@@ -699,7 +699,7 @@ begin
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We only transform selected stuff into scene coordinate-system. }
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RenderSelected(
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TShape(SelectedItem^.Shape).BoundingBox,
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- SelectedItem^.World .Triangle,
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+ SelectedItem^.SceneSpace .Triangle,
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SelectedPointWorld
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);
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end ;
@@ -1361,7 +1361,7 @@ begin
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{ We can keep SelectedItem, but we have to take into account that it's
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transformation possibly changed. So world coordinates of this triangle
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are different. }
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- SelectedItem^.UpdateWorld ;
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+ SelectedItem^.UpdateSceneSpace ;
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// update to SelectedItem^.UpdateSceneSpace for new
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{ Also SelectedPointWorld changed now. To apply the change, convert
@@ -1769,7 +1769,7 @@ procedure TEventsHandler.MenuClick(const MenuItem: TMenuItem);
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' Node'' s bounding box is %s. ' ,
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[
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SelectedPointWorld.ToString,
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- SelectedItem^.World .Triangle.ToString,
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+ SelectedItem^.SceneSpace .Triangle.ToString,
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SelectedGeometry.X3DName,
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SelectedShape.OriginalGeometry.X3DType,
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SelectedGeometry.X3DType,
@@ -1857,7 +1857,7 @@ procedure TEventsHandler.MenuClick(const MenuItem: TMenuItem);
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if ShadowingItem <> nil then
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begin
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s := s + Format(' no, this light is blocked by triangle %s from shape %s.' ,
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- [ ShadowingItem^.World .Triangle.ToString,
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+ [ ShadowingItem^.SceneSpace .Triangle.ToString,
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TShape(ShadowingItem^.Shape).NiceName ])
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end else
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s := s + ' yes, no object blocks this light, it shines on selected point.' ;
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