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Description
We are nearing 700 issues at the time of writing, and developers/contributors have desired a list of things that we NEED to get fixed NOW.
Highest priority
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NPC's not only cause MASSIVE traffic jams while investigating noises, but forget where and how to get back to their original spot.
fix: mark refugee center withNPC_NO_INVESTIGATEzones #7388 -
Map generation for missions just simply fails. There's many open issues on this.
Chris Isherwood quest crash #7367 -
MASSIVE performance bottlenecks exist in NPC's and to some extent within monsters. This makes living near NPC's an exercise in frustration. A draft PR is open with sound improvements, much of the NPC problems lie in their senses.
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Bike racks explode in some cases.
Bike Racks still bug out #7326 -
Vehicles sometimes fail to generate in scenarios. This is worse with the JSON exporter tool, but last flight also bugs out.
Last Flight still cooked #7352 -
Electric grids are COLOSSALLY problematic. Removing electric grids from Ref Center only hid the problem.
fix: temporarily remove massive electric grids from locations #6799 -
Remote vehicle controller likely needs to be completely redone to fix crashes.
crash when taking remote control of an autopilot patrol #6601 -
NPC's and Monsters do NOT respect your 3D vision setting. This leads to scenarios where the player is shot by unseen enemies, especially during flight. This can cause turrets and other monsters to shoot you out of the sky.
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Our Zone Manager needs to be recoded. It must open a menu that lets you select as many applicable types of zones as possible. See our item category overhaul for why Zones became a problem (and always has been). refactor: Create Item Category overhaul mod for future integration #5214
Medium priority
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Currently, monsters can see you perfectly at any Z level distance from you, on a 10 story roof you will be spotted by any monster nearby, while 4 stories up is the same case. Vision should have some level of cone on monsters, so that as each Z level is incremented they must be further to spot you.'
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Compilation and build process is too difficult, and has a lot of problems. We are failing our Windows users, Asking them to use WSL or struggle through other options is a heap of trouble. Linux with cmake + ninja works perfectly and is an example on what our Windows compilation should look like. Our builds need to all be migrated to cmake.
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Radiation code has many problems, see this issue for a rehashing. Radiation code has many problems #5856
Low Priority
- We need to review and possibly redo all C++ tests to ensure they can't be broken by modders and JSON contributors where reasonable and plausible. Examples include vehicle test data and DPS calculations.
refactor: Make DPS calculations unaffected by mods #7138