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The node names are quite common and I'd prefer to keep them consistent with other engines, see Unreal Engine: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreeNodeReference/BehaviorTreeNodeReferenceComposites/ Also, "Fallback" is usually used in the context of "default to this value". |
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Since we are planning on renaming some nodes and breaking compatibilities, I would like to make a suggestion.
The
Selectornode, in my opinion, does not have a very descriptive name. It "selects" what node to execute. Doesn't allCompositenodes do that?My suggestion is to rename it to
Fallback, since it describes what it does: try that action, if it does not work try this action and so on.What do you think? Do you have another name? Is it a necessary change?
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