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I have an animation that I need to start paused on the first frame with animation-mixer="timescale: 0;"
After some events, I want to set the animation clip to play and unpause it, by calling el.setAttribute("animation-mixer", {clip: "some_clip", timeScale: 1}), however there is a data.timeScale !== 1 check in the playAction function that ignores the change to timeScale.
I'm not sure if it would be better to change that check to data.timeScale !== action.effectiveTimeScale, remove it entirely, or change the update function to apply timescale changes there.
For now, I'm working around the issue by setting the clip in the starting settings as animation-mixer="clip: some_clip; timescale: 0;, but that only works because I know what clip I want to play.