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However, if called the other way around (as a result of my solution to #393), the render stage is initialized twice: once during setOpenGLContext() and once during the first call to render() (without intermediate deinitialization).
Solution ideas:
add m_contextInitialized flag to Canvas
Stage stores a pointer to the context it has been initialized with that can be checked by the Canvas
The text was updated successfully, but these errors were encountered:
This call order is fine:
However, if called the other way around (as a result of my solution to #393), the render stage is initialized twice: once during
setOpenGLContext()
and once during the first call torender()
(without intermediate deinitialization).Solution ideas:
The text was updated successfully, but these errors were encountered: