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Layer depth/MSAA settings #849

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bjornbytes opened this issue Mar 4, 2025 · 0 comments
Open

Layer depth/MSAA settings #849

bjornbytes opened this issue Mar 4, 2025 · 0 comments

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@bjornbytes
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Currently the canvas of the Pass returned by layer:getPass uses the same depth/MSAA settings from the main headset pass. This isn't always needed, especially when rendering 2D content to the layer. Maybe lovr.headset.newLayer could take a depth and samples options that control the canvas settings for the layer.

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