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GameTypes.hpp
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/******************************************************************************
** (C) Chris Oldwood
**
** MODULE: GAMETYPES.HPP
** COMPONENT: The Application
** DESCRIPTION: The CGameTypes class declaration.
**
*******************************************************************************
*/
// Check for previous inclusion
#ifndef GAMETYPES_HPP
#define GAMETYPES_HPP
#if _MSC_VER > 1000
#pragma once
#endif
#include <MDBL/Table.hpp>
/******************************************************************************
**
** The table used to store the list of known game types.
**
*******************************************************************************
*/
class CGameTypes : public CTable
{
public:
//
// Constructors/Destructor.
//
CGameTypes();
~CGameTypes();
//
// Column indices.
//
enum
{
ID,
GAME_TYPE,
MOD_NAME,
NUM_COLUMNS,
};
//
// Column lengths.
//
enum
{
GAME_TYPE_LEN = MAX_PATH,
MOD_NAME_LEN = MAX_PATH,
};
//
// Methods (overriden).
//
virtual CRow& CreateRow();
};
/******************************************************************************
**
** Implementation of inline functions.
**
*******************************************************************************
*/
#endif // GAMETYPES_HPP