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Updated view3dscene README, and package it
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CastleEngineManifest.xml

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</dependencies>
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<version value="4.0.0" code="7" />
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<package>
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<include path="tovrmlx3d*" />
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<include path="README.md" />
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<include path="COPYING.GPL2.txt" />
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<include path="tovrmlx3d*" />
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<include path="freedesktop/*" recursive="True" />
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</package>
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<data exists="false" />

README.md

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# view3dscene
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`view3dscene` is a viewer for many 3D model formats: X3D, glTF, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON.
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`view3dscene` is a viewer for all 3D and 2D model formats supported by Castle Game Engine.
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Supported formats:
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- glTF 2.0
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- X3D
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- VRML 2.0 (aka VRML 97) and 1.0
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- Spine JSON
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- Sprite sheets in Starling and Cocos2d formats
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- castle-anim-frames
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- OpenInventor (IV)
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- 3DS
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- MD3
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- Wavefront OBJ
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- Collada
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- STL
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See also [Castle Game Engine model formats](https://castle-engine.io/creating_data_model_formats.php).
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Complete documentation on https://castle-engine.io/view3dscene.php .
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