Replies: 3 comments
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I dont think this will become a feature since chart.js is a canvas based lib and making it also render SVG's will be a lot of work. |
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I agree to what @LeeLenaleee said. I have to comment on part of your reasoning though:
Screen size does not make canvas stretch. If you have an device where your charts are blurry, please take a look at the samples on that device, to make sure its not something you are doing wrong. |
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Chiming in to agree with @kurkle and @LeeLenaleee. The big differentiator for chart.js is that is uses the Canvas. Regarding the blurryness, I would check |
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Hi, I've been using Chart.js on and off for the last year or so, and in my time I've not been too satisfied with canvas implementation. I think a better option would be allowing for SVG's or at least optionally because in some screen sizes such as 4k will make the canvas stretch and become blurry. Maybe with SVG's will eliminate that.
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