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castleautogenerated.pas
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castleautogenerated.pas
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{ Auto-generated unit with information about the project.
The information set here reflects the CastleEngineManifest.xml properties.
You should not modify this file manually.
Regenerate it using CGE editor "Code -> Regenerate Project" menu item
(or command-line: "castle-engine generate-program").
Note: This file has UTF-8 BOM, which makes sure that string literals
are interpreted as UTF-8. This is important, as CGE build tool will
place here caption encoded in UTF-8.
Without the BOM, right now both FPC and Delphi
would interpret the file as having ANSI encoding on Windows (see
https://blogs.embarcadero.com/the-delphi-compiler-and-utf-8-encoded-source-code-files-with-no-bom/ ,
https://wiki.freepascal.org/FPC_Unicode_support#Source_file_codepage ) }
unit CastleAutoGenerated;
interface
implementation
uses CastleApplicationProperties, CastleWindow, CastleLog;
initialization
ApplicationProperties.ApplicationName := 'pirates';
ApplicationProperties.Caption := 'My New Project';
ApplicationProperties.Version := '0.1';
if not IsLibrary then
Application.ParseStandardParameters;
{ Start logging.
Should be done after setting ApplicationProperties.ApplicationName/Version,
since they are recorded in the first automatic log messages.
Should be done after basic command-line parameters are parsed
for standalone programs (when "not IsLibrary").
This allows to handle --version and --help command-line parameters
without any extra output on Unix, and to set --log-file . }
InitializeLog;
{$ifdef DEBUG}
{ Enable debug features, like inspector and file monitor, in debug mode.
We call it here, to depend on the DEBUG define when compiling the project
-- and not depend on DEBUG define when compiling the engine. }
ApplicationProperties.InitializeDebug;
{$else}
{ Enable release features at run-time.
This does *nothing* for now, but enables possible future extensions
(e.g. special optimizations). }
ApplicationProperties.InitializeRelease;
{$endif}
end.