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Question: the origin of SMALLER_EDGE2OPEDGE_DIST table #10
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It comes from my own work:
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A bit more context: We are working on a Healpix geometry analysis paper and have some preliminary results regarding the minimum distances between edges. We checked the numbers today and found that, at least for some Healpix orders, we can find slightly smaller distances than specified in the code. The analysis and results are still preliminary, but they look practically useful for this project. We are happy to schedule a meeting or discuss it in any other way you find convenient. Please let me know what you think about it here or by email: [email protected] |
@fxpineau thank you! I was writing my last comment just when you posted your one, I'll check all the references! |
Ok, I will write to you tomorrow. The values in the Rust code come from the Java library. |
@hombit, I was back from a long trip yesterday, my mind is more clear this morning. First of all, thank you for your message and for the double-check. Having too large values in I have two questions:
I dug into my (private) Java code, here an excerpt: private static double computeCellHashSmallerEdgeToOppositeEdgeDistance(int depth) {
final double nside = (double) Healpix.nside(depth);
final F f = new DistInNorthPolarCapNegativeSlope(0d, TRANSITION_LATITUDE, 2 / nside, 0.25 * PI / nside);
final double xMin = TRANSITION_LATITUDE;
final double xMax = TRANSITION_LATITUDE + 1 / nside;
final int nIterMax = 100;
final double xRelErrTol = 1e-16;
final double yRelErrTol = 1e-16;
final double latRad = Minimization.xOfMinimum(f, xMin, xMax, nIterMax, xRelErrTol, yRelErrTol);
final double squareOfsinOfhalfDist = f.f(latRad);
final double dist = 2 * asin(sqrt(squareOfsinOfhalfDist));
return dist;
}
private static final class DistInNorthPolarCapNegativeSlope implements F {
private final AngularDistanceComputer dComputer;
private final double cLon;
private final double cLat;
private final double cLatCos;
private final double b;
private DistInNorthPolarCapNegativeSlope(final double centerLonRad, final double centerLatRad,
final double b, final double angleScaleInRad) {
this.dComputer = AngularDistanceComputer.getComputer(angleScaleInRad);
this.cLon = centerLonRad;
this.cLat = centerLatRad;
this.cLatCos = cos(this.cLat);
this.b = b;
}
@Override
public double f(double x) {
final double lat = x;
final double z = sin(lat);
final double bigZ = sqrt(3 * (1 - z));
final double y2d = 1 - bigZ;
// X = Z * (4/pi * lon - 1) + 1
// y2D = -x2d + b
final double x2d = this.b - y2d;
final double lon = ((x2d - 1) / bigZ + 1) * PI * 0.25;
return dComputer.squareOfsinOfhalfDistInRad2(lon - this.cLon, lat - this.cLat,
this.cLatCos, cos(lat));
}
};
private static final class DistInNorthPolarCapNegativeSlope implements F {
private final AngularDistanceComputer dComputer;
private final double cLon;
private final double cLat;
private final double cLatCos;
private final double b;
private DistInNorthPolarCapNegativeSlope(final double centerLonRad, final double centerLatRad,
final double b, final double angleScaleInRad) {
this.dComputer = AngularDistanceComputer.getComputer(angleScaleInRad);
this.cLon = centerLonRad;
this.cLat = centerLatRad;
this.cLatCos = cos(this.cLat);
this.b = b;
}
@Override
public double f(double x) {
final double lat = x;
final double z = sin(lat);
final double bigZ = sqrt(3 * (1 - z));
final double y2d = 1 - bigZ;
// X = Z * (4/pi * lon - 1) + 1
// y2D = -x2d + b
final double x2d = this.b - y2d;
final double lon = ((x2d - 1) / bigZ + 1) * PI * 0.25;
return dComputer.squareOfsinOfhalfDistInRad2(lon - this.cLon, lat - this.cLat,
this.cLatCos, cos(lat));
}
};
private static final void genSMALLER_EDGE2OPEDGE_DIST() {
System.out.println("double[] SMALLER_EDGE2OPEDGE_DIST = new double[]{");
for (int d = 0; d <= Healpix.DEPTH_MAX; d++) {
double dist = computeCellHashSmallerEdgeToOppositeEdgeDistance(d);
System.out.print(dist);
if (d != Healpix.DEPTH_MAX) {
System.out.println(", // depth = " + d);
}
}
System.out.println("};");
// A partir d'un momment, faire la flat sky approximation ??
// center = (0, TRANS_Z)
// Strait line defined by:
// P1: x1 = lon1 = 0, y1 = lat(Y=1/nside) => y1 = lat1 = asin(1 - (1 - 1/nside)^2/3 - TRANSITION_LATITUDE);
// P2: x2 = PI/4 * 1/nside, y2 = lat2 = 0 = TRANSITION_LATITUDE - TRANSITION_LATITUDE
// => y = (y2-y1)/(x2 - x1) x + y1
// => trouver le perpendiculaire a cette droite, passant par l'origine
} In which So:
You may have find a more robust way to estimate those values (e.g. using Let's continue by email (or zoom, or ...) as you suggested: [email protected] |
So, the location of the minimum distance depends on the depth. |
Thank you, @fxpineau. I propose to keep this issue open until I and @smcguire-cmu finish our analysis and report the results back. The rough time estimate is a month |
I agree. |
Sounds great! |
At LINCC Frameworks, we are working on spatial algorithms using HEALPix grids, most over on cross-matching. The minimum distance between opposite edges and other geometrical properties of the HEALPix tiles are very important to us.
Could you please tell me the origin of this array with minimum distances between opposite edges of a pixel?
cds-healpix-rust/src/lib.rs
Line 93 in d209a61
Is there any paper about that? The comment section also lists other properties. Where did they come from?
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