Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Port Gish to Android OS and other improvents #12

Open
EXL opened this issue Jun 8, 2017 · 2 comments
Open

Port Gish to Android OS and other improvents #12

EXL opened this issue Jun 8, 2017 · 2 comments

Comments

@EXL
Copy link

EXL commented Jun 8, 2017

Hello! I recently ported Gish to the Android OS and added some improvements and fixed some bugs.

https://github.com/EXL/Gish (APK in Releases)

Now Gish works through the SDL2 library.

Building for GNU/Linux:

mkdir build; cd build
cmake -DCMAKE_BUILD_TYPE=Release -DGLES=Off ../gish/src/main/cpp/
make

Building for Android OS:

ANDROID_HOME="/opt/android-sdk/" ./gradlew assembleDebug

Video: https://youtu.be/GyMU2oV2LI4
Some info: http://exlmoto.ru/gish-droid (in Russian)

I would be glad if you integrate some improvements (for example, port on SDL2) into this repository.

Best regards!

@RblSb
Copy link

RblSb commented Jun 8, 2017

It's just INCREDIBLE !!!
(Ran to copy the resources of the game from the PC)

Upd: Nice, But for example at the custom level airship1 fps around 15. Have ideas for optimizing rendering?

@EXL
Copy link
Author

EXL commented Jun 8, 2017

Upd: Nice, But for example at the custom level airship1 fps around 15. Have ideas for optimizing rendering?

@RblSb Yes, some custom levels have many effects and therefore slow. You can try setting the "Zoom scale" parameter to 7.0 or 6.0. This should help, but it will reduce the viewport.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants