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Description
Hello Stéphane, Cedric, and contributors,
I'd like your opinion:
If we have a node in a 3D scene, and it has many descendants (a sub tree), what should happen when we apply opacity with a value less than 1 to it?
- It, and all of it's children should become transparent, multiplying opacities down the scene graph.
- It's content should become transparent but not that of its descendants.
- Same as (1), but the whole object should be flattened into a plane.
The reason I want your opinion is because the new specs for CSS 3D (css-transforms) state here that the answer is (3).
To see what I mean, view these two examples in Chrome 53 or higher:
The second example has opacity applied to the node that contains all the sub-nodes which compose the car. The opacity, according to spec, flattens the car into a plane (turns it into paper!).
I'm asking various 3D engine authors for opinions of what the correct or most expected behavior should be.
All the best,
~ Joe