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I was really puzzled for a while why my LoD2 buildings were floating above the terrain in 3D views. Then I realised that the 3D settings for the loaded CityJSON layers was set to Relative Altitude Clamping. For terrain and buildings to match, I had to change it to Absolute.
This seems like an oversight or bug to me. Surely the buildings should be positioned in space with their absolute 3D coordinates?