Replies: 41 comments 192 replies
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Also, please don't open bug reports or support requests for development builds. At this time, what would be most helpful to us would be to keep all of your feedback here on this post. Thanks for helping test the new features! |
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First attempt to load latest dev build ended up with Config Editor (Safe Mode) due to this line: Commented out |
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Made a config change, hit save and restart, and got this series of errors I've not noted before. Restarted 5 minutes later, got a similar error on a different camera: |
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i noticed when i try to create state classification i got this logs |
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How do you delete classification models? I'm creating quite a few tests; looks like there are a few different locations I need to delete things in (and possibly the DB?) |
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I am running it since a few weeks and it is rock stable.
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@NickM-27 Here is some early NPU feedback FWIW. I changed my 2 Openvino detectors from GPU to NPU. Inference is maybe 1ms higher than GPU. This is on a Arrow Lake 225H running Proxmox with Frigate in a LXC container. 32GB Ram, 4vcpu's. My build is a day old (brand new setup). I have 4 cameras passing 8fps of 1920*1080 h265 CBR 1.5Mb/s Ill be playing around with this build for a while yet so happy to test/break anything you want to know..... Build 0.17.0-1e50d83 ov_1: model: Vainfo: |
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I seem to be getting face recoginition crashes. Only thing in the logs is. |
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NPU Intereference speed example with image: ghcr.io/blakeblackshear/frigate:256817d: Setup:
Detector interference speed:
Detector CPU usage: same at both: around 1,9% The power consumption of this setup is with NPU the same like with iGPU. |
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I've started playing with classification (state) for a iron gate which is in plain sight of one of my camera. The "creation" UI is fine but can't seem to be accessed after initial setup (should be available as Edit in "..." to change Name or add additional states. Where is the actual "state" of the particular object supposed to be found ? |
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Having a search box to filter logs would be very helpful. As would having, on mobile, tapping the top of the screen scroll the log window frame to top instead of the page itself. Right now I don't see a way to jump to top of logs on mobile like there is on desktop Also what are people most commonly doing for genai ? I'm using the recordings setting for review summaries which I know mentions rate limits but I'm hitting Google's extremely quick. I really don't want to pay for a service to use this feature but at the same time I'm not sure I have a good enough system to run ollama. I'll need to look into it |
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Not sure if this is me but I have moved to a bigger HHD, i moved all the files from the old to the new, my faces show in the faces section but people aren't being recognised i just get unknown. |
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So I was trying to use the classifications, and while I was able to set it up, it never seems to actually classify anything. In the logs I found this, not sure if its related or not: 2025-11-09 00:06:51.457137862 Exception in thread embeddings_maintainer: |
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Thought I would give 0.17 a try, but I think my old Core2Quad Q6600 is missing an opcode instruction causing it to not start (probably avx or something), this pc is dedicated to just frigate, it's old but works :X (stable works fine). frigate | 2025-11-09 08:13:11.050331985 [INFO] Service Frigate exited with code 256 (by signal 4) |
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last build d41ee4f both face and classifications freezing too Much i have to restart every 5-10 min to set it work again,, |
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i really love the feature that progressively adds the tracked path points during review. questions/comments:
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ref version: new roles seems to be a lot better. only issue is that cameras have to be defined individually since if you have something like 20 viewer groups, the config file can get excessively long. it would clean up and make it more manageable auth: camera_groups: instead of: auth: |
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In the "Classification" section, it is not clear how to rename an already created object, just as after trying to delete an object, for some reason it is not deleted, but remains in the list. |
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Hi guys. I've just managed to get d41ee4f installed and running. I've done a fresh install as making a copy of my "production" v16 environment is tricky given the volume of data I would need to duplicate (11TB) so... I've got 17 running in parallel using a cut-down configuration (2 cameras instead of 7). I've not gathered enough data to play with classifications yet but it did occur to me that I am probably well placed to do some comparative performance analysis on object detection and inference speeds. My question is if there is a way of extracting/saving performance data from v16 and the current dev build for offline comparison? |
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Has the camera_context configuration been removed? Just updated to 99a363c and now getting invalid config errors: "review -> genai -> camera_context - Extra inputs are not permitted" |
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Does Review Item Descriptions pass structured data for zones and camera names? Currently, GenAI keeps misidentifying my yard as a balcony and also struggles to properly distinguish public areas. |
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There is definately something not right with face after build 88a2f6c. as soon as I move on from that commit faces are comming up as unknown. if i try and reprocess them i get the following. If i roll back to 88a2f6c they reprocess.
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So as a quick update on my usage of classification models: its working fairly well. I'm randomly getting errors when trying to train a new model that its failing to find images, but if I hit try again, it works. Its done in multiple times now. One other issue I'm running into now is one of the states that I thought would be nice to have (position of a manual gate) required repositioning the camera (you could see it before, but it was really tough, even for a human, and I couldn't get a classification model trained on it, I moved the camera a slightly to make it much easier), but now when I'm trying to train the model, its obviously pulling tons of images from before the repositioning. Is there a recommended way to handle camera repositioning? |
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Feedback on the new Review interface In short, love it. The Event/Detail views are super useful but the killer feature for me is the Object Path tracking. I think that's going to help a lot of users understand what's happening under the hood when it comes to object detection and debug configuration issues. |
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I'm testing the tab with the "Classification" of objects and for some reason I can't train the model, when I click on the button, an endless download appears, and various errors appear in the logs from version to version. There is a version where learning takes place without problems (01452e4), but for some reason this functionality does not work on the last two versions.
b"[concat @ 0x55d3557cbd80] Impossible to open '/tmp/cache/preview_frames/preview_Entry-1762930288.004772.webp'\n[in#0 @ 0x55d3557cba40] Error opening input: Invalid data found when processing input\nError opening input file /dev/stdin.\nError opening input files: Invalid data found when processing input\n"
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Frigate 0.17 includes many new features, some of which require additional feedback to ensure a smooth user experience. Frigate 0.17 is still under active development and is not recommended for use in production systems (there may be large / breaking bugs).
As we get closer to a beta cycle we are looking to get additional feedback from users in some specific areas so that we may get a better understanding of how things are working and fix any bugs.
We are currently looking for feedback on the following features, all other feedback will be ignored for the time being. If you test any of the following, please leave a note even if it just says that things are working well.
If you experience any bugs with config migration, or bugs with existing functionality then please give that feedback as well.
The docs are: https://deploy-preview-19787--frigate-docs.netlify.app/
Object Detectors
Nvidia: CUDA Graphs are now utilized to greatly reduce the involvement of the CPU when running inferences. This is done automatically with no config changes required. This should lead to lower minimum inference speeds and dramatically lower maximum inference speeds for Nvidia GPUs. This primarily affects object detection, but will help some other models such as face recognition. Do note that complex models such as YOLO-NAS and Semantic Search will not be supported / accelerated by CUDA Graphs.OpenVINO GPU: More subtle than Nvidia, but optimizations have been made to all OpenVINO inferences that should reduce CPU usage, memory contention (fewer number of memory transfers), and potentially lower memory usage as well.OpenVINO NPU: OpenVINO now supports NPU. Simply setNPUas the device on a supported platform and make sure/dev/accelis mapped into the container. Would be great to see inference speed examples, all model types that GPU supports should be supported by the NPU as well.Apple Silicon: Apple silicon is now supported. This requires setting up a plugin on the host so Frigate can communicate with the GPU/NPU. see the docsClassification Models
Frigate now has end-to-end support, including training, for classification models. These come in two types,
stateclassification (ex: gate open / close) andobjectclassification (ex: dog recognition). You can use the UI to create and start training the model.We are specifically looking to see examples of accuracy (good and bad) with images, any feedback on the setup wizard, bugs, etc.
https://deploy-preview-19787--frigate-docs.netlify.app/category/custom-classification
Review Item Descriptions
Frigate now supports using GenAI to summarize review items. Unlike object descriptions which are searchable, review item descriptions are structured metadata that include suspicious activity categorization. This allows Frigate UI and notifications to show the title / description along with indicators that something may require review based on the GenAI's understanding of the activity.
https://deploy-preview-19787--frigate-docs.netlify.app/configuration/genai/genai_review/
Authentication / Roles
main-user) to one of Frigate's supported roles (admin) see the docsBeta Was this translation helpful? Give feedback.
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