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I ran off into a fruitless tangent just now wondering why Vec3's angle_between wouldn't give me a signed angle (was using Vec3 in a 2d context).
I think a quat_between method for Vec3 would be a good addition. It is a better analog to Vec2's angle_between than Vec3's current angle_between, which isn't the complete rotational information in 3D as it is for Vec2 in 2D.
I could probably work on a PR if the idea sounds good to the maintainers.