Replies: 1 comment
-
|
Thank you for sharing this! I want to improve the experience around managing sprite sheets and I think this approach could really help |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
• I'm currently using this method to load a "Sprite sheet" for my game, I know it's not in the context of "Orbit Engine", but consider this idea from my file:
SpritesManager.txt
• The main method here is AddSpriteSheet(), this method has two mechanisms, one is to slice frames from "startFrame" to "endFrame". The second mechanism is to select random frames, and finally it will load frames from the sprite sheet and return an IImage[] array containing the frames.
Beta Was this translation helpful? Give feedback.
All reactions