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Alternative take at handling the problem from #356. Instead of picking a specific region (EU etc) there could be an "auto" option that picks a region dynamically at each game start.
Expected Behavior
Exact behaviour unspecified, the algorithm may well be a black box as long as it makes decent choices.
Some example trivial algos:
assign each country into a region and just pick whichever the majority of players are from.
whatever region the current boss is from.
split the day into three 8h parts and rotate between US, EU and asia/australia following each region's prime game time.
some super fancy data analysis approach.
You could even mix those rules (e.g. boss takes precedence, but another rule if no boss).
Extra features:
you can automatically direct people to an optimal "second choice" server if one is overloaded or undergoing maintenance.
you can have special rules for events/tourneys/etc
If the algo turns out to be good enough then you could stop offering a manual choice (UI simplification, UX improvement).
The text was updated successfully, but these errors were encountered:
Describe the Feature
Alternative take at handling the problem from #356. Instead of picking a specific region (EU etc) there could be an "auto" option that picks a region dynamically at each game start.
Expected Behavior
Exact behaviour unspecified, the algorithm may well be a black box as long as it makes decent choices.
Some example trivial algos:
You could even mix those rules (e.g. boss takes precedence, but another rule if no boss).
Extra features:
If the algo turns out to be good enough then you could stop offering a manual choice (UI simplification, UX improvement).
The text was updated successfully, but these errors were encountered: