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Fix for PowerVR Rogue GE8320 random flickering polygons (#3539)
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src/renderer_vk.cpp

Lines changed: 1 addition & 1 deletion
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@@ -5286,7 +5286,7 @@ VK_DESTROY
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BGFX_PROFILER_SCOPE("BufferVK::update", kColorFrame);
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BX_UNUSED(_discard);
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StagingBufferVK stagingBuffer = s_renderVK->allocFromScratchStagingBuffer(_size, 8, _data);
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StagingBufferVK stagingBuffer = s_renderVK->allocFromScratchStagingBuffer(_size, 16, _data);
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VkBufferCopy region;
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region.srcOffset = stagingBuffer.m_offset;

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