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QueryResponse.hpp
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/******************************************************************************
** (C) Chris Oldwood
**
** MODULE: QUERYRESPONSE.HPP
** COMPONENT: The Application
** DESCRIPTION: The CQueryResponse class declaration.
**
*******************************************************************************
*/
// Check for previous inclusion
#ifndef QUERYRESPONSE_HPP
#define QUERYRESPONSE_HPP
#if _MSC_VER > 1000
#pragma once
#endif
#include <WCL/StrArray.hpp>
/******************************************************************************
**
** The response from a query sent to a master/game server.
**
*******************************************************************************
*/
class CQueryResponse
{
public:
//
// Constructors/Destructor.
//
CQueryResponse();
~CQueryResponse();
//
// Accessors.
//
int Error() const;
int Time() const;
int Fields() const;
const CString& FieldName(int nIndex) const;
const CString& FieldValue(int nIndex) const;
int FindField(const tchar* pszField) const;
CString FieldValue(const tchar* pszField) const;
//
// Debug methods.
//
void Dump();
private:
//
// Members.
//
int m_nError; // The error code.
int m_nTime; // The time taken to respond.
CStrArray m_astrFields; // The response field names.
CStrArray m_astrValues; // The response field values.
// Friends.
friend class CMasterServer;
friend class CGameServer;
};
/******************************************************************************
**
** Implementation of inline functions.
**
*******************************************************************************
*/
inline int CQueryResponse::Error() const
{
return m_nError;
}
inline int CQueryResponse::Time() const
{
return m_nTime;
}
inline int CQueryResponse::Fields() const
{
return m_astrFields.Size();
}
inline const CString& CQueryResponse::FieldName(int nIndex) const
{
return m_astrFields[nIndex];
}
inline const CString& CQueryResponse::FieldValue(int nIndex) const
{
return m_astrValues[nIndex];
}
#endif // QUERYRESPONSE_HPP