1FakCua04b","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810549,"modifiedTime":1684737810549,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810544,"modifiedTime":1684737810549,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"0e9f24c83cff2fcd","type":"foe","name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"dfid":"Starforged/Encounters/Crystallid","description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1A2tHHh9JR0wGBEM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810246,"modifiedTime":1684737810246,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810231,"modifiedTime":1684737810246,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"0f7e8871cf3e2303","type":"foe","name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"dfid":"Starforged/Encounters/Crystallid/Convergent_Crystallid","description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Convergent Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XklqJCrQyoJYSZ6t","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810264,"modifiedTime":1684737810264,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810259,"modifiedTime":1684737810264,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"12b0da35556dc0f7","type":"foe","name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit/War_Rig","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"War Rig","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SF4P2f6tpOqFjWB2","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810900,"modifiedTime":1684737810900,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810893,"modifiedTime":1684737810900,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"1692d27bce4c2c5b","type":"foe","name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Iron Auger","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"W2BbgvJHBTpgvCbg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810656,"modifiedTime":1684737810656,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810645,"modifiedTime":1684737810656,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"1bf8f6f16f4d0079","type":"foe","name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"dfid":"Starforged/Encounters/Howlcat/Howlcat_Pack","description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Howlcat Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"1Xwy2ksFrSNiNcml","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810630,"modifiedTime":1684737810630,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810609,"modifiedTime":1684737810630,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"1ce25fd6da52ab4a","type":"foe","name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden/Fury","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Fury","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"vppZabXIpPZ4Snpo","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811259,"modifiedTime":1684737811259,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811246,"modifiedTime":1684737811259,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"2301e070adb5c34e","type":"foe","name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"dfid":"Starforged/Encounters/Flarewing_Shark","description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Flarewing Shark","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"kaveKLjo4REdgYp4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810482,"modifiedTime":1684737810482,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810477,"modifiedTime":1684737810482,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"32c14ce244acc7a0","type":"foe","name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"dfid":"Starforged/Encounters/Puppet_Vine/Flowering_Puppet_Vine","description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Flowering Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"06JwmrWNmX2eRMiX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810741,"modifiedTime":1684737810741,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810733,"modifiedTime":1684737810741,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3801e71c2162a6af","type":"foe","name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"dfid":"Starforged/Encounters/Colossus/Devotant_of_the_Colossi","description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Devotant of the Colossi","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jv40mLTY2r1Dr8UG","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810224,"modifiedTime":1684737810224,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810202,"modifiedTime":1684737810224,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3827b3b26cd8e6bd","type":"foe","name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"dfid":"Starforged/Encounters/Pyralis","description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Pyralis","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"kSof8jJ7nRXQYWjx","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810759,"modifiedTime":1684737810759,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810747,"modifiedTime":1684737810759,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3898094b8adc4372","type":"foe","name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Sicklehorn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Dp9RyVJbrcCfFDRR","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810976,"modifiedTime":1684737810976,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810968,"modifiedTime":1684737810976,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3b7f5b9364d3fc25","type":"foe","name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"dfid":"Starforged/Encounters/Water_Witcher","description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Water Witcher","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"FzeRykanvKsWu1pO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811274,"modifiedTime":1684737811274,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811266,"modifiedTime":1684737811274,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"3f997806ab30022b","type":"foe","name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Drift Pirate","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"UId6k6dPPUjmC7Pw","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810295,"modifiedTime":1684737810295,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810277,"modifiedTime":1684737810295,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"47aae0ba444eb436","type":"foe","name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Ghost","description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Ghost","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"7zOeyIgQyywqKq1A","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810535,"modifiedTime":1684737810535,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810527,"modifiedTime":1684737810535,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"4837b444ef54880f","type":"foe","name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Starforged/Encounters/Gnawling/Gnawling_Brood_Mother","description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Gnawling Brood Mother","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"K3VxT3gcXVggy8hK","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810587,"modifiedTime":1684737810587,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810578,"modifiedTime":1684737810587,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"48b30ac868146004","type":"foe","name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Firestorm Trooper","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"zO95Q8v6pm3FyWDB","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810433,"modifiedTime":1684737810433,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810426,"modifiedTime":1684737810434,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"53d23596f9525114","type":"foe","name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"dfid":"Starforged/Encounters/Void_Shepherd/Shepherd_Pod","description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Shepherd Pod","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"gXg8ZRG7HHa9NJJe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811181,"modifiedTime":1684737811181,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811177,"modifiedTime":1684737811181,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"578dd708f06d7801","type":"foe","name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"dfid":"Starforged/Encounters/Sky_Roost/Roost_Swarm","description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Roost Swarm","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"cf6qdGAwHhHTRPXz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811073,"modifiedTime":1684737811073,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811065,"modifiedTime":1684737811073,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"5a9ccb8c6bd80de3","type":"foe","name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Dropship","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Firestorm Dropship","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Ts8IOezkqlki1DaU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810467,"modifiedTime":1684737810467,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810461,"modifiedTime":1684737810467,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"63ba17a1765b1d08","type":"foe","name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm/Infected_Bot","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Infected Bot","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"UgaIEObZuYl485SJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811109,"modifiedTime":1684737811109,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811104,"modifiedTime":1684737811109,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7495538ac3e3eb44","type":"foe","name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Boarding_Party","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Pirate Boarding Party","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"XY7jdNncmuBF5me7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810327,"modifiedTime":1684737810327,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810303,"modifiedTime":1684737810327,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"74e3287b53595504","type":"foe","name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit/Hover_Prowlers","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Hover Prowlers","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"R4t2Ww0pKJdHI5Nz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810882,"modifiedTime":1684737810882,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810877,"modifiedTime":1684737810882,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"78e7ae40f61c401c","type":"foe","name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"dfid":"Starforged/Encounters/Gnawling","description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1},"prototypeToken":{"name":"Gnawling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"Jx0MoGsYDDO6Eyev","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810566,"modifiedTime":1684737810566,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810561,"modifiedTime":1684737810566,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"7b1d4eaa9a985346","type":"foe","name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"dfid":"Starforged/Encounters/Risen","description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Risen","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"G6nvgBFhLfXgdB98","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810795,"modifiedTime":1684737810795,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810790,"modifiedTime":1684737810795,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"84dcebb1d762fa57","type":"foe","name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Raiding_Team","description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Firestorm Raiding Team","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"RaqWL9Qb9colvRX6","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810456,"modifiedTime":1684737810456,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810446,"modifiedTime":1684737810456,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"84ef66c6f2fc4f44","type":"foe","name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"dfid":"Starforged/Encounters/Colossus","description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5},"prototypeToken":{"name":"Colossus","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"99JmJH9bPMtXZoCH","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810194,"modifiedTime":1684737810194,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810184,"modifiedTime":1684737810194,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"89a9f86893e81385","type":"foe","name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Technoplasm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"URxwSYAL0XhiB6xc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811089,"modifiedTime":1684737811089,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811079,"modifiedTime":1684737811089,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"8c3c11688a10da58","type":"foe","name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Stampede","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Sicklehorn Stampede","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"oa80VVf2PRLtaNVJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811042,"modifiedTime":1684737811042,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811005,"modifiedTime":1684737811042,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"8fda5eca5b595a54","type":"foe","name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger/Machine_Mites","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Machine Mites","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"KpXiBT2ICVHyDloI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810676,"modifiedTime":1684737810676,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810662,"modifiedTime":1684737810676,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"94f8f295090cb8df","type":"foe","name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker/Worldbreaker_Brood","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Worldbreaker Brood","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"hBqj8n37WHOwwiuO","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811343,"modifiedTime":1684737811343,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811334,"modifiedTime":1684737811343,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"95112b62d4c65740","type":"foe","name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"dfid":"Starforged/Encounters/Technoplasm/Scourge_Ship","description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Scourge Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"50Lrg2VUfXHftUSl","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811149,"modifiedTime":1684737811149,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811144,"modifiedTime":1684737811149,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"952764555a867430","type":"foe","name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"dfid":"Starforged/Encounters/Pyralis/Pyralis_Youngling","description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Pyralis Youngling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"mKCwLP92RFCOedIk","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810778,"modifiedTime":1684737810778,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810773,"modifiedTime":1684737810778,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"996af9a31a49c0f0","type":"foe","name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"dfid":"Starforged/Encounters/Ember_Wisp/Wisp_Congregation","description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Wisp Congregation","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"fy24TjY0qiudDBsn","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810384,"modifiedTime":1684737810384,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810377,"modifiedTime":1684737810384,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9a8d60a781dcdd14","type":"foe","name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Drone_Pack","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Chiton Drone Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"qXZCw1xPGwq9C0J3","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810145,"modifiedTime":1684737810145,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810130,"modifiedTime":1684737810145,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9bdb04ec1ceadea2","type":"foe","name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"dfid":"Starforged/Encounters/Sky_Roost","description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Sky Roost","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"wwuln8Msz94RbDye","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811059,"modifiedTime":1684737811059,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811048,"modifiedTime":1684737811059,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"9d5b0456376439c9","type":"foe","name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"dfid":"Starforged/Encounters/Howlcat","description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Howlcat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"x7UQ4pqhQRjdPVvv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810598,"modifiedTime":1684737810598,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810593,"modifiedTime":1684737810599,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"aa4a21f811e9388e","type":"foe","name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Chiton","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jucuHSK6pn3ugox1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810107,"modifiedTime":1684737810107,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810095,"modifiedTime":1684737810107,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ab5ed36b90bcce7c","type":"foe","name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"dfid":"Starforged/Encounters/Void_Shepherd","description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3},"prototypeToken":{"name":"Void Shepherd","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"IRkWpQhBE1UI9qeS","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811168,"modifiedTime":1684737811168,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811161,"modifiedTime":1684737811168,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"abd8baaa1eed550b","type":"foe","name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"dfid":"Starforged/Encounters/Servitor","description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Servitor","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"LcJz5m284OPae15T","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810942,"modifiedTime":1684737810942,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810909,"modifiedTime":1684737810942,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ac47a42461662e30","type":"foe","name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"dfid":"Starforged/Encounters/Flarewing_Shark/Mega_Flarewing","description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Mega Flarewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"jWf9FiAzFiPgGSzT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810498,"modifiedTime":1684737810498,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810493,"modifiedTime":1684737810498,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"b4184ceefdc6bcef","type":"foe","name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"dfid":"Starforged/Encounters/Iron_Auger/Planet-Eater","description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Planet-Eater","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"VYiebn3XKAa5x1iM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810690,"modifiedTime":1684737810690,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810683,"modifiedTime":1684737810690,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"bc364ac233a4ad6e","type":"foe","name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"dfid":"Starforged/Encounters/Warden/Warden_Cohort","description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Warden Cohort","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"u6eDQQWM9t0FDpda","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811233,"modifiedTime":1684737811233,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811208,"modifiedTime":1684737811234,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c4deec6c8e064d68","type":"foe","name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Cutlass","description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Pirate Cutlass","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"87nflaOSrZZmxBTu","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810347,"modifiedTime":1684737810347,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810341,"modifiedTime":1684737810347,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"c7574157362e852f","type":"foe","name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"dfid":"Starforged/Encounters/Scrap_Bandit","description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2},"prototypeToken":{"name":"Scrap Bandit","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"u0H3y7frj0Ywf0tz","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810862,"modifiedTime":1684737810862,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810856,"modifiedTime":1684737810862,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"cebf36805797cf9a","type":"foe","name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"dfid":"Starforged/Encounters/Servitor/Enforcer","description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Enforcer","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"0Z4wYqcQOwN2FPgc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810960,"modifiedTime":1684737810960,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810949,"modifiedTime":1684737810960,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"d2c29787ec12e0e5","type":"foe","name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Matriarch","description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":3},"prototypeToken":{"name":"Sicklehorn Matriarch","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GEzvXhpWFSbtl4S4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810994,"modifiedTime":1684737810994,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810986,"modifiedTime":1684737810994,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"dbf123295e6b89bf","type":"foe","name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"dfid":"Starforged/Encounters/Worldbreaker/Elder_Worm","description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":5},"prototypeToken":{"name":"Elder Worm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"ORmEvjqcdBPkQGGI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811362,"modifiedTime":1684737811362,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811354,"modifiedTime":1684737811362,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"de44a7b212c4cbf2","type":"foe","name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"dfid":"Starforged/Encounters/Water_Witcher/Dowser","description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n\n","rank":2},"prototypeToken":{"name":"Dowser","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"DY31vAQE99yqX7EI","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811292,"modifiedTime":1684737811292,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737811280,"modifiedTime":1684737811292,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"e878900cfbd469a2","type":"foe","name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Queen","description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chiton Queen","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"NhtqFkGtNZzGXaYc","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810164,"modifiedTime":1684737810164,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810160,"modifiedTime":1684737810164,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ebe040106791b250","type":"foe","name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"dfid":"Starforged/Encounters/Puppet_Vine","description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4},"prototypeToken":{"name":"Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"GUfpMZiRDBXzjRQj","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810708,"modifiedTime":1684737810708,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810700,"modifiedTime":1684737810708,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"ed3f1083ac08733e","type":"foe","name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"dfid":"Starforged/Encounters/Ember_Wisp","description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1},"prototypeToken":{"name":"Ember Wisp","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"SAN09TCFgAac7IGJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810366,"modifiedTime":1684737810366,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810360,"modifiedTime":1684737810366,"lastModifiedBy":"4jYEFjol07JitEju"}} -{"_id":"f22b523e622deb5f","type":"foe","name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"dfid":"Starforged/Encounters/Risen/Chimera","description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n\n","rank":4},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"type":"progress","_id":"HaglxO1KlEsHeCwM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810843,"modifiedTime":1684737810843,"lastModifiedBy":"4jYEFjol07JitEju"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684737810807,"modifiedTime":1684737810843,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"01a6105671c6b204","type":"foe","name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","items":[{"type":"progress","name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"tRStP565YslVWIhH","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Warden"},"prototypeToken":{"name":"Warden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900045,"modifiedTime":1684781900045,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"09186bbb3dfdec3c","type":"foe","name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","items":[{"type":"progress","name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"zfIM1FVZ2PnUKz4i","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Worldbreaker"},"prototypeToken":{"name":"Worldbreaker","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900047,"modifiedTime":1684781900047,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"0cfca448a633f1fe","type":"foe","name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","items":[{"type":"progress","name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"C3CXnUYQoRp0hZEI","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Ghost/Ghost_Ship"},"prototypeToken":{"name":"Ghost Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900032,"modifiedTime":1684781900032,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"0e9f24c83cff2fcd","type":"foe","name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","items":[{"type":"progress","name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"YF1iaDYKuZ9VYzvJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Crystallid"},"prototypeToken":{"name":"Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900029,"modifiedTime":1684781900029,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"0f7e8871cf3e2303","type":"foe","name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","items":[{"type":"progress","name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"CUcz6LHgxVGjPdUT","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Crystallid/Convergent_Crystallid"},"prototypeToken":{"name":"Convergent Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900029,"modifiedTime":1684781900029,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"12b0da35556dc0f7","type":"foe","name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","items":[{"type":"progress","name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"RnB7O2rd6kFgpQZw","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Scrap_Bandit/War_Rig"},"prototypeToken":{"name":"War Rig","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900040,"modifiedTime":1684781900040,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"1692d27bce4c2c5b","type":"foe","name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","items":[{"type":"progress","name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ReCXixzheyR22NQG","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Iron_Auger"},"prototypeToken":{"name":"Iron Auger","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900034,"modifiedTime":1684781900034,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"1bf8f6f16f4d0079","type":"foe","name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","items":[{"type":"progress","name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Z7lXMCkQVtvCYKvq","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Howlcat/Howlcat_Pack"},"prototypeToken":{"name":"Howlcat Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900034,"modifiedTime":1684781900034,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"1ce25fd6da52ab4a","type":"foe","name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","items":[{"type":"progress","name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"fpxLy3WOX4MijGjz","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Warden/Fury"},"prototypeToken":{"name":"Fury","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900046,"modifiedTime":1684781900046,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"2301e070adb5c34e","type":"foe","name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","items":[{"type":"progress","name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"WEM7WHuyV2Xzwlsu","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Flarewing_Shark"},"prototypeToken":{"name":"Flarewing Shark","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900032,"modifiedTime":1684781900032,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"32c14ce244acc7a0","type":"foe","name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","items":[{"type":"progress","name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ihHOhSrIPuv4QygH","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Puppet_Vine/Flowering_Puppet_Vine"},"prototypeToken":{"name":"Flowering Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900035,"modifiedTime":1684781900035,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3801e71c2162a6af","type":"foe","name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","items":[{"type":"progress","name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ymWrsbEDez1uSNeq","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Colossus/Devotant_of_the_Colossi"},"prototypeToken":{"name":"Devotant of the Colossi","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900028,"modifiedTime":1684781900028,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3827b3b26cd8e6bd","type":"foe","name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","items":[{"type":"progress","name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"djfIRXhHJ9o1sziN","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Pyralis"},"prototypeToken":{"name":"Pyralis","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900035,"modifiedTime":1684781900035,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3898094b8adc4372","type":"foe","name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","items":[{"type":"progress","name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"h5opOVJjDaQASuZ3","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Sicklehorn"},"prototypeToken":{"name":"Sicklehorn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900041,"modifiedTime":1684781900041,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3b7f5b9364d3fc25","type":"foe","name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","items":[{"type":"progress","name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"4bvm307m1yh1hGSC","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Water_Witcher"},"prototypeToken":{"name":"Water Witcher","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900046,"modifiedTime":1684781900046,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"3f997806ab30022b","type":"foe","name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","items":[{"type":"progress","name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"P11lhJr5vnj3hgc9","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Drift_Pirate"},"prototypeToken":{"name":"Drift Pirate","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900029,"modifiedTime":1684781900029,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"47aae0ba444eb436","type":"foe","name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","items":[{"type":"progress","name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"nkT5h1Ag3uSErFDT","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Ghost"},"prototypeToken":{"name":"Ghost","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900032,"modifiedTime":1684781900032,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"4837b444ef54880f","type":"foe","name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","items":[{"type":"progress","name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"b8opM8o9GlXYVOPj","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Gnawling/Gnawling_Brood_Mother"},"prototypeToken":{"name":"Gnawling Brood Mother","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900033,"modifiedTime":1684781900033,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"48b30ac868146004","type":"foe","name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","items":[{"type":"progress","name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"8QljxwLJeqjgpRSt","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Firestorm_Trooper"},"prototypeToken":{"name":"Firestorm Trooper","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900031,"modifiedTime":1684781900031,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"53d23596f9525114","type":"foe","name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","items":[{"type":"progress","name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"rpBG7NFVrle86jX8","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Void_Shepherd/Shepherd_Pod"},"prototypeToken":{"name":"Shepherd Pod","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900044,"modifiedTime":1684781900044,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"578dd708f06d7801","type":"foe","name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","items":[{"type":"progress","name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"1OhJCuVNpk0So9lp","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Sky_Roost/Roost_Swarm"},"prototypeToken":{"name":"Roost Swarm","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900043,"modifiedTime":1684781900043,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"5a9ccb8c6bd80de3","type":"foe","name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","items":[{"type":"progress","name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"C7RloG23hIaUgYIV","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Dropship"},"prototypeToken":{"name":"Firestorm Dropship","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900031,"modifiedTime":1684781900031,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"63ba17a1765b1d08","type":"foe","name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","items":[{"type":"progress","name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"3tjYAbapVALr3clN","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Technoplasm/Infected_Bot"},"prototypeToken":{"name":"Infected Bot","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900043,"modifiedTime":1684781900043,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7495538ac3e3eb44","type":"foe","name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","items":[{"type":"progress","name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"o8nApV7aDZC0sYdx","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Boarding_Party"},"prototypeToken":{"name":"Pirate Boarding Party","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900030,"modifiedTime":1684781900030,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"74e3287b53595504","type":"foe","name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","items":[{"type":"progress","name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"2UVsvubqojwNZpOt","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Scrap_Bandit/Hover_Prowlers"},"prototypeToken":{"name":"Hover Prowlers","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900039,"modifiedTime":1684781900039,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"78e7ae40f61c401c","type":"foe","name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","items":[{"type":"progress","name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Ilu64OrM4n44wUUx","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Gnawling"},"prototypeToken":{"name":"Gnawling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900033,"modifiedTime":1684781900033,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"7b1d4eaa9a985346","type":"foe","name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","items":[{"type":"progress","name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"088hZTZyoASWGDyE","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Risen"},"prototypeToken":{"name":"Risen","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900036,"modifiedTime":1684781900036,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"84dcebb1d762fa57","type":"foe","name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","items":[{"type":"progress","name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"yfc53O2wftyJpeAJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Firestorm_Trooper/Firestorm_Raiding_Team"},"prototypeToken":{"name":"Firestorm Raiding Team","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900031,"modifiedTime":1684781900031,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"84ef66c6f2fc4f44","type":"foe","name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","items":[{"type":"progress","name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"YnQO9zyngIkrKSNJ","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Colossus"},"prototypeToken":{"name":"Colossus","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900028,"modifiedTime":1684781900028,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"89a9f86893e81385","type":"foe","name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","items":[{"type":"progress","name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"C4sPEKrWZXcqDU2z","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Technoplasm"},"prototypeToken":{"name":"Technoplasm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900043,"modifiedTime":1684781900043,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"8c3c11688a10da58","type":"foe","name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","items":[{"type":"progress","name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ggra4mg9zMJ344lr","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Stampede"},"prototypeToken":{"name":"Sicklehorn Stampede","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900042,"modifiedTime":1684781900042,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"8fda5eca5b595a54","type":"foe","name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","items":[{"type":"progress","name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"h6qJhfVpA9nsAz9N","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Iron_Auger/Machine_Mites"},"prototypeToken":{"name":"Machine Mites","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900034,"modifiedTime":1684781900034,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"94f8f295090cb8df","type":"foe","name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","items":[{"type":"progress","name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"kaVdpeWGmldIAhVs","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Worldbreaker/Worldbreaker_Brood"},"prototypeToken":{"name":"Worldbreaker Brood","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900047,"modifiedTime":1684781900047,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"95112b62d4c65740","type":"foe","name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","items":[{"type":"progress","name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"hWsg2r458uGn1Luz","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Technoplasm/Scourge_Ship"},"prototypeToken":{"name":"Scourge Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900044,"modifiedTime":1684781900044,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"952764555a867430","type":"foe","name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","items":[{"type":"progress","name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"TnsSya6DW6PN2Ezo","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Pyralis/Pyralis_Youngling"},"prototypeToken":{"name":"Pyralis Youngling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900036,"modifiedTime":1684781900036,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"996af9a31a49c0f0","type":"foe","name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","items":[{"type":"progress","name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"NjMKZrYcwMBLhgAb","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Ember_Wisp/Wisp_Congregation"},"prototypeToken":{"name":"Wisp Congregation","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900031,"modifiedTime":1684781900031,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9a8d60a781dcdd14","type":"foe","name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","items":[{"type":"progress","name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"GZ80mepwbMuv5J60","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Drone_Pack"},"prototypeToken":{"name":"Chiton Drone Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900027,"modifiedTime":1684781900027,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9bdb04ec1ceadea2","type":"foe","name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","items":[{"type":"progress","name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"NE18rpAwsegiOmBy","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Sky_Roost"},"prototypeToken":{"name":"Sky Roost","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900042,"modifiedTime":1684781900042,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"9d5b0456376439c9","type":"foe","name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","items":[{"type":"progress","name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"LTHEKIrLH7Kxx9lf","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Howlcat"},"prototypeToken":{"name":"Howlcat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900033,"modifiedTime":1684781900033,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"aa4a21f811e9388e","type":"foe","name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","items":[{"type":"progress","name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"vpXcEgDVUgYRlD1e","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Chiton"},"prototypeToken":{"name":"Chiton","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900027,"modifiedTime":1684781900027,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ab5ed36b90bcce7c","type":"foe","name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","items":[{"type":"progress","name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"8l0sTTeYwAlOMqVu","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Void_Shepherd"},"prototypeToken":{"name":"Void Shepherd","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900044,"modifiedTime":1684781900044,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"abd8baaa1eed550b","type":"foe","name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","items":[{"type":"progress","name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"XqexcJS6DAB580n7","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Servitor"},"prototypeToken":{"name":"Servitor","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900040,"modifiedTime":1684781900040,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ac47a42461662e30","type":"foe","name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","items":[{"type":"progress","name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"zknbjN3z1XbnA2kd","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Flarewing_Shark/Mega_Flarewing"},"prototypeToken":{"name":"Mega Flarewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900032,"modifiedTime":1684781900032,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"b4184ceefdc6bcef","type":"foe","name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","items":[{"type":"progress","name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"e8tbpUPToY5NwWAf","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Iron_Auger/Planet-Eater"},"prototypeToken":{"name":"Planet-Eater","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900034,"modifiedTime":1684781900034,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"bc364ac233a4ad6e","type":"foe","name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","items":[{"type":"progress","name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"qaVSZ49ao27CJKuo","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Warden/Warden_Cohort"},"prototypeToken":{"name":"Warden Cohort","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900045,"modifiedTime":1684781900045,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c4deec6c8e064d68","type":"foe","name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","items":[{"type":"progress","name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"rR9ww7oGqKIXE6oL","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Drift_Pirate/Pirate_Cutlass"},"prototypeToken":{"name":"Pirate Cutlass","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900030,"modifiedTime":1684781900030,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"c7574157362e852f","type":"foe","name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","items":[{"type":"progress","name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"IR95yURohVVsM2sN","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Scrap_Bandit"},"prototypeToken":{"name":"Scrap Bandit","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900037,"modifiedTime":1684781900037,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"cebf36805797cf9a","type":"foe","name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","items":[{"type":"progress","name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n
\n
\n

Drives

\n
\n
\n

Tactics

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"9MzQh7e2QnZgGX4i","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Servitor/Enforcer"},"prototypeToken":{"name":"Enforcer","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900040,"modifiedTime":1684781900040,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"d2c29787ec12e0e5","type":"foe","name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","items":[{"type":"progress","name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
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Features

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Drives

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Tactics

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\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"2yniXydMVQu9PP2E","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Sicklehorn/Sicklehorn_Matriarch"},"prototypeToken":{"name":"Sicklehorn Matriarch","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900041,"modifiedTime":1684781900041,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"dbf123295e6b89bf","type":"foe","name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","items":[{"type":"progress","name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

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Drives

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Tactics

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\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"3TALMFNwOXtQb6U8","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Worldbreaker/Elder_Worm"},"prototypeToken":{"name":"Elder Worm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900048,"modifiedTime":1684781900048,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"de44a7b212c4cbf2","type":"foe","name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","items":[{"type":"progress","name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"\n\n
\n
\n

Features

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Drives

\n
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Tactics

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\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"1n6SIG02nHnZWrUS","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Water_Witcher/Dowser"},"prototypeToken":{"name":"Dowser","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900047,"modifiedTime":1684781900047,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"e878900cfbd469a2","type":"foe","name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","items":[{"type":"progress","name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n
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Drives

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Tactics

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\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"gXZoO2SFod4ySNzt","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Chiton/Chiton_Queen"},"prototypeToken":{"name":"Chiton Queen","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900028,"modifiedTime":1684781900028,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ebe040106791b250","type":"foe","name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","items":[{"type":"progress","name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"aJ5I9QgPNEYRGT40","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Puppet_Vine"},"prototypeToken":{"name":"Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900035,"modifiedTime":1684781900035,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"ed3f1083ac08733e","type":"foe","name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","items":[{"type":"progress","name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"\n\n
\n
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Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
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Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"pr8McqXtJejmsaMB","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Ember_Wisp"},"prototypeToken":{"name":"Ember Wisp","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900030,"modifiedTime":1684781900030,"lastModifiedBy":"4jYEFjol07JitEju"}} +{"_id":"f22b523e622deb5f","type":"foe","name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","items":[{"type":"progress","name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"\n\n
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Features

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Drives

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Tactics

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When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"foe","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"qezMA8wwbLDMbVen","effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"system":{"dfid":"Starforged/Encounters/Risen/Chimera"},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"4jYEFjol07JitEju":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.6","coreVersion":"10.291","createdTime":1684781900036,"modifiedTime":1684781900036,"lastModifiedBy":"4jYEFjol07JitEju"}} From d34780d042db211d01c195adbd29c871dc1e4604 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 13:01:40 -0700 Subject: [PATCH 22/28] group ironsworn processors together --- src/module/dataforged/import.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/module/dataforged/import.ts b/src/module/dataforged/import.ts index 956590b30..9bee75b78 100644 --- a/src/module/dataforged/import.ts +++ b/src/module/dataforged/import.ts @@ -164,11 +164,11 @@ export async function importFromDataforged() { await processSFMoves() await processSFAssets() - await processISAssets() await processSFOracles() await processSFEncounters() await processISMoves() + await processISAssets() await processISOracles() await processISFoes() From ea8774bc5f7b9f80bde8ddd10d94060d64565d57 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 13:44:51 -0700 Subject: [PATCH 23/28] patch: incorrect typing for _onDrop* --- ...developers+foundry-vtt-types+9.269.0.patch | 49 ++++++++++++------- 1 file changed, 31 insertions(+), 18 deletions(-) diff --git a/patches/@league-of-foundry-developers+foundry-vtt-types+9.269.0.patch b/patches/@league-of-foundry-developers+foundry-vtt-types+9.269.0.patch index a3fa929b0..1e8afd554 100644 --- a/patches/@league-of-foundry-developers+foundry-vtt-types+9.269.0.patch +++ b/patches/@league-of-foundry-developers+foundry-vtt-types+9.269.0.patch @@ -1,26 +1,39 @@ +diff --git a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/apps/forms/actor.d.ts b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/apps/forms/actor.d.ts +index ab8be64..b10d652 100644 +--- a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/apps/forms/actor.d.ts ++++ b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/apps/forms/actor.d.ts +@@ -87,7 +87,7 @@ declare global { + protected _onDropActiveEffect(event: DragEvent, data: ActorSheet.DropData.ActiveEffect): Promise; + + /** +- * Handle dropping of an item reference or item data onto an Actor Sheet ++ * Handle dropping of an actor reference or actor data onto an Actor Sheet + * @param event - The concluding DragEvent which contains drop data + * @param data - The data transfer extracted from the event + * @returns A data object which describes the result of the drop diff --git a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/config.d.ts b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/config.d.ts index da561df..3665779 100644 --- a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/config.d.ts +++ b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/config.d.ts @@ -128,6 +128,9 @@ declare global { - + /** @defaultValue `{}` */ typeLabels: Record; + + /** @defaultValue `{}` */ + typeIcons: Record; }; - + /** @@ -332,6 +335,9 @@ declare global { - + /** @defaultValue `{}` */ typeLabels: Record; + + /** @defaultValue `{}` */ + typeIcons: Record; }; - + /** @@ -1485,6 +1491,7 @@ declare global { }; @@ -28,7 +41,7 @@ index da561df..3665779 100644 sidebarIcon: "fas fa-book-open"; + coreTypes: ["image", "pdf", "text", "video"] }; - + /** diff --git a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/data/documents/table.d.ts b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/data/documents/table.d.ts index ca6d3f2..34792e6 100644 @@ -40,35 +53,35 @@ index ca6d3f2..34792e6 100644 */ - roll: Roll; + roll?: Roll; - + /** * Allow drawing recursively from inner RollTable results * @defaultValue `true` */ - recursive: boolean; + recursive?: boolean; - + /** * One or more table results which have been drawn * @defaultValue `[]` */ - results: foundry.data.TableResultData[]; + results?: foundry.data.TableResultData[]; - + /** * Whether to automatically display the results in chat * @defaultValue `true` */ - displayChat: boolean; + displayChat?: boolean; - + /** * The chat roll mode to use when displaying the result */ - rollMode: keyof CONFIG.Dice.RollModes | "roll"; + rollMode?: keyof CONFIG.Dice.RollModes | "roll"; } - + /** diff --git a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/journalEntryPageData.d.ts b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/journalEntryPageData.d.ts index e1da7b2..c865bb4 100644 @@ -77,7 +90,7 @@ index e1da7b2..c865bb4 100644 @@ -165,9 +165,12 @@ declare global { */ name: string; - + + /** * The type of this page, in {@link BaseJournalEntryPage.TYPES}. @@ -85,7 +98,7 @@ index e1da7b2..c865bb4 100644 + type: ValueOf + content: ValueOf; - + /** @@ -217,6 +220,7 @@ declare global { * @defaultValue `{}` @@ -93,11 +106,11 @@ index e1da7b2..c865bb4 100644 flags: ConfiguredFlags<"JournalEntryPage">; + } - + namespace JournalEntryPageDataProperties { @@ -315,4 +319,10 @@ export class JournalEntryPageData extends DocumentData< } - + // eslint-disable-next-line @typescript-eslint/no-empty-interface -export interface JournalEntryPageData extends JournalEntryPageDataProperties {} +export interface JournalEntryPageData extends JournalEntryPageDataProperties { @@ -118,10 +131,10 @@ index 25cb406..ce8ce9b 100644 + isEmbedded: true } >; - + @@ -43,4 +44,24 @@ export declare class BaseJournalEntryPage extends Document< static get TYPES(): DocumentSubTypes<"JournalEntryPage">[]; - + getUserLevel(user: BaseUser): ValueOf | null; + + /** @@ -158,7 +171,7 @@ index eb3fa4c..f45b1d5 100644 +> + ? InstanceType>["type"] : typeof foundry.CONST.BASE_DOCUMENT_TYPE; - + export type ConfiguredDocumentClassForName = CONFIG[Name]["documentClass"]; diff --git a/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/types/utils.d.ts b/node_modules/@league-of-foundry-developers/foundry-vtt-types/src/types/utils.d.ts index 8cc4b52..197c630 100644 @@ -188,5 +201,5 @@ index 8cc4b52..197c630 100644 + } ) + : T[P]; }; - + /** From 653e34485ff403ee45e373f1bc60dabf7bd6ff37 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 13:49:25 -0700 Subject: [PATCH 24/28] add Actor flag config --- src/module/actor/actortypes.ts | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/module/actor/actortypes.ts b/src/module/actor/actortypes.ts index 3752b5348..f9cc94769 100644 --- a/src/module/actor/actortypes.ts +++ b/src/module/actor/actortypes.ts @@ -225,6 +225,15 @@ export type ActorDataProperties = | LocationDataProperties declare global { + interface FlagConfig { + Actor: { + 'foundry-ironsworn'?: { + 'edit-mode'?: boolean + muteBroadcast?: boolean + } + } + } + interface SourceConfig { Actor: ActorDataSource } From 2e539a42f87360e53bf50823d3990eac8553d071 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Mon, 22 May 2023 13:50:31 -0700 Subject: [PATCH 25/28] clean up imports + types --- src/module/actor/sheets/sitesheet.ts | 7 +++---- src/module/features/drag-and-drop.ts | 12 ++++++++++-- src/module/vue/vueactorsheet.ts | 29 +++++++++------------------- 3 files changed, 22 insertions(+), 26 deletions(-) diff --git a/src/module/actor/sheets/sitesheet.ts b/src/module/actor/sheets/sitesheet.ts index a22df4fc0..92229561d 100644 --- a/src/module/actor/sheets/sitesheet.ts +++ b/src/module/actor/sheets/sitesheet.ts @@ -1,7 +1,6 @@ import type { SiteDataSourceData } from '../actortypes' import { VueActorSheet } from '../../vue/vueactorsheet' import siteSheetVue from '../../vue/site-sheet.vue' - export class IronswornSiteSheet extends VueActorSheet { static get defaultOptions() { return mergeObject(super.defaultOptions, { @@ -13,7 +12,7 @@ export class IronswornSiteSheet extends VueActorSheet { async _onDropActor(event: DragEvent, data: ActorSheet.DropData.Actor) { // Fetch the actor. We only want to override denizens (foe-type actors) - const droppedActor = await Actor.fromDropData(data) + const droppedActor = await Actor.fromDropData(data as any) if (droppedActor == null) return false if (droppedActor.type !== 'foe') { return await super._onDropActor(event, data) @@ -23,8 +22,8 @@ export class IronswornSiteSheet extends VueActorSheet { const dropTarget = $(event.target as HTMLElement).parents( '.ironsworn__denizen__drop' )[0] - if (!dropTarget) return false - const idx = parseInt(dropTarget.dataset.idx || '') + if (dropTarget == null) return false + const idx = parseInt(dropTarget?.dataset.idx || '') const { denizens } = this.actor.system as SiteDataSourceData if (!denizens[idx]) return false diff --git a/src/module/features/drag-and-drop.ts b/src/module/features/drag-and-drop.ts index ab04afca7..e4272ed20 100644 --- a/src/module/features/drag-and-drop.ts +++ b/src/module/features/drag-and-drop.ts @@ -1,3 +1,5 @@ +import type { SystemSubtype } from '../../config' + function getIndexEntry(el: HTMLElement) { const { documentId } = el.dataset const packId = $(el).parents('.compendium').data('pack') @@ -17,7 +19,10 @@ export function registerDragAndDropHooks() { typeof getIndexEntry > & { type: string } - CONFIG.IRONSWORN.emitter.emit('dragStart', indexEntry?.type) + CONFIG.IRONSWORN.emitter.emit( + 'dragStart', + indexEntry?.type as SystemSubtype + ) } ) .on( @@ -27,7 +32,10 @@ export function registerDragAndDropHooks() { typeof getIndexEntry > & { type: string } - CONFIG.IRONSWORN.emitter.emit('dragEnd', indexEntry?.type) + CONFIG.IRONSWORN.emitter.emit( + 'dragEnd', + indexEntry?.type as SystemSubtype + ) } ) }) diff --git a/src/module/vue/vueactorsheet.ts b/src/module/vue/vueactorsheet.ts index ba31bc9e3..1c3f20564 100644 --- a/src/module/vue/vueactorsheet.ts +++ b/src/module/vue/vueactorsheet.ts @@ -1,8 +1,7 @@ -import type { DropData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/data/abstract/client-document' -import type { ConfiguredDocumentClass } from '@league-of-foundry-developers/foundry-vtt-types/src/types/helperTypes' +import type { ItemDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/itemData' + import type { App } from 'vue' import type { IronswornActor } from '../actor/actor' -import type { FoeDataProperties } from '../actor/actortypes' import type { IronswornItem } from '../item/item' import { $ActorKey } from './provisions' import { VueAppMixin } from './vueapp.js' @@ -53,30 +52,22 @@ export abstract class VueActorSheet extends VueAppMixin(ActorSheet) { protected async _onDropActor( event: DragEvent, - data: ActorSheet.DropData.Actor & - ( - | DropData>> - | { uuid: string } - ) + data: ActorSheet.DropData.Actor ): Promise { - const result = await super._onDropActor(event, data) + const result = await super._onDropActor(event as any, data as any) if (result === false) return result if (this.actor.type !== 'character' || (data as any).uuid == null) return false const document = (await fromUuid((data as any).uuid)) as - | StoredDocument + | IronswornActor | undefined if (document == null || document.type !== 'foe') return false return await this.actor.createEmbeddedDocuments( 'Item', - document.items.map((item) => - mergeObject(item.toObject(true), { - system: { - description: (document as FoeDataProperties).system.description - } - }) + document.items.map( + (item) => item.toObject(true) as ItemDataConstructorData ) as any ) } @@ -85,13 +76,11 @@ export abstract class VueActorSheet extends VueAppMixin(ActorSheet) { const data = (TextEditor as any).getDragEventData(event) if (data.type === 'AssetBrowserData') { - const document = (await fromUuid(data.uuid)) as - | StoredDocument - | undefined + const document = (await fromUuid(data.uuid)) as IronswornItem | undefined if (document != null) { await this.actor.createEmbeddedDocuments('Item', [ - (document as any).toObject() + document.toObject() as any ]) } } From a9f2dc54a0aa4e7ac3c47d17b10b024748a892cf Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Sun, 25 Jun 2023 16:17:55 -0700 Subject: [PATCH 26/28] adjust import --- src/module/vue/components/progress/progress-item-detail.vue | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/module/vue/components/progress/progress-item-detail.vue b/src/module/vue/components/progress/progress-item-detail.vue index ea9f94878..826e8bd4d 100644 --- a/src/module/vue/components/progress/progress-item-detail.vue +++ b/src/module/vue/components/progress/progress-item-detail.vue @@ -50,7 +50,7 @@ import MceEditor from 'component:mce-editor.vue' import ProgressTrack from 'component:progress/progress-track.vue' import BtnRollprogress from 'component:buttons/btn-rollprogress.vue' import type { IronswornActor } from '../../../actor/actor' -import { IronswornItem } from '../../../item/item' +import type { IronswornItem } from '../../../item/item' const actor = inject>>(ActorKey) const $actor = inject>($ActorKey) From 963927e30c2c8238cf22f8a34b7b3d1b972be367 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Sun, 25 Jun 2023 16:21:48 -0700 Subject: [PATCH 27/28] organize imports, update types --- src/module/dataforged/import.ts | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) diff --git a/src/module/dataforged/import.ts b/src/module/dataforged/import.ts index 2f3746fe6..e818b3742 100644 --- a/src/module/dataforged/import.ts +++ b/src/module/dataforged/import.ts @@ -9,20 +9,19 @@ import type { IOracle, IOracleCategory, Ironsworn, - IRow, ISettingTruth, Starforged } from 'dataforged' // eslint-disable-next-line @typescript-eslint/no-unused-vars -import { starforged, ironsworn } from 'dataforged' -import { isArray, isObject, max } from 'lodash-es' +import type { ActorDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/actorData' +import { ironsworn, starforged } from 'dataforged' +import { isArray, isObject } from 'lodash-es' import shajs from 'sha.js' import { renderLinksInMove, renderLinksInStr } from '.' import { IronswornActor } from '../actor/actor' -import { OracleTable } from '../roll-table/oracle-table' import { IronswornJournalEntry } from '../journal/journal-entry' import { IronswornJournalPage } from '../journal/journal-entry-page' -import { OracleTableResult } from '../roll-table/oracle-table-result' +import { OracleTable } from '../roll-table/oracle-table' import { ISAssetTypes, ISMoveCategories, @@ -33,9 +32,6 @@ import { } from './data' import { DATAFORGED_ICON_MAP } from './images' import { renderMarkdown } from './rendering' -import type { ActorDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/actorData' -import type { FoeDataSource } from '../actor/actortypes' -import type { ProgressDataSource } from '../item/itemtypes' export function cleanDollars(obj): any { if (isArray(obj)) { @@ -359,7 +355,7 @@ async function processISOracles() { } type EncounterConstructorData = Omit< - ActorDataConstructorData & DeepPartial, + ActorDataConstructorData & DeepPartial>, 'data' > @@ -383,7 +379,7 @@ async function processEncounter( ) const progressTrack: Omit< - ItemDataConstructorData & DeepPartial, + ItemDataConstructorData & DeepPartial>, 'data' > = { type: 'progress', @@ -446,7 +442,7 @@ async function processSFEncounters() { } await IronswornActor.createDocuments(await Promise.all(encountersToCreate), { - pack: 'foundry-ironsworn.starforgedencounters', + pack: 'foundry-ironsworn.starforged-encounters', keepId: true, keepEmbeddedIds: true, recursive: true From e538f0f6525da095fa694991bc43b52940e061b0 Mon Sep 17 00:00:00 2001 From: rsek <5354757+rsek@users.noreply.github.com> Date: Wed, 28 Jun 2023 17:39:47 -0700 Subject: [PATCH 28/28] add lib so we can use replaceAll --- src/module/dataforged/links.ts | 128 +++++++++++++++++++++++++++++++++ tsconfig.json | 2 +- 2 files changed, 129 insertions(+), 1 deletion(-) create mode 100644 src/module/dataforged/links.ts diff --git a/src/module/dataforged/links.ts b/src/module/dataforged/links.ts new file mode 100644 index 000000000..64a1dfe64 --- /dev/null +++ b/src/module/dataforged/links.ts @@ -0,0 +1,128 @@ +function getCanonicalUUID(id: string, packIndices: CompendiumIndex[]) { + for (const index of packIndices) { + const entry = index.get(id) + if (entry == null) continue + else return entry.uuid + } + throw new Error(`Couldn't find a pack entry with the key ${id}`) +} + +/** + * + * @param str The string field value. + * @param packIndices The "canonical" pack indices to use for local ID lookup. + */ +export function migrateLinksInString( + str: string, + packIndices: CompendiumIndex[] +) { + const legacyLinkPointerPattern = + /@Compendium\[[A-Za-z0-9-_]+?\.[A-Za-z0-9-_]+?\.(?[a-zA-Z0-9]{16})\]/g + + return str.replaceAll( + legacyLinkPointerPattern, + (_match, _p1, _offset, _string, groups: { id: string }) => { + // get the local ID from the link + const { id } = groups + // search pack indices for entries keyed with the local id + const targetUUID = getCanonicalUUID(id, packIndices) + return `@UUID[${targetUUID}]` + } + ) +} + +/** + * Iterates over the HTML fields of a document, and applies a transform to each field's string value. + * @param document The document whose HTMLFields will be updated. + * @param transform The function to apply to each HTML field's value. + * @returns A document update delta, suitable for use with {@link foundry.abstract.Document.updateDocuments} + */ +export function migrateHTMLFields< + T extends foundry.abstract.Document +>(document: T, transform: (str: string) => string) { + const schema = ( + document as unknown as foundry.abstract.DataModel + ).schema + + function updateLinks(this: foundry.data.fields.DataField, value: unknown) { + if ( + this instanceof foundry.data.fields.HTMLField && + typeof value === 'string' + ) + return transform(value) + return undefined + } + + const updateData = schema.apply(updateLinks, document as any) as Partial + + if (foundry.utils.isEmpty(updateData)) return null + + return { _id: document.id, ...updateData } +} + +async function loadReferencePackIndices(...referencePackIDs: string[]) { + const packIndices: CompendiumIndex[] = [] + for await (const id of referencePackIDs) { + const refPack = game.packs.get(id) + if (refPack == null) throw new Error(`Could not find pack ${id}`) + if (!refPack.indexed) await refPack.getIndex() + packIndices.push(refPack.index as unknown as CompendiumIndex) + } + return packIndices +} + +/** + * + * @param packID The ID of the pack to update. + * @param referencePackIDs The packs to reference for canonical UUIDs when updating the links. (default: all) + * @param dryRun When true, don't update the documents; instead, return the raw document update deltas. + */ +export async function updatePackDocumentLinks( + packID: string, + referencePackIDs: string[] = Array.from(game?.packs?.keys()) ?? [], + { dryRun = false }: { dryRun: boolean } +) { + if (!game.user!.isGM) + return ui.notifications?.warn( + 'You must be GM to run updatePackDocumentLinks' + ) + + const pack = game.packs.get(packID) + if (pack == null) throw new Error(`Could not find pack ${packID}`) + + // load packs to be used for reference and make sure they're indexed + const [packIndices, docs] = await Promise.all([ + loadReferencePackIndices(...referencePackIDs), + pack.getDocuments() + ]) + const updates: any[] = [] + + // begin constructing update deltas for each document + for (const doc of docs) { + const updateDelta = migrateHTMLFields(doc, (str: string) => + migrateLinksInString(str, packIndices) + ) + if (updateDelta != null) updates.push(updateDelta) + } + + if (updates.length === 0) return + + if (dryRun) return updates + + const cls = pack.documentClass as typeof foundry.abstract.Document + + return await cls.updateDocuments(updates, { + pack: packID + }) +} + +export async function updateWorldDocumentLinks() { + const { actors, items, journal } = game +} + +type CompendiumIndex = Collection<{ + id: string + uuid: string + name: string + img: string +}> diff --git a/tsconfig.json b/tsconfig.json index 60ca7056e..4c8a09add 100644 --- a/tsconfig.json +++ b/tsconfig.json @@ -3,7 +3,7 @@ "compilerOptions": { "target": "es2018", "module": "esnext", - "lib": ["es2015", "es2019", "dom"], + "lib": ["es2015", "es2019", "es2021", "dom"], "types": [ "@league-of-foundry-developers/foundry-vtt-types", "vite-plugin-svg-icons/client"