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Update descriptions to mention sprite sheets, glTF
Emphasize "model viewer for CGE", deemphasize "VRML / X3D browser" which is likely not comprehensible for people outside of X3D.
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code/view3dscene.lpr

Lines changed: 9 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -3017,13 +3017,14 @@ procedure MenuClick(Container: TUIContainer; MenuItem: TMenuItem);
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131: begin
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MessageReport(
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'view3dscene: VRML / X3D browser and full-featured viewer of other 3D models.' + NL +
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'viewer for all 3D and 2D model formats supported by Castle Game Engine.' + NL +
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NL +
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'Supported formats:' + NL +
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'- X3D' + NL +
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'- glTF 2.0' + NL +
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'- Spine JSON' + NL +
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'- X3D' + NL +
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'- VRML 2.0 (aka VRML 97) and 1.0' + NL +
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'- Spine JSON' + NL +
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'- Sprite sheets in Starling and Cocos2d formats' + NL +
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'- castle-anim-frames' + NL +
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'- OpenInventor (IV)' + NL +
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'- 3DS' + NL +
@@ -3802,17 +3803,18 @@ procedure OptionProc(OptionNum: Integer; HasArgument: boolean;
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end;
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4 : begin
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S :=
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'view3dscene: VRML / X3D browser, and a viewer for other 3D formats.' +NL+
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'You can navigate in the (possibly animated and interactive) 3D scene,' +NL+
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'viewer for all 3D and 2D model formats supported by Castle Game Engine,' + NL +
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'including glTF, X3D, Spine, sprite sheets etc.' +NL+
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'You can navigate in the (animated and interactive) scene,' +NL+
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'with collision-checking, gravity, and a wealth of graphic effects.' +NL+
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'You can also convert models in other formats to VRML/X3D.' +NL+
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'You can also convert models in other formats to X3D.' +NL+
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'Call as' +NL+
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' view3dscene [OPTIONS]... [FILE-NAME-TO-OPEN]' +NL+
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'You can provide FILE-NAME-TO-OPEN on the command-line.' +NL+
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'As usual, dash (-) means that standard input will be read' +NL+
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'(in this case the input must be in Inventor / VRML / X3D (classic) format).' +NL+
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'(in this case the input must be in X3D format).' +NL+
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'Available options are:' +NL+
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HelpOptionHelp +NL+

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