Dynamically add mesh to ShadowGenerator #160
Replies: 2 comments 2 replies
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There is a property called What you are able to do can be seen in this PG - the IcoSpheres can be shown/hidden and also the model mesh names are unknown: |
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Thank you @brianzinn, I tried the Thank you for these great library you share with us, I am refactoring an house editor and the code is so much readable with the declarative way!!! |
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Hello,
I'm new to react-babylonjs, and I would like to know the best way to add a mesh generated at runtime to a specific shadowGenerator?
For what i saw in the playground examples, the
shadowGenerator.shadowCasters
needs an array of mesh's name, but what if the mesh is created at runtime and can have any random name?Does mesh have a special property like a
castShadowFrom={"shadowGeneratorName"}
?Thank you
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