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value.go
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/
value.go
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package ptr
import (
"time"
)
// ValueString returns the value pointed to by the pointer
func ValueString(s *string) string {
if s != nil {
return *s
}
return ""
}
// ValueTime returns the value pointed to by the pointer
func ValueTime(s *time.Time) time.Time {
if s != nil {
return *s
}
return time.Unix(0, 0)
}
// ValueBool returns the value pointed to by the pointer
func ValueBool(s *bool) bool {
if s != nil {
return *s
}
return false
}
// ValueByte returns the value pointed to by the pointer
func ValueByte(s *byte) byte {
if s != nil {
return *s
}
return 0
}
// ValueRune returns the value pointed to by the pointer
func ValueRune(s *rune) rune {
if s != nil {
return *s
}
return 0
}
// ValueInt returns the value pointed to by the pointer
func ValueInt(s *int) int {
if s != nil {
return *s
}
return 0
}
// ValueInt8 returns the value pointed to by the pointer
func ValueInt8(s *int8) int8 {
if s != nil {
return *s
}
return 0
}
// ValueInt16 returns the value pointed to by the pointer
func ValueInt16(s *int16) int16 {
if s != nil {
return *s
}
return 0
}
// ValueInt32 returns the value pointed to by the pointer
func ValueInt32(s *int32) int32 {
if s != nil {
return *s
}
return 0
}
// ValueInt64 returns the value pointed to by the pointer
func ValueInt64(s *int64) int64 {
if s != nil {
return *s
}
return 0
}
// ValueUInt returns the value pointed to by the pointer
func ValueUInt(s *uint) uint {
if s != nil {
return *s
}
return 0
}
// ValueUInt8 returns the value pointed to by the pointer
func ValueUInt8(s *uint8) uint8 {
if s != nil {
return *s
}
return 0
}
// ValueUInt16 returns the value pointed to by the pointer
func ValueUInt16(s *uint16) uint16 {
if s != nil {
return *s
}
return 0
}
// ValueUInt32 returns the value pointed to by the pointer
func ValueUInt32(s *uint32) uint32 {
if s != nil {
return *s
}
return 0
}
// ValueUInt64 returns the value pointed to by the pointer
func ValueUInt64(s *uint64) uint64 {
if s != nil {
return *s
}
return 0
}
// ValueUIntptr returns the value pointed to by the pointer
func ValueUIntptr(s *uintptr) uintptr {
if s != nil {
return *s
}
return 0
}
// ValueFloat32 returns the value pointed to by the pointer
func ValueFloat32(s *float32) float32 {
if s != nil {
return *s
}
return 0
}
// ValueFloat64 returns the value pointed to by the pointer
func ValueFloat64(s *float64) float64 {
if s != nil {
return *s
}
return 0
}
// ValueComplex64 returns the value pointed to by the pointer
func ValueComplex64(s *complex64) complex64 {
if s != nil {
return *s
}
return 0
}
// ValueDuration returns the value pointed to by the pointer
func ValueDuration(s *time.Duration) time.Duration {
if s != nil {
return *s
}
return 0
}
// ValueComplex128 returns the value pointed to by the pointer
func ValueComplex128(s *complex128) complex128 {
if s != nil {
return *s
}
return 0
}
// ValueError returns the value pointed to by the pointer
func ValueError(s *error) error {
if s != nil {
return *s
}
return nil
}