From b7aac01438a7f86764164b5a5560da3584b05594 Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Sat, 14 Mar 2020 15:10:35 +0200 Subject: [PATCH 1/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 35c40b5..32bccdb 100644 --- a/README.md +++ b/README.md @@ -130,5 +130,5 @@ in-replay: - If you don't have Starcraft v1.16, a mini ver can be downloaded from [**ICCUP**](http://files.theabyss.ru/sc/starcraft.zip). - Extract [**BWAPI Revamped**](http://www.teamliquid.net/forum/brood-war/531310-human-like-broodwar-ais-revamped) pack contents to the game folder. - Extract [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/captain-majid/CoachAI?label=CoachAI&style=plastic)](https://github.com/captain-majid/CoachAI/releases/latest) contents to the game folder, replace any files, then run "**StarCraft ChaosLauncher.exe**". -# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/327968006779174913?label=Discord%20BWAPI)](https://discordapp.com/invite/w9wRRrF) +# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/426172214677602304?label=Discord%20BWAPI)](https://discord.gg/6e6CHud) or contact the developer: captain.majid@gmail.com From c30b5fe42efcc699fb731e9e03e91cdc1e280daf Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Sat, 14 Mar 2020 15:14:40 +0200 Subject: [PATCH 2/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 32bccdb..8028a19 100644 --- a/README.md +++ b/README.md @@ -130,5 +130,5 @@ in-replay: - If you don't have Starcraft v1.16, a mini ver can be downloaded from [**ICCUP**](http://files.theabyss.ru/sc/starcraft.zip). - Extract [**BWAPI Revamped**](http://www.teamliquid.net/forum/brood-war/531310-human-like-broodwar-ais-revamped) pack contents to the game folder. - Extract [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/captain-majid/CoachAI?label=CoachAI&style=plastic)](https://github.com/captain-majid/CoachAI/releases/latest) contents to the game folder, replace any files, then run "**StarCraft ChaosLauncher.exe**". -# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/426172214677602304?label=Discord%20BWAPI)](https://discord.gg/6e6CHud) +# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/121390401386053633?label=Discord%20BWAPI)](https://discord.gg/6e6CHud) or contact the developer: captain.majid@gmail.com From 70b60d9dd3cb24648ffc1687fb51ce608d375873 Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Sat, 14 Mar 2020 15:15:47 +0200 Subject: [PATCH 3/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8028a19..efeb4d9 100644 --- a/README.md +++ b/README.md @@ -130,5 +130,5 @@ in-replay: - If you don't have Starcraft v1.16, a mini ver can be downloaded from [**ICCUP**](http://files.theabyss.ru/sc/starcraft.zip). - Extract [**BWAPI Revamped**](http://www.teamliquid.net/forum/brood-war/531310-human-like-broodwar-ais-revamped) pack contents to the game folder. - Extract [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/captain-majid/CoachAI?label=CoachAI&style=plastic)](https://github.com/captain-majid/CoachAI/releases/latest) contents to the game folder, replace any files, then run "**StarCraft ChaosLauncher.exe**". -# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/121390401386053633?label=Discord%20BWAPI)](https://discord.gg/6e6CHud) +# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/629001720336482324?label=Discord%20BWAPI)](https://discord.gg/6e6CHud) or contact the developer: captain.majid@gmail.com From 3395c0cd6c32bbfbc4634d0f8111037ae3f6b99d Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Sat, 14 Mar 2020 15:20:51 +0200 Subject: [PATCH 4/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index efeb4d9..35c40b5 100644 --- a/README.md +++ b/README.md @@ -130,5 +130,5 @@ in-replay: - If you don't have Starcraft v1.16, a mini ver can be downloaded from [**ICCUP**](http://files.theabyss.ru/sc/starcraft.zip). - Extract [**BWAPI Revamped**](http://www.teamliquid.net/forum/brood-war/531310-human-like-broodwar-ais-revamped) pack contents to the game folder. - Extract [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/captain-majid/CoachAI?label=CoachAI&style=plastic)](https://github.com/captain-majid/CoachAI/releases/latest) contents to the game folder, replace any files, then run "**StarCraft ChaosLauncher.exe**". -# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/629001720336482324?label=Discord%20BWAPI)](https://discord.gg/6e6CHud) +# Chat with someone now ? :speech_balloon: [![Discord](https://img.shields.io/discord/327968006779174913?label=Discord%20BWAPI)](https://discordapp.com/invite/w9wRRrF) or contact the developer: captain.majid@gmail.com From bd616f62ae81d76f840ceb771d1ae6b0f521dacf Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Thu, 28 May 2020 05:54:21 +0200 Subject: [PATCH 5/7] Update README.md --- README.md | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 35c40b5..7280696 100644 --- a/README.md +++ b/README.md @@ -17,9 +17,10 @@ It can help the players at-all-levels to improve, also to test and sense and rem - Idle Workers measure displays the number of idle workers, and the total lost time (as with Workers Cut, this increase when there is more Idle Workers). - MineralsAbove measure for the time being above certain amount of minerals, see _**mineralsAboveLog**_ for customization in-game. - Detecting the game speed, by just looking at the FPS value: 24=Fastest, 21=Faster, 18=Fast, 15=Normal, etc.. +- Showing if a map is 2p/3p/4p on game/replay (just counting the start locations on it). # Features in-game::video_game: - The # of Minerals/Gas workers from all bases. -- The # of idle production buildings (for Zerg, only the number of Larvae displayed), also the buildings IdleTime for Protoss. +- The # of idle production buildings (for Zerg, only the number of Larvae displayed), also the buildings IdleTime + Shield Battery remaining energy for Protoss. - The # of idle of idle fighting units (only non-worker units that canAttackMove: HT, Siege-Mode Tank, Lurker cannot, Medics can !). - The # of all killed enemies during the game. - The # of all current enemies, their supplies, Minerals/Gas, upgrades, in-progress things and you can even see the enemies while they move in the dark/fog. @@ -60,8 +61,10 @@ This config file allows the player to modify/disable/enable many values: - **_totalTimeOnScreenOrSelectionAbove (default=5)_**: see Multitasking above - **_sameScreenWarningEvery (default=30)_**: see Multitasking above - **_sameSelectionWarningEvery (default=20)_**: see Multitasking above -- **_logWorkersAndSupplyProduction (default=false)_**: include Probes/Pylons, etc.. in the MacroLog. +- **_logSupplyProduction (default=false)_**: include Pylons, Overloads, etc.. in the MacroLog. - **_logUnitsProduction (default=true)_**: include Dragoons/Zealots, etc.. in the MacroLog. +- **_showMultitaskStats (default=false)_**: show Screen-Multitasking/Selection-Multitasking measures. + - **_workersCutCalculationPeriod (default=540)_**: affects both game/replay, calculates WorkersCut for the specified 1st minutes in the game/replay. - **_replayLogUnitsFor (default=420)_**: in-replay Bo recorder, for how long to log units production. (until 7:00) - **_replayLogSupplyFor (default=40)_**: in-replay Bo recorder, for how long to log the supply units & the supply indicator. (like 12,Nexus --> until 40/?) @@ -73,7 +76,11 @@ This config file allows the player to modify/disable/enable many values: - **_stickyScreen (default=1)_**: which screen to display by default ?, 1 = TimedBo, 2 = WorkersCut log & MineralsAbove log, 3 = Idle Production & Fighting units & Multitasking. - **_autoGameSpeed (default=true)_**: auto revert to 24 FPS if speed goes lower than that (**_Note_**: some values could be inaccurate if game speed isn't Fastest=24 FPS, like mine > 750 time). - **_replayAutoMoveToScanOrStorm (default=false)_**: set it to true if you don't want to miss any action ! -- **_TimedBo1_**: an editable dynamic build order that appear on-game screen, it highlights/pronounces what should be done now JIT. **To move** any extra step-details out of the succinct Bo form use ";". **To highlight** an important TimedBo step (that you keep forgetting), add "!" as the 1st character, like: “04:00 !gascut end”. **To comment** extra text (that won't be pronounced by the TTS engine) do that: //extra or /\*extra\*/. **To change game speed** of a certain TimedBO step add "!FPS:30" to it, speed will be changed until overridden by another step or the user, if you want it to be < 24, make sure autoGameSpeed: false. +- **_TimedBo1_**: an editable dynamic build order that appear on-game screen, it highlights/pronounces what should be done now JIT. **To move** any extra step-details out of the succinct Bo form use ";". **To highlight** an important TimedBo step/word/phrase (that you keep forgetting), just make it like this: “04:00 |!gascut| end”. **To comment** extra text (that won't be pronounced by the TTS engine) do that: //extra or /\*extra\*/. **To change game speed** of a certain TimedBO step add "!FPS:30" to it, speed will be changed until overridden by another step or the user, if you want it to be < 24, make sure autoGameSpeed: false. + +You can highlight a specific word/phrase in the TimedBo that you keep forgetting (previously the whole step was highlighted), just make it like this |!don't forget that| + +- You can specify a TTS engine name (like Cortana or whatever), and also change the pronunciation speed, check json file for more details. - **_TimedBo1 Tips_**: a block of text that appear below a specific TimedBo, you can use "\n" to move to a new line, you can also use ';' here. - **_Tips1_**: an editable custom tips that appear on-game screen when pressing **_F7_**, you can use "\n" to move to a new line. # Message shortcuts::pencil: From 09b928f711b7306c5cb32abea153e61f54236bf0 Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Thu, 28 May 2020 06:01:43 +0200 Subject: [PATCH 6/7] Update README.md --- README.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/README.md b/README.md index 7280696..8ea9143 100644 --- a/README.md +++ b/README.md @@ -76,11 +76,7 @@ This config file allows the player to modify/disable/enable many values: - **_stickyScreen (default=1)_**: which screen to display by default ?, 1 = TimedBo, 2 = WorkersCut log & MineralsAbove log, 3 = Idle Production & Fighting units & Multitasking. - **_autoGameSpeed (default=true)_**: auto revert to 24 FPS if speed goes lower than that (**_Note_**: some values could be inaccurate if game speed isn't Fastest=24 FPS, like mine > 750 time). - **_replayAutoMoveToScanOrStorm (default=false)_**: set it to true if you don't want to miss any action ! -- **_TimedBo1_**: an editable dynamic build order that appear on-game screen, it highlights/pronounces what should be done now JIT. **To move** any extra step-details out of the succinct Bo form use ";". **To highlight** an important TimedBo step/word/phrase (that you keep forgetting), just make it like this: “04:00 |!gascut| end”. **To comment** extra text (that won't be pronounced by the TTS engine) do that: //extra or /\*extra\*/. **To change game speed** of a certain TimedBO step add "!FPS:30" to it, speed will be changed until overridden by another step or the user, if you want it to be < 24, make sure autoGameSpeed: false. - -You can highlight a specific word/phrase in the TimedBo that you keep forgetting (previously the whole step was highlighted), just make it like this |!don't forget that| - -- You can specify a TTS engine name (like Cortana or whatever), and also change the pronunciation speed, check json file for more details. +- **_TimedBo1_**: an editable dynamic build order that appear on-game screen, it highlights/pronounces what should be done now JIT. **To move** any extra step-details out of the succinct Bo form use ";". **To highlight** an important TimedBo step/word/phrase (that you keep forgetting), just make it like this: “04:00 |!gascut| end”. **To comment** extra text (that won't be pronounced by the TTS engine) do that: //extra or /\*extra\*/. **To change game speed** of a certain TimedBO step add "!FPS:30" to it, speed will be changed until overridden by another step or the user, if you want it to be < 24, make sure autoGameSpeed: false. Lastly you can specify a TTS engine name (like Cortana or whatever), and also **change the pronunciation speed**, check json file for more details. - **_TimedBo1 Tips_**: a block of text that appear below a specific TimedBo, you can use "\n" to move to a new line, you can also use ';' here. - **_Tips1_**: an editable custom tips that appear on-game screen when pressing **_F7_**, you can use "\n" to move to a new line. # Message shortcuts::pencil: From ea97d5703310bb198a1eecdb346f1985d49c3471 Mon Sep 17 00:00:00 2001 From: Al Moataz Bellah Date: Thu, 28 May 2020 06:07:14 +0200 Subject: [PATCH 7/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8ea9143..bba5dde 100644 --- a/README.md +++ b/README.md @@ -76,7 +76,7 @@ This config file allows the player to modify/disable/enable many values: - **_stickyScreen (default=1)_**: which screen to display by default ?, 1 = TimedBo, 2 = WorkersCut log & MineralsAbove log, 3 = Idle Production & Fighting units & Multitasking. - **_autoGameSpeed (default=true)_**: auto revert to 24 FPS if speed goes lower than that (**_Note_**: some values could be inaccurate if game speed isn't Fastest=24 FPS, like mine > 750 time). - **_replayAutoMoveToScanOrStorm (default=false)_**: set it to true if you don't want to miss any action ! -- **_TimedBo1_**: an editable dynamic build order that appear on-game screen, it highlights/pronounces what should be done now JIT. **To move** any extra step-details out of the succinct Bo form use ";". **To highlight** an important TimedBo step/word/phrase (that you keep forgetting), just make it like this: “04:00 |!gascut| end”. **To comment** extra text (that won't be pronounced by the TTS engine) do that: //extra or /\*extra\*/. **To change game speed** of a certain TimedBO step add "!FPS:30" to it, speed will be changed until overridden by another step or the user, if you want it to be < 24, make sure autoGameSpeed: false. Lastly you can specify a TTS engine name (like Cortana or whatever), and also **change the pronunciation speed**, check json file for more details. +- **_TimedBo1_**: an editable dynamic build order that appear on-game screen, it highlights/pronounces what should be done now JIT. **To move** any extra step-details out of the succinct Bo form use ";". **To highlight** an important TimedBo step/word/phrase (that you keep forgetting), just make it like this: “04:00 |!gascut| end”. **To comment** extra text (that won't be pronounced by the TTS engine) do that: //extra or /\*extra\*/. **To change game speed** of a certain TimedBO step add "!FPS:30" to it, speed will be changed until overridden by another step or the user, if you want it to be < 24, make sure autoGameSpeed: false. **To change the pronunciation speed/person** (like Cortana or whatever), please modify TTSspeed/TTSname. - **_TimedBo1 Tips_**: a block of text that appear below a specific TimedBo, you can use "\n" to move to a new line, you can also use ';' here. - **_Tips1_**: an editable custom tips that appear on-game screen when pressing **_F7_**, you can use "\n" to move to a new line. # Message shortcuts::pencil: