v2.7.0 #164
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v2.7.0
#164
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⚠ this is a major release with breaking changes! Please read on the new wiki how the new logic is working: for sequence nodes and for selector nodes
🐝 The future of Beehave is here!
We have been busy bees and worked hard to bring this fresh release of Beehave to you! It is packed with new features and we hope that you enjoy them as much as we do.
🌳 Debug View
The addon now comes with its dedicated debug view:
Learn here how to use it.
📚 Dedicated wiki
The addon comes now with its own wiki! Feel free to suggest improvements and feedback here.
🐛 Addressed fundamental inconsistencies with sequence and selector nodes
It has been raised by many users that the logic of the sequence and selector nodes is confusing and sometimes even completely wrong (see #46 for details). This release overhauls the inner workings of these nodes, as well as renaming certain nodes for better consistency. For example, there is no longer
selector_star.gd
as that did not really make sense. Instead, it has been renamed toselector.gd
and the existingselector.gd
has been renamed toselector_reactive.gd
. Make sure to update the scripts in your behavior trees, otherwise the addon will not work correctly.🧪 Unit tests via gdUnit4
Beehave now runs fully on unit tests - this means every single pull request is tested to prevent regression bugs.
What's Changed
enter()
andexit()
methods for beehave nodes by @lostptr in Addedenter()
andexit()
methods for beehave nodes #126New Contributors
Full Changelog: v2.6.3...v2.7.0
As always, make sure to report any bugs you may find!
This discussion was created from the release v2.7.0.
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