From d6fee207288c4456c0253b08d24f5135e902a105 Mon Sep 17 00:00:00 2001 From: atlas dostal Date: Sun, 25 Jan 2026 20:34:55 -0500 Subject: [PATCH 1/2] remove conditional that never runs --- crates/bevy_core_pipeline/src/core_3d/mod.rs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/crates/bevy_core_pipeline/src/core_3d/mod.rs b/crates/bevy_core_pipeline/src/core_3d/mod.rs index 5321a330d113c..244458f44d2d6 100644 --- a/crates/bevy_core_pipeline/src/core_3d/mod.rs +++ b/crates/bevy_core_pipeline/src/core_3d/mod.rs @@ -783,10 +783,6 @@ pub fn prepare_core_3d_depth_textures( mut commands: Commands, mut texture_cache: ResMut, render_device: Res, - opaque_3d_phases: Res>, - alpha_mask_3d_phases: Res>, - transmissive_3d_phases: Res>, - transparent_3d_phases: Res>, views_3d: Query<( Entity, &ExtractedCamera, @@ -798,14 +794,6 @@ pub fn prepare_core_3d_depth_textures( ) { let mut render_target_usage = >::default(); for (_, camera, extracted_view, depth_prepass, camera_3d, _msaa) in &views_3d { - if !opaque_3d_phases.contains_key(&extracted_view.retained_view_entity) - || !alpha_mask_3d_phases.contains_key(&extracted_view.retained_view_entity) - || !transmissive_3d_phases.contains_key(&extracted_view.retained_view_entity) - || !transparent_3d_phases.contains_key(&extracted_view.retained_view_entity) - { - continue; - }; - // Default usage required to write to the depth texture let mut usage: TextureUsages = camera_3d.depth_texture_usages.into(); if depth_prepass.is_some() { From 2bd54d2cfadfdeb72f65a4090b095375956a0484 Mon Sep 17 00:00:00 2001 From: atlas dostal Date: Sun, 25 Jan 2026 22:27:34 -0500 Subject: [PATCH 2/2] ci --- crates/bevy_core_pipeline/src/core_3d/mod.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/crates/bevy_core_pipeline/src/core_3d/mod.rs b/crates/bevy_core_pipeline/src/core_3d/mod.rs index 244458f44d2d6..cb7866cc21846 100644 --- a/crates/bevy_core_pipeline/src/core_3d/mod.rs +++ b/crates/bevy_core_pipeline/src/core_3d/mod.rs @@ -786,14 +786,13 @@ pub fn prepare_core_3d_depth_textures( views_3d: Query<( Entity, &ExtractedCamera, - &ExtractedView, Option<&DepthPrepass>, &Camera3d, &Msaa, )>, ) { let mut render_target_usage = >::default(); - for (_, camera, extracted_view, depth_prepass, camera_3d, _msaa) in &views_3d { + for (_, camera, depth_prepass, camera_3d, _msaa) in &views_3d { // Default usage required to write to the depth texture let mut usage: TextureUsages = camera_3d.depth_texture_usages.into(); if depth_prepass.is_some() { @@ -807,7 +806,7 @@ pub fn prepare_core_3d_depth_textures( } let mut textures = >::default(); - for (entity, camera, _, _, camera_3d, msaa) in &views_3d { + for (entity, camera, _, camera_3d, msaa) in &views_3d { let Some(physical_target_size) = camera.physical_target_size else { continue; };