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Fix issue when mixing different index buffer types;
Build #1030: Commit ce04f90 pushed by bjornbytes
June 25, 2024 03:22 5m 18s dev
dev
June 25, 2024 03:22 5m 18s
Adjust ConeJoint/HingeJoint defaults slightly;
Build #1029: Commit 1a67a9c pushed by bjornbytes
June 24, 2024 23:05 4m 49s dev
dev
June 24, 2024 23:05 4m 49s
cmake: add ENABLE_EXPORTS on macos/linux/wasm;
Build #1028: Commit 5f5e8f2 pushed by bjornbytes
June 23, 2024 10:21 4m 43s dev
dev
June 23, 2024 10:21 4m 43s
Improve support for buffers with runtime-sized arrays;
Build #1027: Commit b7765e9 pushed by bjornbytes
June 23, 2024 07:25 4m 45s dev
dev
June 23, 2024 07:25 4m 45s
nogame: gate conf.lua on bundle path instead of exe path;
Build #1026: Commit 99ef988 pushed by bjornbytes
June 23, 2024 06:06 5m 26s dev
dev
June 23, 2024 06:06 5m 26s
core/os: use dimensions for borderless instead of fullscreen;
Build #1025: Commit 6a7ab18 pushed by bjornbytes
June 21, 2024 04:31 4m 48s dev
dev
June 21, 2024 04:31 4m 48s
Rename win32 icon resource to GLFW_ICON;
Build #1024: Commit 19cdec8 pushed by bjornbytes
June 20, 2024 01:34 6m 8s dev
dev
June 20, 2024 01:34 6m 8s
rm deterministic World option;
Build #1023: Commit 899ffed pushed by bjornbytes
June 19, 2024 01:57 4m 50s dev
dev
June 19, 2024 01:57 4m 50s
rm lovr.getVersion test;
Build #1022: Commit 7d9502b pushed by bjornbytes
June 18, 2024 23:11 5m 2s dev
dev
June 18, 2024 23:11 5m 2s
Details;
Build #1021: Commit 61476ae pushed by bjornbytes
June 17, 2024 03:50 5m 3s table-vectors
June 17, 2024 03:50 5m 3s
Mat4 is a plain userdata instead of a refcounted object;
Build #1020: Commit c65ce91 pushed by bjornbytes
June 17, 2024 03:45 5m 23s table-vectors
June 17, 2024 03:45 5m 23s
Early exit when rewiring uniforms;
Build #1019: Commit b363871 pushed by bjornbytes
June 16, 2024 05:45 4m 55s dev
dev
June 16, 2024 05:45 4m 55s
Fix issue where draws would use wrong uniform buffer size;
Build #1018: Commit 62beb8e pushed by bjornbytes
June 16, 2024 05:39 4m 58s dev
dev
June 16, 2024 05:39 4m 58s
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