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Description
In the latest nightly build (not in v115, the nightly build only), there is about a second of audio delay for some reason. I can't seem to figure out why, and this is on the default settings.
Why is this? I am on Windows for reference, and it has to be caused by some commit that has happened since then, but I do not know which one.
This happens on any game I try, but I used Super Mario All Stars and Super Mario World.
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