@@ -3017,13 +3017,14 @@ procedure MenuClick(Container: TUIContainer; MenuItem: TMenuItem);
30173017
30183018 131 : begin
30193019 MessageReport(
3020- ' view3dscene: VRML / X3D browser and full-featured viewer of other 3D models .' + NL +
3020+ ' viewer for all 3D and 2D model formats supported by Castle Game Engine .' + NL +
30213021 NL +
30223022 ' Supported formats:' + NL +
3023- ' - X3D' + NL +
30243023 ' - glTF 2.0' + NL +
3025- ' - Spine JSON ' + NL +
3024+ ' - X3D ' + NL +
30263025 ' - VRML 2.0 (aka VRML 97) and 1.0' + NL +
3026+ ' - Spine JSON' + NL +
3027+ ' - Sprite sheets in Starling and Cocos2d formats' + NL +
30273028 ' - castle-anim-frames' + NL +
30283029 ' - OpenInventor (IV)' + NL +
30293030 ' - 3DS' + NL +
@@ -3802,17 +3803,18 @@ procedure OptionProc(OptionNum: Integer; HasArgument: boolean;
38023803 end ;
38033804 4 : begin
38043805 S :=
3805- ' view3dscene: VRML / X3D browser, and a viewer for other 3D formats.' +NL+
3806- ' You can navigate in the (possibly animated and interactive) 3D scene,' +NL+
3806+ ' viewer for all 3D and 2D model formats supported by Castle Game Engine,' + NL +
3807+ ' including glTF, X3D, Spine, sprite sheets etc.' +NL+
3808+ ' You can navigate in the (animated and interactive) scene,' +NL+
38073809 ' with collision-checking, gravity, and a wealth of graphic effects.' +NL+
3808- ' You can also convert models in other formats to VRML/ X3D.' +NL+
3810+ ' You can also convert models in other formats to X3D.' +NL+
38093811 NL+
38103812 ' Call as' +NL+
38113813 ' view3dscene [OPTIONS]... [FILE-NAME-TO-OPEN]' +NL+
38123814 NL+
38133815 ' You can provide FILE-NAME-TO-OPEN on the command-line.' +NL+
38143816 ' As usual, dash (-) means that standard input will be read' +NL+
3815- ' (in this case the input must be in Inventor / VRML / X3D (classic) format).' +NL+
3817+ ' (in this case the input must be in X3D format).' +NL+
38163818 NL+
38173819 ' Available options are:' +NL+
38183820 HelpOptionHelp +NL+
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