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build.yml
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# ----------------------------------------------------------------------------
# GitHub Actions workflow to build this application.
# Using latest Castle Game Engine ( https://castle-engine.io/ ) snapshot.
# For multiple platforms (Linux, Windows, macOS, Android).
#
# This uses GitHub-hosted runners, that is: you don't need to set up any server
# infrastructure, GitHub provides it all for free for open-source projects.
#
# See docs:
# - https://castle-engine.io/github_actions
# - https://docs.github.com/en/actions
# ----------------------------------------------------------------------------
name: Build
on:
push:
pull_request:
repository_dispatch:
types: [cge-docker-unstable-changed]
jobs:
# Build for platforms supported by
# CGE Docker image https://hub.docker.com/r/kambi/castle-engine-cloud-builds-tools/ .
build-using-docker:
name: Build Using Docker
runs-on: ubuntu-latest
container: kambi/castle-engine-cloud-builds-tools:cge-unstable
steps:
- uses: actions/checkout@v4
- name: Package Windows
run: castle-engine package --os=win64 --cpu=x86_64 --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: windows-build
path: "*-win64-x86_64.zip"
if-no-files-found: error
- name: Package Linux
run: castle-engine package --os=linux --cpu=x86_64 --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: linux-build
path: "*-linux-x86_64.tar.gz"
if-no-files-found: error
- name: Unpack Android Secrets
env:
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
ANDROID_SIGNING_PROPERTIES: ${{ secrets.ANDROID_SIGNING_PROPERTIES }}
run: |
echo "$ANDROID_KEYSTORE" | base64 --decode > cge.keystore
echo "$ANDROID_SIGNING_PROPERTIES" | sed -e "s|WORKSPACE|${GITHUB_WORKSPACE}|" - > AndroidSigningProperties.txt
- name: Package Android
run: castle-engine package --target=android --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: android-build
path: "*.apk"
if-no-files-found: error
# Build for platforms supported from macOS.
# This means to build for macOS and (maybe in the future) iOS.
build-macos:
name: Build Using macOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Install FPC+Lazarus
uses: gcarreno/[email protected]
with:
lazarus-version: stable
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Env PATH (non-Windows)
run: echo "PATH=$PATH:$CASTLE_ENGINE_PATH/tools/build-tool/" >> $GITHUB_ENV
- name: Castle Game Engine - Clone snapshot
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
- name: Castle Game Engine - Build
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
- name: Package macOS
run: castle-engine package --os=darwin --cpu=x86_64 --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: macos-build
path: "*-darwin-x86_64.zip"
if-no-files-found: error
release:
name: Release
runs-on: ubuntu-latest
# Only upload release if all builds, on all runners, succeeded.
needs: [build-using-docker, build-macos]
steps:
- name: Download packaged releases
uses: actions/download-artifact@v4
with:
merge-multiple: true
- name: List downloaded files
run: ls -R
- name: GH CLI status
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: gh auth status
# Releases files in the "snapshot" release.
- name: Release Artifacts
if: ${{ github.ref == 'refs/heads/master' }}
run: gh release --repo ${{ github.repository }} upload snapshot --clobber *.zip *.tar.gz *.apk
env:
GH_TOKEN: ${{ github.token }}
update-release-tag:
name: Update Release Tag (make snapshot tag point to the build commit on master branch)
runs-on: ubuntu-latest
needs: [release]
steps:
- uses: actions/checkout@v4
- name: Update Release Tag
if: ${{ github.ref == 'refs/heads/master' }}
run: |
# --force allows to overwrite previous tag
git tag --force snapshot
# --force allows to push with overwritten tag
git push --force origin snapshot