Weapon sounds play over the top of each over when they should stop the previous sound. If I remember correctly, this is true of Quake 3 1.16 as well. https://github.com/leilei-/vitaVoyager/commit/a194fac6d9dafa66eeea72ef2549b3303e6a6ed8 https://github.com/Chomenor/ioef-cmod/commit/f421898ad39ed8a01249c8648ce8523692e91f44 + https://github.com/Chomenor/ioef-cmod/commit/c886bc288a2f336c0c1c8ebce7b2f02569e06b54