-
Notifications
You must be signed in to change notification settings - Fork 0
/
dialog.h
654 lines (626 loc) · 24 KB
/
dialog.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
/*
* Exports and types from dialog.c.
*/
/*
* This will come in handy for generic control handlers. Anyone
* knows how to make this more portable, let me know :-)
*/
#define ATOFFSET(data, offset) ( (void *) ( (char *)(data) + (offset) ) )
/*
* This is the big union which defines a single control, of any
* type.
*
* General principles:
* - _All_ pointers in this structure are expected to point to
* dynamically allocated things, unless otherwise indicated.
* - `char' fields giving keyboard shortcuts are expected to be
* NO_SHORTCUT if no shortcut is desired for a particular control.
* - The `label' field can often be NULL, which will cause the
* control to not have a label at all. This doesn't apply to
* checkboxes and push buttons, in which the label is not
* separate from the control.
*/
#define NO_SHORTCUT '\0'
enum {
CTRL_TEXT, /* just a static line of text */
CTRL_EDITBOX, /* label plus edit box */
CTRL_RADIO, /* label plus radio buttons */
CTRL_CHECKBOX, /* checkbox (contains own label) */
CTRL_BUTTON, /* simple push button (no label) */
CTRL_LISTBOX, /* label plus list box */
CTRL_COLUMNS, /* divide window into columns */
CTRL_FILESELECT, /* label plus filename selector */
CTRL_FONTSELECT, /* label plus font selector */
CTRL_TABDELAY /* see `tabdelay' below */
};
/*
* Many controls have `intorptr' unions for storing user data,
* since the user might reasonably want to store either an integer
* or a void * pointer. Here I define a union, and two convenience
* functions to create that union from actual integers or pointers.
*
* The convenience functions are declared as inline if possible.
* Otherwise, they're declared here and defined when this header is
* included with DEFINE_INTORPTR_FNS defined. This is a total pain,
* but such is life.
*/
typedef union { void *p; int i; } intorptr;
#ifndef INLINE
intorptr I(int i);
intorptr P(void *p);
#endif
#if defined DEFINE_INTORPTR_FNS || defined INLINE
#ifdef INLINE
#define PREFIX INLINE
#else
#define PREFIX
#endif
PREFIX intorptr I(int i) { intorptr ret; ret.i = i; return ret; }
PREFIX intorptr P(void *p) { intorptr ret; ret.p = p; return ret; }
#undef PREFIX
#endif
/*
* Each control has an `int' field specifying which columns it
* occupies in a multi-column part of the dialog box. These macros
* pack and unpack that field.
*
* If a control belongs in exactly one column, just specifying the
* column number is perfectly adequate.
*/
#define COLUMN_FIELD(start, span) ( (((span)-1) << 16) + (start) )
#define COLUMN_START(field) ( (field) & 0xFFFF )
#define COLUMN_SPAN(field) ( (((field) >> 16) & 0xFFFF) + 1 )
union control;
/*
* The number of event types is being deliberately kept small, on
* the grounds that not all platforms might be able to report a
* large number of subtle events. We have:
* - the special REFRESH event, called when a control's value
* needs setting
* - the ACTION event, called when the user does something that
* positively requests action (double-clicking a list box item,
* or pushing a push-button)
* - the VALCHANGE event, called when the user alters the setting
* of the control in a way that is usually considered to alter
* the underlying data (toggling a checkbox or radio button,
* moving the items around in a drag-list, editing an edit
* control)
* - the SELCHANGE event, called when the user alters the setting
* of the control in a more minor way (changing the selected
* item in a list box).
* - the CALLBACK event, which happens after the handler routine
* has requested a subdialog (file selector, font selector,
* colour selector) and it has come back with information.
*/
enum {
EVENT_REFRESH,
EVENT_ACTION,
EVENT_VALCHANGE,
EVENT_SELCHANGE,
EVENT_CALLBACK
};
typedef void (*handler_fn)(union control *ctrl, void *dlg,
void *data, int event);
#define STANDARD_PREFIX \
int type; \
char *label; \
int tabdelay; \
int column; \
handler_fn handler; \
intorptr context; \
intorptr helpctx
union control {
/*
* The first possibility in this union is the generic header
* shared by all the structures, which we are therefore allowed
* to access through any one of them.
*/
struct {
int type;
/*
* Every control except CTRL_COLUMNS has _some_ sort of
* label. By putting it in the `generic' union as well as
* everywhere else, we avoid having to have an irritating
* switch statement when we go through and deallocate all
* the memory in a config-box structure.
*
* Yes, this does mean that any non-NULL value in this
* field is expected to be dynamically allocated and
* freeable.
*
* For CTRL_COLUMNS, this field MUST be NULL.
*/
char *label;
/*
* If `tabdelay' is non-zero, it indicates that this
* particular control should not yet appear in the tab
* order. A subsequent CTRL_TABDELAY entry will place it.
*/
int tabdelay;
/*
* Indicate which column(s) this control occupies. This can
* be unpacked into starting column and column span by the
* COLUMN macros above.
*/
int column;
/*
* Most controls need to provide a function which gets
* called when that control's setting is changed, or when
* the control's setting needs initialising.
*
* The `data' parameter points to the writable data being
* modified as a result of the configuration activity; for
* example, the PuTTY `Conf' structure, although not
* necessarily.
*
* The `dlg' parameter is passed back to the platform-
* specific routines to read and write the actual control
* state.
*/
handler_fn handler;
/*
* Almost all of the above functions will find it useful to
* be able to store a piece of `void *' or `int' data.
*/
intorptr context;
/*
* For any control, we also allow the storage of a piece of
* data for use by context-sensitive help. For example, on
* Windows you can click the magic question mark and then
* click a control, and help for that control should spring
* up. Hence, here is a slot in which to store per-control
* data that a particular platform-specific driver can use
* to ensure it brings up the right piece of help text.
*/
intorptr helpctx;
} generic;
struct {
STANDARD_PREFIX;
union control *ctrl;
} tabdelay;
struct {
STANDARD_PREFIX;
} text;
struct {
STANDARD_PREFIX;
char shortcut; /* keyboard shortcut */
/*
* Percentage of the dialog-box width used by the edit box.
* If this is set to 100, the label is on its own line;
* otherwise the label is on the same line as the box
* itself.
*/
int percentwidth;
int password; /* details of input are hidden */
/*
* A special case of the edit box is the combo box, which
* has a drop-down list built in. (Note that a _non_-
* editable drop-down list is done as a special case of a
* list box.)
*
* Don't try setting has_list and password on the same
* control; front ends are not required to support that
* combination.
*/
int has_list;
/*
* Edit boxes tend to need two items of context, so here's
* a spare.
*/
intorptr context2;
} editbox;
struct {
STANDARD_PREFIX;
/*
* `shortcut' here is a single keyboard shortcut which is
* expected to select the whole group of radio buttons. It
* can be NO_SHORTCUT if required, and there is also a way
* to place individual shortcuts on each button; see below.
*/
char shortcut;
/*
* There are separate fields for `ncolumns' and `nbuttons'
* for several reasons.
*
* Firstly, we sometimes want the last of a set of buttons
* to have a longer label than the rest; we achieve this by
* setting `ncolumns' higher than `nbuttons', and the
* layout code is expected to understand that the final
* button should be given all the remaining space on the
* line. This sounds like a ludicrously specific special
* case (if we're doing this sort of thing, why not have
* the general ability to have a particular button span
* more than one column whether it's the last one or not?)
* but actually it's reasonably common for the sort of
* three-way control you get a lot of in PuTTY: `yes'
* versus `no' versus `some more complex way to decide'.
*
* Secondly, setting `nbuttons' higher than `ncolumns' lets
* us have more than one line of radio buttons for a single
* setting. A very important special case of this is
* setting `ncolumns' to 1, so that each button is on its
* own line.
*/
int ncolumns;
int nbuttons;
/*
* This points to a dynamically allocated array of `char *'
* pointers, each of which points to a dynamically
* allocated string.
*/
char **buttons; /* `nbuttons' button labels */
/*
* This points to a dynamically allocated array of `char'
* giving the individual keyboard shortcuts for each radio
* button. The array may be NULL if none are required.
*/
char *shortcuts; /* `nbuttons' shortcuts; may be NULL */
/*
* This points to a dynamically allocated array of
* intorptr, giving helpful data for each button.
*/
intorptr *buttondata; /* `nbuttons' entries; may be NULL */
} radio;
struct {
STANDARD_PREFIX;
char shortcut;
} checkbox;
struct {
STANDARD_PREFIX;
char shortcut;
/*
* At least Windows has the concept of a `default push
* button', which gets implicitly pressed when you hit
* Return even if it doesn't have the input focus.
*/
int isdefault;
/*
* Also, the reverse of this: a default cancel-type button,
* which is implicitly pressed when you hit Escape.
*/
int iscancel;
} button;
struct {
STANDARD_PREFIX;
char shortcut; /* keyboard shortcut */
/*
* Height of the list box, in approximate number of lines.
* If this is zero, the list is a drop-down list.
*/
int height; /* height in lines */
/*
* If this is set, the list elements can be reordered by
* the user (by drag-and-drop or by Up and Down buttons,
* whatever the per-platform implementation feels
* comfortable with). This is not guaranteed to work on a
* drop-down list, so don't try it!
*/
int draglist;
/*
* If this is non-zero, the list can have more than one
* element selected at a time. This is not guaranteed to
* work on a drop-down list, so don't try it!
*
* Different non-zero values request slightly different
* types of multi-selection (this may well be meaningful
* only in GTK, so everyone else can ignore it if they
* want). 1 means the list box expects to have individual
* items selected, whereas 2 means it expects the user to
* want to select a large contiguous range at a time.
*/
int multisel;
/*
* Percentage of the dialog-box width used by the list box.
* If this is set to 100, the label is on its own line;
* otherwise the label is on the same line as the box
* itself. Setting this to anything other than 100 is not
* guaranteed to work on a _non_-drop-down list, so don't
* try it!
*/
int percentwidth;
/*
* Some list boxes contain strings that contain tab
* characters. If `ncols' is greater than 0, then
* `percentages' is expected to be non-zero and to contain
* the respective widths of `ncols' columns, which together
* will exactly fit the width of the list box. Otherwise
* `percentages' must be NULL.
*
* There should never be more than one column in a
* drop-down list (one with height==0), because front ends
* may have to implement it as a special case of an
* editable combo box.
*/
int ncols; /* number of columns */
int *percentages; /* % width of each column */
/*
* Flag which can be set to FALSE to suppress the horizontal
* scroll bar if a list box entry goes off the right-hand
* side.
*/
int hscroll;
} listbox;
struct {
STANDARD_PREFIX;
char shortcut;
/*
* `filter' dictates what type of files will be selected by
* default; for example, when selecting private key files
* the file selector would do well to only show .PPK files
* (on those systems where this is the chosen extension).
*
* The precise contents of `filter' are platform-defined,
* unfortunately. The special value NULL means `all files'
* and is always a valid fallback.
*
* Unlike almost all strings in this structure, this value
* is NOT expected to require freeing (although of course
* you can always use ctrl_alloc if you do need to create
* one on the fly). This is because the likely mode of use
* is to define string constants in a platform-specific
* header file, and directly reference those. Or worse, a
* particular platform might choose to cast integers into
* this pointer type...
*/
char const *filter;
/*
* Some systems like to know whether a file selector is
* choosing a file to read or one to write (and possibly
* create).
*/
int for_writing;
/*
* On at least some platforms, the file selector is a
* separate dialog box, and contains a user-settable title.
*
* This value _is_ expected to require freeing.
*/
char *title;
} fileselect;
struct {
/* In this variant, `label' MUST be NULL. */
STANDARD_PREFIX;
int ncols; /* number of columns */
int *percentages; /* % width of each column */
/*
* Every time this control type appears, exactly one of
* `ncols' and the previous number of columns MUST be one.
* Attempting to allow a seamless transition from a four-
* to a five-column layout, for example, would be way more
* trouble than it was worth. If you must lay things out
* like that, define eight unevenly sized columns and use
* column-spanning a lot. But better still, just don't.
*
* `percentages' may be NULL if ncols==1, to save space.
*/
} columns;
struct {
STANDARD_PREFIX;
char shortcut;
} fontselect;
};
#undef STANDARD_PREFIX
/*
* `controlset' is a container holding an array of `union control'
* structures, together with a panel name and a title for the whole
* set. In Windows and any similar-looking GUI, each `controlset'
* in the config will be a container box within a panel.
*
* Special case: if `boxname' is NULL, the control set gives an
* overall title for an entire panel of controls.
*/
struct controlset {
char *pathname; /* panel path, e.g. "SSH/Tunnels" */
char *boxname; /* internal short name of controlset */
char *boxtitle; /* title of container box */
int ncolumns; /* current no. of columns at bottom */
int ncontrols; /* number of `union control' in array */
int ctrlsize; /* allocated size of array */
union control **ctrls; /* actual array */
};
typedef void (*ctrl_freefn_t)(void *); /* used by ctrl_alloc_with_free */
/*
* This is the container structure which holds a complete set of
* controls.
*/
struct controlbox {
int nctrlsets; /* number of ctrlsets */
int ctrlsetsize; /* ctrlset size */
struct controlset **ctrlsets; /* actual array of ctrlsets */
int nfrees;
int freesize;
void **frees; /* array of aux data areas to free */
ctrl_freefn_t *freefuncs; /* parallel array of free functions */
};
struct controlbox *ctrl_new_box(void);
void ctrl_free_box(struct controlbox *);
/*
* Standard functions used for populating a controlbox structure.
*/
/* Set up a panel title. */
struct controlset *ctrl_settitle(struct controlbox *,
const char *path, const char *title);
/* Retrieve a pointer to a controlset, creating it if absent. */
struct controlset *ctrl_getset(struct controlbox *, const char *path,
const char *name, const char *boxtitle);
void ctrl_free_set(struct controlset *);
void ctrl_free(union control *);
/*
* This function works like `malloc', but the memory it returns
* will be automatically freed when the controlbox is freed. Note
* that a controlbox is a dialog-box _template_, not an instance,
* and so data allocated through this function is better not used
* to hold modifiable per-instance things. It's mostly here for
* allocating structures to be passed as control handler params.
*
* ctrl_alloc_with_free also allows you to provide a function to free
* the structure, in case there are other dynamically allocated bits
* and pieces dangling off it.
*/
void *ctrl_alloc(struct controlbox *b, size_t size);
void *ctrl_alloc_with_free(struct controlbox *b, size_t size,
ctrl_freefn_t freefunc);
/*
* Individual routines to create `union control' structures in a controlset.
*
* Most of these routines allow the most common fields to be set
* directly, and put default values in the rest. Each one returns a
* pointer to the `union control' it created, so that final tweaks
* can be made.
*/
/* `ncolumns' is followed by that many percentages, as integers. */
union control *ctrl_columns(struct controlset *, int ncolumns, ...);
union control *ctrl_editbox(struct controlset *, const char *label,
char shortcut, int percentage, intorptr helpctx,
handler_fn handler,
intorptr context, intorptr context2);
union control *ctrl_combobox(struct controlset *, const char *label,
char shortcut, int percentage, intorptr helpctx,
handler_fn handler,
intorptr context, intorptr context2);
/*
* `ncolumns' is followed by (alternately) radio button titles and
* intorptrs, until a NULL in place of a title string is seen. Each
* title is expected to be followed by a shortcut _iff_ `shortcut'
* is NO_SHORTCUT.
*/
union control *ctrl_radiobuttons(struct controlset *, const char *label,
char shortcut, int ncolumns, intorptr helpctx,
handler_fn handler, intorptr context, ...);
union control *ctrl_pushbutton(struct controlset *, const char *label,
char shortcut, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_listbox(struct controlset *, const char *label,
char shortcut, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_droplist(struct controlset *, const char *label,
char shortcut, int percentage, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_draglist(struct controlset *, const char *label,
char shortcut, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_filesel(struct controlset *, const char *label,
char shortcut, const char *filter, int write,
const char *title, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_fontsel(struct controlset *, const char *label,
char shortcut, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_text(struct controlset *, const char *text,
intorptr helpctx);
union control *ctrl_checkbox(struct controlset *, const char *label,
char shortcut, intorptr helpctx,
handler_fn handler, intorptr context);
union control *ctrl_tabdelay(struct controlset *, union control *);
/*
* Routines the platform-independent dialog code can call to read
* and write the values of controls.
*/
void dlg_radiobutton_set(union control *ctrl, void *dlg, int whichbutton);
int dlg_radiobutton_get(union control *ctrl, void *dlg);
void dlg_checkbox_set(union control *ctrl, void *dlg, int checked);
int dlg_checkbox_get(union control *ctrl, void *dlg);
void dlg_editbox_set(union control *ctrl, void *dlg, char const *text);
char *dlg_editbox_get(union control *ctrl, void *dlg); /* result must be freed by caller */
/* The `listbox' functions can also apply to combo boxes. */
void dlg_listbox_clear(union control *ctrl, void *dlg);
void dlg_listbox_del(union control *ctrl, void *dlg, int index);
void dlg_listbox_add(union control *ctrl, void *dlg, char const *text);
/*
* Each listbox entry may have a numeric id associated with it.
* Note that some front ends only permit a string to be stored at
* each position, which means that _if_ you put two identical
* strings in any listbox then you MUST not assign them different
* IDs and expect to get meaningful results back.
*/
void dlg_listbox_addwithid(union control *ctrl, void *dlg,
char const *text, int id);
int dlg_listbox_getid(union control *ctrl, void *dlg, int index);
/* dlg_listbox_index returns <0 if no single element is selected. */
int dlg_listbox_index(union control *ctrl, void *dlg);
int dlg_listbox_issel(union control *ctrl, void *dlg, int index);
void dlg_listbox_select(union control *ctrl, void *dlg, int index);
void dlg_text_set(union control *ctrl, void *dlg, char const *text);
void dlg_filesel_set(union control *ctrl, void *dlg, Filename *fn);
Filename *dlg_filesel_get(union control *ctrl, void *dlg);
void dlg_fontsel_set(union control *ctrl, void *dlg, FontSpec *fn);
FontSpec *dlg_fontsel_get(union control *ctrl, void *dlg);
/*
* Bracketing a large set of updates in these two functions will
* cause the front end (if possible) to delay updating the screen
* until it's all complete, thus avoiding flicker.
*/
void dlg_update_start(union control *ctrl, void *dlg);
void dlg_update_done(union control *ctrl, void *dlg);
/*
* Set input focus into a particular control.
*/
void dlg_set_focus(union control *ctrl, void *dlg);
/*
* Change the label text on a control.
*/
void dlg_label_change(union control *ctrl, void *dlg, char const *text);
/*
* Return the `ctrl' structure for the most recent control that had
* the input focus apart from the one mentioned. This is NOT
* GUARANTEED to work on all platforms, so don't base any critical
* functionality on it!
*/
union control *dlg_last_focused(union control *ctrl, void *dlg);
/*
* During event processing, you might well want to give an error
* indication to the user. dlg_beep() is a quick and easy generic
* error; dlg_error() puts up a message-box or equivalent.
*/
void dlg_beep(void *dlg);
void dlg_error_msg(void *dlg, const char *msg);
/*
* This function signals to the front end that the dialog's
* processing is completed, and passes an integer value (typically
* a success status).
*/
void dlg_end(void *dlg, int value);
/*
* Routines to manage a (per-platform) colour selector.
* dlg_coloursel_start() is called in an event handler, and
* schedules the running of a colour selector after the event
* handler returns. The colour selector will send EVENT_CALLBACK to
* the control that spawned it, when it's finished;
* dlg_coloursel_results() fetches the results, as integers from 0
* to 255; it returns nonzero on success, or zero if the colour
* selector was dismissed by hitting Cancel or similar.
*
* dlg_coloursel_start() accepts an RGB triple which is used to
* initialise the colour selector to its starting value.
*/
void dlg_coloursel_start(union control *ctrl, void *dlg,
int r, int g, int b);
int dlg_coloursel_results(union control *ctrl, void *dlg,
int *r, int *g, int *b);
/*
* This routine is used by the platform-independent code to
* indicate that the value of a particular control is likely to
* have changed. It triggers a call of the handler for that control
* with `event' set to EVENT_REFRESH.
*
* If `ctrl' is NULL, _all_ controls in the dialog get refreshed
* (for loading or saving entire sets of settings).
*/
void dlg_refresh(union control *ctrl, void *dlg);
/*
* Standard helper functions for reading a controlbox structure.
*/
/*
* Find the index of next controlset in a controlbox for a given
* path, or -1 if no such controlset exists. If -1 is passed as
* input, finds the first. Intended usage is something like
*
* for (index=-1; (index=ctrl_find_path(ctrlbox, index, path)) >= 0 ;) {
* ... process this controlset ...
* }
*/
int ctrl_find_path(struct controlbox *b, const char *path, int index);
int ctrl_path_elements(const char *path);
/* Return the number of matching path elements at the starts of p1 and p2,
* or INT_MAX if the paths are identical. */
int ctrl_path_compare(const char *p1, const char *p2);